Some time ago I revised the hardware design of the ControlBlock and added test points for all major signals. The overall aim was to build a device for doing final system tests that are done before any single ControlBlock leaves for shipping. These system tests are written in Python. This post is about a Python […]
Tag Archives: programming
If you want to use original NES or SNES controllers with your Raspberry Pi, you could use SNESDev, which I have written about some weeks ago. SNESDev makes use of the user-space input module and simulates a virtual keyboard. This means that button presses on the controllers are mapped to key presses on the Raspberry. […]
I just committed a major update for the RetroPie setup script available at Github. The corresponding blog post was also refined. A main element of the update is the possibility to install per-compiled libraries, which dramatically speeds up the whole installation of RetroArch, various cores, SNESDev, and Emulation Station. More information can be found in […]
After having finished my first projects with an Arduino I started to look for ways, which would allow me to port my project to an Arduino-compatible minimum configuration board. Ideally, I wanted it to be much cheaper than a new Arduino board. In this post, I describe how to put together a working protoype on […]
This is another short example of a demo application that makes use of the V-USB library together with an Arduino. I show, how an USB keyboard functionality can be implemented.
Two months ago, I discovered the all-purpose text editor “Sublime Text 2“. This editor became my favorite editor very quickly for several reasons.