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  • m312
    Participant

    I really have no idea what I’m doing wrong here. Only tested on SNES, but not managed to get Player 2 working.

    Player 1 works fine.

    Tested using jstest and evtest and all buttons for both controllers work fine, and inputs are correct.

    What am I doing wrong here?

    This is my retroarch setup:

    # Enable input auto-detection. Will attempt to autoconfigure
    # joypads, Plug-and-Play style.
    input_autodetect_enable = false
    # If desired, it is possible to override which joypads are being used for user 1 through 8.
    # First joypad available is 0.
    input_player1_joypad_index = 0
    input_player2_joypad_index = 0
    # Joypad buttons.
    # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
    # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
    # E.g. "h0up"
    input_player1_a_btn = 11
    input_player1_b_btn = 13
    input_player1_y_btn = 12
    input_player1_x_btn = 10
    input_player1_start_btn = 15
    input_player1_select_btn = 14
    input_player1_l_btn = 17
    input_player1_r_btn = 16
    
    input_enable_hotkey_btn = 14
    input_exit_emulator_btn = 15
    
    # input_player1_left_btn = -2
    # input_player1_right_btn = +2
    # input_player1_up_btn = -3
    # input_player1_down_btn = +3
    # input_player1_l2_btn =
    # input_player1_r2_btn =
    # input_player1_l3_btn =
    # input_player1_r3_btn =
    
    input_player2_a_btn = 1
    input_player2_b_btn = 4
    input_player2_y_btn = 5
    input_player2_x_btn = 0
    input_player2_l_btn = 2
    input_player2_r_btn = 3
    # input_player2_left_btn =
    # input_player2_right_btn =
    # input_player2_up_btn =
    # input_player2_down_btn =
    
    # Axis for RetroArch D-Pad.
    # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
    # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
    input_player1_left_axis = -2
    input_player1_right_axis = +2
    input_player1_up_axis = -3
    input_player1_down_axis = +3
    
    input_player2_left_axis = +1
    input_player2_right_axis = -1
    input_player2_up_axis = +0
    input_player2_down_axis = -0

    Thank you in advance

    #86156
    thex
    Participant

    My setup with the same controllers is exactly like yours with the following exception – the quotes around the numbers on the following two lines;
    input_enable_hotkey_btn = “6”
    input_exit_emulator_btn = “7”

    I removed them to

    input_enable_hotkey_btn = 6
    input_exit_emulator_btn = 7

    Maybe this helps….

    sten23
    Participant

    this is my file in the “/opt/retropie/configs/snes” the retroarch.cfg file is
    —————–RETROARCH.CFG—————

    # All settings made here will override the global settings for the current emulator core

    video_shader = “/opt/retropie/emulators/RetroArch/shader/snes_phosphor.glslp”

    video_shader_enable = “false”
    video_smooth = “false”

    savestate_auto_save = “false”
    savestate_auto_load = “true”
    savefile_directory = “/home/pi/RetroPie/roms/snes”
    savestate_directory = “/home/pi/RetroPie/roms/snes
    video_font_size = “20.0000”

    input_state_slot_increase = “i”
    input_state_slot_decrease = “o”
    input_player1_joypad_index = “0”
    input_player1_b_btn = “2”
    input_player1_a_btn = “1”
    input_player1_y_btn = “3”
    input_player1_x_btn = “0”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”
    input_player1_start_btn = “9”
    input_player1_select_btn = “8”
    input_player1_l_y_plus = “-1”
    input_player1_up_axis = “-1”
    input_player1_l_y_minus = “+1”
    input_player1_down_axis = “+1”
    input_player1_l_x_minus = “-0”
    input_player1_left_axis = “-0”
    input_player1_l_x_plus = “+0”
    input_player1_right_axis = “+0”
    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”
    input_enable_hotkey_btn = “8”
    input_state_state_btn = “4”
    input_enable_hotkey_btn = “8”
    input_load_state_btn = “5”
    ——-END—OF—-RETROARCH.CFG————–

    the games load as they start in SNES emulator but when I try to save and load the game it wont allow me to load it saying it failed

    the Roms are in

    /home/pi/RetroPie/roms/snes

    im not sure what to do all I want for right now is to play SNES on the raspberry pi and be able to save and load my game data.

    Any Help?
    If you need more Info reply and ill respond.

    hbeggs
    Participant

    I’m having a wide range of issues configuring my controller. My first goal is to allow hotkeys to make Select+Start close the emulator. So here is what I have added to the bottom of my Retroarch.cfg file in order use my new USB controller:

    input_driver = “linuxraw”
    input_player1_joypad_index = “0”
    input_player1_b_btn = “1”
    input_player1_y_btn = “3”
    input_player1_select_btn = “6”
    input_player1_start_btn = “7”
    input_player1_up_axis = “-1”
    input_player1_down_axis = “+1”
    input_player1_left_axis = “-0”
    input_player1_right_axis = “+0”
    input_player1_a_btn = “0”
    input_player1_x_btn = “2”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”
    input_enable_hotkey_btn = “6”
    input_exit_emulator_btn = “7”

    Somehow, in the process of doing this, I’ve started getting a fatal error related containing this message: “init_video_input()” which must have something to do with no keyboard or input being detected, even when there IS a keyboard.

    Any suggestions or words of wisdom would be appreciated.

    #86089
    herbfargus
    Member

    @gizmo 98

    Apologies, I was unaware of that feature, I only knew of retroarch.cfg. Thanks for enlightening me. I have attached the new file to be merged. (that I created under the process you recommended- I also added the same hotkeys previously mentioned, hopefully that is ok)

    meymow
    Participant

    It would make a really big difference if RetroPie gets polished and feels more like a real console. With GUI settings and no further need of ssh-ing or editing config files.

    Just some simple settings like audio and video output like OPENelec has within XBMC.
    Per emulator or in general. I noticed that the 2.4.2 beta introduced something similair to this and would love to see that evolve into a fully integrated system.

    Or standard hotkeys to switch between shaders. These little tweaks in the GUI would make it more user friendly.

    #85981
    hbeggs
    Participant

    Thanks for the help, I think my problem I was having was with the hotkey, by default it was set to escape which would more than often just exit the emulation. Not sure how handy that was, but I think everything is functioning now!

    thalizar
    Participant

    So, I’ve looked at loads of forum posts, but I either don’t understand what they want me to do or they don’t work for me. Currently, I cannot save states when emulating games in RetroArch. For example, if I’m playing Sonic 2, and I get to the second level and I want to save the state I press the hotkey but in big yellow writing at the botton it says, “Unable to save state at retropie/roms”. I’ve given every folder on my RPi chmod -r 777 so permissions shouldn’t be a problem? Any help??

    Thank you!

    #85930

    In reply to: How do i Save state

    phane
    Participant

    Thanks for that post, from that video and the thread you linked to, I found the information I needed. I didn’t know I was looking for hotkeys. So I don’t need to change any configs for save states. I just needed to know that I need to hold the select button while hitting L1 or R1 to load/save state.

    #85923
    herbfargus
    Member

    I also came up with a snes config file for some USB controllers I purchased.

    Where I purchased the Controllers:

    http://www.aliexpress.com/item/1-x-Retro-Super-for-Nintendo-SNES-USB-Controller-for-PC-for-MAC-Controllers-SEALED/2051991309.html

    The Configuration File Code:

    https://github.com/HerbFargus/SNES-Configs-RetroPie/blob/master/retroarch.cfg

    For use on the SNES emulator only:
    copy to opt/retropie/configs/snes

    For use with all other emulators (that use retroarch):
    copy the lines of code under joystick in opt/retropie/configs/all/retroarch.cfg

    Other Notes:
    Hotkeys enabled:
    select+start= exit emulator
    select+right trigger= save
    select+left trigger = load

    either download the file directly from github or change the attachment file below in notepad++ from retroarch.cfg.txt to retroarch.cfg as petrockblog doesn’t allow the upload of .cfg files

    Took me a while to figure out but works really well now, it should work for other controllers as well, you may just need to modify a few of the numbers as they may be different.

    #85891

    In reply to: How do i Save state

    Floob
    Member

    This should help with save states

    How to save games in RetroPie / RetroArch

    and here is more detail on hotkeys

    #85825

    In reply to: selective Hot Keys

    Floob
    Member

    No, sorry I meant the hotkey.sh file is there on 2.4.x

    Although I think all the keys are listed in retroarch.cfg, the only ones I tend to use are the shaders and saving and loading games along with exit emulator. Lots of options show in the RGUI as well with F1.

    #85823

    In reply to: selective Hot Keys

    kiwijam777
    Participant

    “Its there on version 2.4”???
    What is where? There is a config file listing all hotkey commands? Where?

    #85812
    Floob
    Member

    This may help as a hotkey overview

    #85809

    In reply to: selective Hot Keys

    Floob
    Member

    hmm, its there on version 2.4, I’m not sure which version you are running though.

    I’m not too sure what you are trying to achieve though, currently you can either set a key to act as a hotkey or not, thats not an issue.

    #85783
    kiwijam777
    Participant

    Same Mame ROM issue. Must be in .zip folders.to get them to work. I found I had to rename .ZIP to .zip (lowercase) to get them to work. Had to make sure no upper case anywhere in filename. not sure if you have the same issue but that resolve my issue.

    For hotkeys, I disabled them by using “input_enable_hotkey = false” and disabled hotkey button “#input_enable_hotkey_btn = ” 8″ “. _btn is for joysticks and controllers. Without _btn is for keyboard. With this configuration in have dedicated buttons to load, save, reset, exit emulator, vol up, and vol down.

    #85782

    In reply to: selective Hot Keys

    kiwijam777
    Participant

    You could mix and match if you were able to define your hotkey commands, like in a config file or something where you could list which commands are subject to a hotkey. Maybe it could be a new command called magickey and you could define several magic keys (magickey1_btn=”9″, magickey2_btn=”8″) and magickey lists (lists of commands available when a particular magickey is pressed). By the way, I think that video is old, I don’t see the hotkey.sh because the directory from the video doesn’t exist.

    landonveitch
    Participant

    Hey everyone,

    I am super new to this whole RetroPie project so please bare with me. I love this thing (talk about bringing back old memories) but I had a question. How come my controls partially work?

    So I followed zsprawl’s post here:

    Everything went fairly smooth other than I had to realize my controllers came up as 0 and 1 instead of 1 and 2 but that was easy enough to see (had a keyboard plugged in at first which is why it changed) and I did overclock to 900 (Medium) because of some audio/gameplay lag I saw. My Retro boots up great, I have my ROMs on it and the controller scrolls through everything perfectly in the main menus. I can launch games and play through SOME but not all games and this is the odd part. As some background, this is a Model B (512), Raspberry Pi with Buffalo Classic USB gamepad controller (looks like SNES) with an 8GB memory SD card.

    So I will give an example, a certain hedgehog game plays great except you can hold the down arrow and tap the A or B button to do a super spin as with the console. There are a few other games that for whatever reason the original controls may not function (say a red hat moustache guy throwing pills like tetris) like the console and granted it can be due to the fact that its not a stock controller but here is the really odd part I cant figure out. The hot key, exit key, load and save do not work for me using the settings given in the post. I really just want to be able to exit the game and go back to the main menu to play another game without having to pull power and restart everytime. Below is my retoarch.cfg portion, can someone tell me what I maybe missing? Do I need to change 8 and 9 to 6 and 7 or something?

    input_player1_joypad_index = “0”
    input_player1_b_btn = “1”
    input_player1_y_btn = “3”
    input_player1_select_btn = “6”
    input_player1_start_btn = “7”
    input_player1_up_axis = “-1”
    input_player1_down_axis = “+1”
    input_player1_left_axis = “-0”
    input_player1_right_axis = “+0”
    input_player1_a_btn = “0”
    input_player1_x_btn = “2”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”
    input_player1_l2_btn = “4”
    input_player1_r2_btn = “5”
    input_player1_l3_btn = “4”
    input_player1_r3_btn = “5”
    input_player1_l_x_plus_axis = “-0”
    input_player1_l_x_minus_btn = “2”
    input_player1_l_y_plus_btn = “3”
    input_player1_l_y_minus_axis = “-0”
    input_player1_r_x_plus_btn = “3”
    input_player1_r_x_minus_axis = “-0”
    input_player1_r_y_plus_btn = “3”
    input_player1_r_y_minus_axis = “+0”

    input_player2_joypad_index = “1”
    input_player2_b_btn = “1”
    input_player2_y_btn = “3”
    input_player2_select_btn = “6”
    input_player2_start_btn = “7”
    input_player2_up_axis = “-1”
    input_player2_down_axis = “+1”
    input_player2_left_axis = “-0”
    input_player2_right_axis = “+0”
    input_player2_a_btn = “0”
    input_player2_x_btn = “2”
    input_player2_l_btn = “4”
    input_player2_r_btn = “5”
    input_player2_l2_btn = “4”
    input_player2_r2_btn = “5”
    input_player2_l3_btn = “4”
    input_player2_r3_btn = “5”
    input_player2_l_x_plus_axis = “-0”
    input_player2_l_x_minus_btn = “2”
    input_player2_l_y_plus_btn = “3”
    input_player2_l_y_minus_axis = “-0”
    input_player2_r_x_plus_btn = “3”
    input_player2_r_x_minus_axis = “-0”
    input_player2_r_y_plus_btn = “3”
    input_player2_r_y_minus_axis = “+0”

    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”
    input_save_state_btn = “5”
    input_load_state_btn = “4”

    #85738

    In reply to: selective Hot Keys

    Floob
    Member

    Most functions in the retroarch.cfg can be enabled with a hotkey – but its either they work with a hotkey_enabled set, or without. I cant see how you could possibly mix and match.

    This may help:

    #85730
    kiwijam777
    Participant

    So it seems there are certain commands that key off of the the hotkey when it is enabled in retroarch.cfg. If you disable hotkeys you can map those commands to specific buttons, so you do not need a combo of 2 buttons to issue those commands.
    1. I wish there was a list somewhere of all the commands that turn into hotkey combos when hotkeys are enabled.
    2. I wish there was a way you could have selective hotkeys, where you can decide whether a command from the hotkey command list is activated by a hotkey combo button press or by a single non-hotkeyed button.

    #85724
    Floob
    Member

    This bit looks really screwed in your USBconfig.cfg file

    input_enable_hotkey_btn = “9”
    input_exit_emulator_btn = “8”
    input_save_state_btn = “4”
    input_load_state_btn = “5”

    My first thought is that you havent used the correct ” symbol – try copying it from one of the other lines.

    #85533
    mikaaville
    Participant

    So, I pressed option 2 to enable the hotkeys, I made sure the ALT was set for the keyboard, I put input_enable_hotkey_btn = “9” in my controller config file and it is still escaping on a X button press. :(

    #85522
    mikaaville
    Participant

    Ok, I tried to go to setup and I didn’t see the option to enable hotkeys.

    #85520
    Floob
    Member

    This may help you setup hotkeys

    mikaaville
    Participant

    So, it took a clean install of RetroPie but I finally got my USB controller to work, except…I can’t seem to map my escape rom hotkey right, when I do it, everything seems right but when I am in game and I just press X it exits the game, not even what I mapped to escape. Maybe I am missing something, I’m sort of a noob with this.

    input_device = “USB Gamepad ”
    input_driver = “udev”
    input_b_btn = “2”
    input_y_btn = “3”
    input_select_btn = “8”
    input_start_btn = “9”
    input_up_axis = “-1”
    input_down_axis = “+1”
    input_left_axis = “-0”
    input_right_axis = “+0”
    input_a_btn = “1”
    input_x_btn = “0”
    input_l_btn = “4”
    input_r_btn = “5”
    input_enable_hotkey_btn = “9”
    input_exit_emulator_btn = “8”
    input_enable_hotkey_btn = “9”
    input_save_state_btn = “4”
    input_enable_hotkey_btn = “9”
    input_load_state_btn = “5”

    Floob
    Member

    If you put the roms in the megadrive rom folder it will use the picodrive retroarch core. The megeadrive-dgen folder uses dgen emulator.

    Although thats on RetroPie 2.4.x the 2.3 version only has the picodrive/retroarch option.

    Do you have any extra settings in your megadrive retroarch config file?

    I cover some hotkey settings here:

    #85296

    In reply to: Retroarch RGUI?

    Floob
    Member

    maybe you have a key set to enable hotkeys, in which case you need to press that as well.

    This may help:

    #85257
    mirage
    Participant

    [quote=83786]…I have some issues. For example, when I push X button, the system saves the state and kikcs me out of game. …
    [/quote]

    I just experienced the same thing. Start button would make cursor go down and B would act as escape. After many minutes of trying to figure it out, I saw what was wrong!

    [quote=13708]Exiting the emulator with the controller has been discussed many times. It works the same in 2.2 as in older versions.

    You have to set up a hot key so that you press select + start. Try adding the following lines to the config file.

    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”
    [/quote]

    If you copied the code lines here above mentionned in atimmins’s post to your retroarch.cfg you’ll have to change the quote signs for this: “” and not “”

    By correcting this it all works good for me!

    ***[edit] This forum seems to publish the quotation marks in the wrong format. Might have to do with my regional settings too. Anycase, just make sure you use the same quotation marks as the rest of you .cfg file.[/edit]

    pcarcade
    Participant

    I’m struggling to get the xbox360 controller to work, It works fine in the menus of EmulationStation, but when I go out to the SNES emulator, all the buttons are screwy (d-pad down for start and no movement at all for example) This is with Zelda a link to the past BTW!

    This is the content of my retroarch.cfg file:

    
    input_enable_hotkey = nul
    input_player1_joypad_index = "0"
    input_player1_b_btn = "1"
    input_player1_y_btn = "3z
    input_player1_select_btn = "6"
    input_player1_start_btn = "7"
    input_player1_up_btn = "h0up"
    input_player1_down_btn = "h0down"
    input_player1_left_btn = "h0left"
    input_player1_right_btn = "h0right"
    input_player1_a_btn = "0"
    input_player1_x_btn = "2"
    input_player1_l_btn = "4"
    input_player1_r_btn = "5"
    input_player1_l2_axis = "+2"
    input_player1_r2_axis = "+5"
    input_player1_l3_btn = "9"
    input_player1_r3_btn = "10"
    input_player1_l_x_plus_axis = "+0"
    input_player1_l_x_minus_axis = "-0"
    input_player1_l_y_plus_axis = "+1"
    input_player1_l_y_minus_axis = "-1"
    input_player1_r_x_plus_axis = "+3"
    input_player1_r_x_minus_axis = "-3"
    input_player1_r_y_plus_axis = "+4"
    input_player1_r_y_minus_axis = "-4"
    input_player1_joypad_index = "0"
    input_player1_b_btn = "5"
    input_player1_y_btn = "7"
    input_player1_select_btn = "12"
    input_player1_start_btn = "13"
    input_player1_up_btn = "0"
    input_player1_down_btn = "1"
    input_player1_left_btn = "2"
    input_player1_right_btn = "3"
    input_player1_a_btn = "4"
    input_player1_x_btn = "6"
    input_player1_l_btn = "8"
    input_player1_r_btn = "9"
    input_player1_l2_btn = "10"
    input_player1_r2_btn = "11"
    input_player1_l3_btn = "15"
    input_player1_r3_btn = "16"
    input_player1_l_x_plus_axis = "+0"
    input_player1_l_x_minus_axis = "-0"
    input_player1_l_x_minus_axis = "-0"
    input_player1_l_y_plus_axis = "+1"
    input_player1_l_y_minus_axis = "-1"
    input_player1_r_x_plus_axis = "+2"
    input_player1_r_x_minus_axis = "-2"
    input_player1_r_y_plus_axis = "+3"
    input_player1_r_y_minus_axis = "-3"
    

    Also ES isn’t filling the entirety of my screen, although this is a minor problem, is there a way to force 1080p res?

    Thanks in advance for any help!

    m54b25
    Participant

    Hello guys!
    I’m new in Linux and Raspberry (I have it since Monday) and I have problem with SNES controller. I made SNES/NES controllers using raphnet circuits.
    When I connect for example Logitech Rumble Pad, start sudo ./retroarch_setup.sh and then “Register…” I recive file with that name “LogitechLogitech(R)Precision(TM)Gamepad.cfg”. That file is located in /opt/retropie/emulators/RetroArch/configs.
    But, when I repeat procedure for SNES controller, I recive file “raphnet.net(S)NES/ATARI_USB.cfg” (that name shows retroarch_setup.sh tool).
    That file there isn’t in …/configs directory. I can’t find that file to edit it and add hotkeys, change buttons etc.
    When I start X window, also I can’t find that file. I don’t know where it is.

    I’m using Raspberry B+, v.2.3.

    Where can I find that file?

    dk999
    Participant

    Hi Guys!
    Trying to use the analog sticks of my 360 in some PSX Games that actually support it like Crash 3 or Ape Escape, but can’t find a hotkey or sth. to activate them. They were still recognised in other emulators, but the psx refuses to use them :-/
    Is there something I’m missing in my retroarch.cfg?

    input_player1_joypad_index = "0"
    input_player1_b_btn = "0"
    input_player1_y_btn = "2"
    input_player1_select_btn = "8"
    input_player1_start_btn = "9"
    input_player1_up_btn = "h0up"
    input_player1_down_btn = "h0down"
    input_player1_left_btn = "h0left"
    input_player1_right_btn = "h0right"
    input_player1_a_btn = "1"
    input_player1_x_btn = "3"
    input_player1_l_btn = "4"
    input_player1_r_btn = "5"
    input_player1_l2_btn = "6"
    input_player1_r2_btn = "7"
    input_player1_l3_btn = "11"
    input_player1_r3_btn = "12"
    input_player1_l_x_plus_axis = "+0"
    input_player1_l_x_minus_axis = "-0"
    input_player1_l_y_plus_axis = "+1"
    input_player1_l_y_minus_axis = "-1"
    input_player1_r_x_plus_axis = "+2"
    input_player1_r_x_minus_axis = "-2"
    input_player1_r_y_plus_axis = "+3"
    input_player1_r_y_minus_axis = "-3"
    
    input_enable_hotkey_btn = "8"
    input_exit_emulator_btn = "9"
    input_save_state_btn = "5"
    input_load_state_btn = "4"

    EDIT:
    Works now, for everyone having the same Isse:
    Add input_menu_toggle = F1 and input_hotkey_toggle = Esc to your retroarch.cfg.
    Now start a game, hold down Esc and press F1, now you should be in the menu. Go to Settings->Input and change Device Type to Joypad w/ analog and Analog D-Pad Mode to Left Stick ( if you want to play games with analog stick that doesn’t support it like older PSX-Games ). Assign some additional buttons if you like (i.e. for Disc change etc. ), go back to the main menu and save the config. It will be stored in a libretro.cfg in the retropie/configs/all/ folder. Just replace the retroarch.cfg with this one and everything should work now :)

    Floob
    Member

    [quote=85118]

    <div class=”d4p-bbt-quote-title”>Floob wrote:</div>
    Yep – worked ok for me. Is there a specific test I should try?

    Which game in all stars do you play?

    Ok try this: Boot up system with both controllers plugged in. Using player 1 controller, navigate to Super Mario All Stars – play Super Mario Bros. 3. Once the game starts, the controls no longer work… you have to switch over to player 2 controller (which is actually acting as player 1). However, the “select”+”start”, “select”+”R”, “select”+”L” controls don’t work on this controller, but they do work on the original player 1 controller (this is the only controls that do work on this controller).
    [/quote]

    Well to start with, I dont think EmulationStation has a concept of player1 and player2, it just has controllers it will let navigate menus.

    Have you entered the hotkeys on the auto config file for your second player joypad – that should then exit without issue. I wouldnt hardcode them in the retroarch.cfg – unless you have a reason to?

    #85157
    Floob
    Member

    [quote=85130]

    As far as getting it configured for Mame4all, the issues I am having seems to be that I can’t configure the D-Pad and can’t find an option in the input menu for an emulator exit hotkey. I have to hit ESC on the keyboard. Would like it to be like the Retroarch emulators with Select/Start exit out.

    If anyone can help, that’d be great.

    Thanks very much to all the programmers and people involved on the RetroPie project. It rocks!
    [/quote]

    This shows how to set an exit button in mame4all.

    manit123
    Participant

    hi ,
    I am playing with USB gamepad & addedd following line to joypad config

    input_enable_hotkey_btn = 4
    input_eit_emulator_btn = 5
    input_save_state_btn = 6
    input_load_state_btn = 7
    input_state_slot_increase = 10
    input_state_slot_decrease = 11

    Using left trigger & corresponding key – i am able to exit game , save state , load state . But increasing or decreasing state button combination does nothing . Game gets saved in slot 0 .
    Can you tell me how many states are supported ?
    Do I have to configure anywhere else ?

    manit123
    Participant

    got my usb gamepads working by running

    sudo /opt/retropie/emulators/RetroArch/installdir/bin/retroarch-joyconfig -a /opt/retropie/emulators/RetroArch/configs/gamepad.cfg

    Also added following lines to cfg file for

    input_enable_hotkey_btn = 4
    input_exit_emulator_btn = 5
    input_save_state_btn = 6
    input_load_state_btn = 7

    Thus in combination with left trigger , i can exit emulator &save ,load stateswith my gamepad .

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