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  • shepster44
    Participant

    Hi

    I’m new to the raspberry pi scene and have only had my Pi2 for a few weeks so am still a complete noob.

    Eventually I want to make a standalone arcade but for now i’m getting it all working using my monitor and ps3 controller connected via usb to the pi2.

    Everything was going well. I downloaded the retropie image fine. Got just about every emulator I wanted working well even fba. Using the sticky from here i also managed to get the roms to read from my USB stick. So far so good.

    I then came to mame and have had nothing but problems.
    Firstly I made sure I used the correct romset…0.37b5.

    I put them in the normal mame directory on my usb and emulation station found all the roms perfectly. However when I launched the mame rom some kept stating that certain parts of the rom were missing…strange I was certain it was the correct romset.

    So Next I tried advmame, renamed the path in ES-Systems.cfg and again emulation station found these fine. But again certain roms were failing and stating parts of the rom were missing. Some roms did work fine and in both advmame and mame4all pressing the tab key brought up the menu so I was able to configure the ps3 pad.

    Still determined not to be beaten I tried the last mame emulator, mame-libretro.
    Emulation station found the roms and success! every rom now loads perfectly. However, the tab key to bring up the menu is not working and on some roms the coin and start buttons work using the ps3 controller and some they don’t. All roms exit fine using my hotkeys on the pad. But because I cannot get the menu to show up I cannot configure the controller buttons.

    My question is, does anyone know what is happening. The roms load fine in mame-libretro so they must the correct romset so why are they stating they are missing parts in mame4all and advmame. Also, any ideas why mame-libretro wont bring up the menu using the tab key. (ive tried all keys on the keyboard and ps3 buttons and none bring up this menu? Its also strange that in some roms I can use the coin and start buttons on the pad and in others I cant.

    I seem so close to getting it working but this bit has me stumped.

    #92526
    Jara
    Participant
    input_enable_hotkey_btn = "X"
    input_exit_emulator_btn = "Y"

    (source https://supernintendopi.wordpress.com/ )
    X and Y select and start buttons.

    I used this lines and it worked fine on most emulators. Did you have it in a different way?

    #92524
    damagio
    Participant

    I got it guys

    Had to add a line to retroarch.cfg

    input_enable_hotkey_btn = “0”

    Works perfectly now!!!!

    #92443
    scaryevilguy
    Participant

    That fixed it. I changed the hotkey to start and the exit to L. Thanks for the help

    zombusterftw
    Participant

    I edited the retroarch.cfg file to add my own custom hot key and exit button, but when I try to use them in a game nothing happens. in the cfg file is says my start and select buttons are 8 and 9 and I put those for the hotkey and the exit button. what am I doing wrong?

    cornrowla
    Participant

    Hi guys so yesterday i switched over to the pi2 so far I’ve tested snes and psx games and both have been buttery smooth. Everything seems to be working properly except that when I exit a game (I have a hotkey for L+Start) and return to emulation station my controller doesn’t appear to work. Also every time I restart my pi and boot into emulationstation it has me reconfigure my controller as though its not saving the configuration like it did on the pie. Any Ideas as to what the promblem might be>

    rdhanded2
    Participant

    http://www.retrousb.com/product_info.php?cPath=21&products_id=44

    I purchased 2 of the above kits for my NES build. I have both solderd up correctly. I can run a jstest on js0 and js1 and all buttons function correctly and display as the same between the 2 separate controllers I have installed. The issues I have is all buttons work on either controller in the emulation station menu. I can use start and select for settings from either controller. My issue is that when in a game only select and start work on the player 1 controller, they will not work on player 2. I don’t mean hotkeys, I know hotkeys won’t work on the player 2 controller. I mean select and start will not work at all. It does not matter if I remove the joystick I have plugged into player 1 or not, it is the same issue. I am using the following settings.

    input_device = “RetroUSB.com RetroPad”
    input_driver = “udev”

    input_b_btn = “0”
    input_a_btn = “1”

    input_select_btn = “2”
    input_start_btn = “3”

    input_up_axis = “-1”
    input_down_axis = “+1”
    input_left_axis = “-0”
    input_right_axis = “+0”

    input_enable_hotkey_btn = “2”
    input_exit_emulator_btn = “3”

    input_save_state_btn = “1”
    input_load_state_btn = “0”

    I have tried recognizing it as a usb, and adding them to the retroarch.cfg file but both have the same outcome. Anyone have any ideas as to why this might be happening?

    Anonymous
    Inactive

    First things first, I have trawled the webs and this forum for 2 days and not found a direct answer to my woes!

    Right, to details. I am doing a Gameboy conversion with a Raspi in, and all is going well, except that I cannot get hotkeys working. I am taking input via the GPIO which is mapped to keyboard presses, and it works great. However, I would like hotkeys working to exit games (and maybe change volume and save/load?!?).

    So, after looking about, I have gone in and edited the retroarch.cfg file (in /opt/retropie/configs/all) and added the following:

    input_enable_hotkey_btn = space
    input_exit_emulator_btn = enter

    Space and enter are mapped to the Select & Start buttons on the Gameboy. All other settings are as default. Essentially all this does is disable me being able to exit games at all.

    I then tried using the options in the retropie setup script, which allows you to set ALT to be a hotkey. Well, that works, in so far as with that enabled, on a normal keyboard to exit a game i need to hold Alt and Esc.

    Clearly i’m missing something obvious, but it is the one link stopping this project from completing!!! Any ideas?

    Thanks hugely in advance.

    #92103

    In reply to: Retroarch and Hotkeys

    spy64
    Participant

    ok, so all
    /opt/retropie/configs/snes/retroarch.cfg
    contained was

    
    # All settings made here will override the global settings for the current emul$
    
    video_shader = /opt/retropie/emulators/retroarch/shader/snes_phosphor.glslp
    video_shader_enable = false
    video_smooth = false
    

    and all i found in
    /opt/retropie/emulators/retroarch/configs/USB_Gamepad.cfg
    was

    
    input_device = "USB Gamepad "
    input_driver = "udev"
    input_b_btn = "2"
    input_y_btn = "3"
    input_select_btn = "8"
    input_start_btn = "9"
    input_up_axis = "-1"
    input_down_axis = "+1"
    input_left_axis = "-0"
    input_right_axis = "+0"
    input_a_btn = "1"
    input_x_btn = "0"
    input_l_btn = "4"
    input_r_btn = "5"
    
    input_enable_hotkey_btn = "8"
    input_exit_emulator_btn = "9"
    input_menu_toggle_btn = "0"
    input_load_state_btn = "4"
    input_save_state_btn = "5"
    

    which, aside from missing some buttons and having different hotkeys mapped doesnt seem to have anything in there that looks like the symptoms I’m expirencing.

    None of the other config file names in this directory looked like it would be related to my controller.

    where is the retropi-setup script located so I can give it a go?

    Also, I thought my controller config and my hotkeys were supposed to be in
    /opt/retropie/configs/all/retroarch.cfg
    so if your saying I shouldnt have those settings there, then I should remove them from the file, yes?

    rubberfish613
    Participant

    My hotkeys won’t work with any of the options.. only the RGUI if option 3 is selected.. where fastforward isn’t even an option..

    #91934
    jplaj
    Participant

    gbouras: The option should exist. Look through your config file. You should be able to set up a hotkey command to open RGUI. If you enter this command when the game prompts you to switch disks, you can find the option to “append disc,” which will let you select the next disk in sequence. Like I said, though, there have been bugs, so let us know if you can’t find the hotkey command in the config file, or if you set it up but it doesn’t work.

    #91876

    In reply to: Save state not working

    neighbourhoodnerd
    Participant

    Hiya,

    If you have ANY input_enable_hotkey_btn configured, this must be held for the save state buttons to work.

    Remember that this config only applies to Retroarch emulators, so that’s worth checking too. I suggest testing your changes using the SNES emulator.

    Floob
    Member

    Part of the issue is you have auto select controller set to true, but then you specify your controller setup in the main retroarch.cfg. I’d do one or the other.

    input_autodetect_enable = true

    or just set this false:
    input_autodetect_enable = false

    If I was you I would set a button (joypad) to enable hotkeys rather than trying to get them to work on their own. The video above runs through a full example.

    Volans
    Participant

    I made a backup of my retroarch.cfg and deleted all out commented lines:

    core_options_path = /opt/retropie/configs/all/retroarch-core-options.cfg
    The post deleting line of death” :D
    system_directory = /home/pi/RetroPie/BIOS
    config_save_on_exit = false
    video_fullscreen = true
    video_threaded = true
    video_smooth = false
    video_aspect_ratio = 1.77
    video_aspect_ratio_auto = false
    video_shader_enable = true

    video_shader_dir = /opt/retropie/emulators/retroarch/shader/
    overlay_directory = /opt/retropie/emulators/retroarch/overlays
    input_autodetect_enable = true
    joypad_autoconfig_dir = /opt/retropie/emulators/retroarch/configs/

    input_player1_a = x
    input_player1_b = z
    input_player1_y = a
    input_player1_x = s
    input_player1_start = enter
    input_player1_select = rshift
    input_player1_l = q
    input_player1_r = w
    input_player1_left = left
    input_player1_right = right
    input_player1_up = up
    input_player1_down = down

    input_exit_emulator = escape
    input_shader_next = m
    input_shader_prev = n
    input_rewind = r
    rewind_enable = false
    rewind_buffer_size = 10
    rewind_granularity = 2
    video_gpu_screenshot = true

    input_enable_hotkey = alt
    input_exit_emulator_btn = “6”
    input_menu_toggle = F1

    input_player1_joypad_index = “0”
    input_player1_b_btn = “0”
    input_player1_y_btn = “2”
    input_player1_select_btn = “6”
    input_player1_start_btn = “7”
    input_player1_up_btn = “13”
    input_player1_down_btn = “14”
    input_player1_left_btn = “11”
    input_player1_right_btn = “12”
    input_player1_a_btn = “1”
    input_player1_x_btn = “3”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”
    input_player1_l2_axis = “+2”
    input_player1_r2_axis = “+5”
    input_player1_l3_btn = “9”
    input_player1_r3_btn = “10”
    input_player1_l_x_plus_axis = “+0”
    input_player1_l_x_minus_axis = “-0”
    input_player1_l_y_plus_axis = “+1”
    input_player1_l_y_minus_axis = “-1”
    input_player1_r_x_plus_axis = “+3”
    input_player1_r_x_minus_axis = “-3”
    input_player1_r_y_plus_axis = “+4”
    input_player1_r_y_minus_axis = “-4”

    All lines added or changed by me are bolt.

    Volans
    Participant

    Yes, I know ;) This line was by default at the end of ‘/opt/retropie/configs/all/retroarch.cfg’. > “input_enable_hotkey_btn = nul
    After I changed the hotkey behaviour: ‘/home/pi/RetroPie-Setup/retropie_setup.sh’ > “Configuration” > “Change hotkey behaviour” > “Press ALT to enable hotkeys.”, this line changed into “input_enable_hotkey_btn = alt” and “input_menu_toggle = F1” was added.

    In my last post I listed the behaviour in every emulator I want to use twice. One time with “Hotkeys enabled (default)” and the other time with “Press ALT to enable hotkeys”. The best result I had with the second option: I was able to open RGUI with ALT+F1, switch shaders with ALT+M/N and exit the emulator with ALT+ESC. But only in SNES and Playstation emulator. In N64 emulator only ALT+ESC for exiting works.. nothing more. Even the button (btn#6; SELECT) doesn’t work. And if I try to use left analog stick (btn#9) for exiting the emulator it doesn’t work at all.. SNES, N64, PS. :/

    #91759
    phonetic
    Participant

    Thanks guys, apparently there has been a conflict between controller configs.
    I set input_enable_hotkey to alt and I could finally use the pad, but the buttons were all mixed up. Then I deleted all controller config files except the ones I’m using, and voilá, it’s working. Strange, since there was no other config file with that name.
    Be that as it may, it’s working. For now. Thanks again.

    hazza4569
    Participant

    [quote=91517]Try:

    cd RetroPie-Setup
    sudo ./retropie_packages.sh hotkeys

    Option 3 should do the trick. RGUI opens if you press ESC. Select “Quit Retroarch” to close Retroarch.

    Be aware if you plug in a controller with configured hotkeys it is necessary to press the input_enable_hotkey_btn (select) to enable keyboard hotkeys like exit (ESC) or RGUI (F1). Retroarch makes no difference between keyboard keys and joypad buttons.
    [/quote]

    Thank you for the reply. When I enter that second command, it errors and says “No module ‘hotkeys’ found for platform rpi1”

    Any idea on what to do? Sorry I’m so useless.

    #91727
    Floob
    Member

    Can you post your /opt/retropie/configs/all/retroarch.cfg as an attachment?
    You might simply need to change
    input_enable_hotkey = nul
    to
    input_enable_hotkey = alt

    #91712
    phonetic
    Participant

    There you go:

    input_device = "USB Gamepad "
    input_driver = "udev"
    input_b_btn = "2"
    input_y_btn = "3"
    input_select_btn = "8"
    input_start_btn = "9"
    input_up_axis = "-1"
    input_down_axis = "+1"
    input_left_axis = "-0"
    input_right_axis = "+0"
    input_a_btn = "1"
    input_x_btn = "0"
    input_l_btn = "4"
    input_r_btn = "6"
    input_enable_hotkey_btn = "8"
    input_exit_emulator_btn = "9"
    input_menu_toggle_btn = "0"
    input_load_state_btn = "4"
    input_save_state_btn = "6"
    input_reset_btn = "2"
    input_state_slot_increase_axis = "+0"
    input_state_slot_decrease_axis = "-0"
    

    That’s the config generated, seems alright, but when I start a RetroArch emulator, the hotkey button seems to be pressed permanently and can’t be toggled. Even if I remove the entries for hotkeys, there is no change.
    I tried overriding the paths, no effect.

    With the Gravis gamepad it worked without problems, yet I had issues in EmulationStation where when returning from an emulator it behaved like the ‘up’ button was permanently pressed.

    Anyway, where do I have to change the button mappings to see an effect?

    #91704
    jplaj
    Participant

    It turns out my problem was a bug that occurred when I upgraded an older version, which seemed to delete RGUI altogether, and I couldn’t open the menu or use hotkey shortcuts. Newer versions haven’t seemed to have this problem (although I don’t think I’ve tried it yet on the newest one…I should probably test that.)

    If you’re switching disks correctly (by opening RGUI–check your hotkey commands–and using the append disk function) you should just be able to save over your old file information once you switch to the next disk.

    Floob
    Member

    You dont mention if you have included this line?

    input_enable_hotkey_btn = “”

    Remember hotkeys will only work if the enable is pressed, so you have to hold select and then press M for example to scroll through the shaders. Same for RGUI with F1, you must hold your enable hotkey button.

    Volans
    Participant

    Thank you, but I already saw this video. It’s very good.. but he explains how they should behave.

    After some hours trying to solve the problem by editing the configs, I decided to begin from scratch. This time with a Raspian image and RetroPie compiled from sources. After that I configured my XBOX360 controller:

    input_player1_joypad_index = "0"
    input_player1_b_btn = "0"
    input_player1_y_btn = "2"
    input_player1_select_btn = "6"
    input_player1_start_btn = "7"
    input_player1_up_btn = "13"
    input_player1_down_btn = "14"
    input_player1_left_btn = "11"
    input_player1_right_btn = "12"
    input_player1_a_btn = "1"
    input_player1_x_btn = "3"
    input_player1_l_btn = "4"
    input_player1_r_btn = "5"
    input_player1_l2_axis = "+2"
    input_player1_r2_axis = "+5"
    input_player1_l3_btn = "9"
    input_player1_r3_btn = "10"
    input_player1_l_x_plus_axis = "+0"
    input_player1_l_x_minus_axis = "-0"
    input_player1_l_y_plus_axis = "+1"
    input_player1_l_y_minus_axis = "-1"
    input_player1_r_x_plus_axis = "+3"
    input_player1_r_x_minus_axis = "-3"
    input_player1_r_y_plus_axis = "+4"
    input_player1_r_y_minus_axis = "-4"

    ..and added input_exit_emulator_btn = “6”, because I want to be able to stop the emulator via controller. Then, without changing any hotkey behaviour, the follwing works (not):

    SNES:
    Exiting via ESC doesn’t work
    RGUI via F1 doesn’t work
    Switching shaders via M&N doesn’t work
    Exiting via SELECT (btn#6) works

    Playstation:
    Exiting via ESC doesn’t work
    RGUI via F1 doesn’t work
    Switching shaders via M&N doesn’t work
    Exiting via SELECT (btn#6) works

    N64:
    Exiting via ESC works
    RGUI via F1 doesn’t work
    Switching shaders via M&N doesn’t work
    Exiting via SELECT (btn#6) doesn’t work

    Then I changed the hotkey behaviour to “Press ALT to enabled hotkeys“:

    SNES:
    Exiting via ALT+ESC works
    RGUI via ALT+F1 works
    Switching shaders via ALT+M&N works
    Exiting via SELECT (btn#6) works

    Playstation:
    Exiting via ALT+ESC works
    RGUI via ALT+F1 works
    Switching shaders via ALT+M&N works
    Exiting via SELECT (btn#6) works

    N64:
    Exiting via ALT+ESC works
    RGUI via ALT+F1 doesn’t work
    Switching shaders via ALT+M&N doesn’t work
    Exiting via SELECT (btn#6) doesn’t

    I’m really confused. :/ I didn’t change any other configs..

    ..just for fun I tested input_exit_emulator_btn = “9” to have the analog stick for exiting the emulators: It doesn’t work in SNES, N64 and Playstation. :(

    PS: After compiling I had to run this command, because some directories were owned by root. Is this normal?

    sudo chown -hR pi:pi /home/pi/

    I hope somebody can help me..

    dracdude
    Participant

    Thank you very much for your reply Floob, that looks like it fixed the hotkeys automatically being used whenever I play again however I still can’t get my controller to exit out back to RetroPi. Everytime I hit select it just pauses the game when I hit select and start it doesn’t do anything and I mimicked your code with my controller. I tried adding the shader inputs too but whenever i typed quote ” to put a number and it put a @. So I don’t know what’s up with that. Thanks again for your help. I don’t know why my select button is acting like a start key.

    This is my code for my USB Gamepad

    input_device = “USB Gamepad ”
    input_driver = “udev”
    input_b_btn = “2”
    input_y_btn = “3”
    input_select_btn = “8”
    input_start_btn = “9”
    input_up_axis = “-1”
    input_down_axis = “+1”
    input_left_axis = “-0”
    input_right_axis = “+0”
    input_a_btn = “1”
    input_x_btn = “0”
    input_l_btn = “4”
    input_r_btn = “5”
    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”
    input_menu_toggle_btn = “0”
    input_load_state_btn = “4”
    input_save_state_btn = “5”
    input_reset_btn = “2”
    input_state_slot_increase_axis = “+0”
    input_state_slot_decrease_axis = “-0”

    herbfargus
    Member

    Thanks for the quick response, it worked fine for me.

    What about the nul bind though? as far as I understood it the nul value means you don’t have to press a key to enable the hotkey rather you can just press one key to process your function- does that no longer work?

    for example

    input_enable_hotkey = nul
    input_exit_emulator = escape
    gizmo98
    Participant

    Try:

    cd RetroPie-Setup
    sudo ./retropie_packages.sh hotkeys

    Option 3 should do the trick. RGUI opens if you press ESC. Select “Quit Retroarch” to close Retroarch.

    Be aware if you plug in a controller with configured hotkeys it is necessary to press the input_enable_hotkey_btn (select) to enable keyboard hotkeys like exit (ESC) or RGUI (F1). Retroarch makes no difference between keyboard keys and joypad buttons.

    Floob
    Member

    It sounds like your hotkeys are set to on all the time.
    Try changing this in your /opt/retropie/configs/all/retroarch.cfg file

    input_enable_hotkey = nul
    to
    input_enable_hotkey = alt

    Here is a hotkey guide

    #91312

    In reply to: Retroarch and Hotkeys

    Floob
    Member

    It would be best to start with a clean retroarch.cfg, then check out this video to confirm where you can set your hotkeys.

    rcbean
    Participant

    I recently purchased a Raspberry Pi 2 and have been running the latest version of Retropie on it. The games and emulators all seem to be working fine except that I am having trouble with the hot key. First, I will describe what I am experiencing and then post the appropriate text from the retroarch.cfg file.

    I believe I have set the hotkey button to the Select button on my SNES USB controller (brand is Tomee, if that matters). My wish is to be able to press select then start and get out of the emulator back to the menu. This does not happen. Moreover, for some reason that has completely flummoxed me, my X button on the controller will automatically take me back to the menu.

    Below is from the retroarch.cfg file:

    input_enable_hotkey = alt

    input_player1_joypad_index = “0”
    input_player1_b_btn = “2”
    input_player1_y_btn = “3”
    input_player1_select_btn = “8”
    input_player1_start_btn = “9”
    input_player1_up_axis = “-1”
    input_player1_down_axis = “+1”
    input_player1_left_axis = “-0”
    input_player1_right_axis = “+0”
    input_player1_a_btn = “1”
    input_player1_x_btn = “0”
    input_player1_l_btn = “4”
    input_player1_r_btn = “5”

    input_player2_joypad_index = “1”
    input_player2_b_btn = “2”
    input_player2_y_btn = “3”
    input_player2_select_btn = “8”
    input_player2_start_btn = “9”
    input_player2_up_axis = “-1”
    input_player2_down_axis = “+1”
    input_player2_left_axis = “-0”
    input_player2_right_axis = “+0”
    input_player2_a_btn = “1”
    input_player2_x_btn = “0”
    input_player2_l_btn = “4”
    input_player2_r_btn = “5”

    input_enable_hotkey_btn = “8”
    input_exit_emulator_btn = “9”

    If it is appropriate to state it, I am using Mac OS X and using CyberDuck to make edits to this file.

    I am a complete noob at this – I have next to no experience and have needed to rely on any extremely detailed instructions I have found online. Any help would be greatly appreciated.

    #91299

    In reply to: Retroarch and Hotkeys

    spy64
    Participant

    Ok I’ll give that a shot right now. the setup post on here made me think that doing both was important and that’s why I did them… Can you fill me in on the why? I’m trying to learn as much from this experience as I can. RetroPie is just one of many stops for me and my Pi.

    **EDIT** I made the changes you suggested, rebooted my pi and still have the same symptoms.

    I thought I read in the config file that using input_enable_hotkey = alt requires you to press alt before your gamepad hotkeys will respond. like this would make it so I would have to hit alt + select + enter? anyhow, I tested this as well and there was still no change in the symptoms.

    #91285

    In reply to: Retroarch and Hotkeys

    Floob
    Member

    Change this
    # input_enable_hotkey = nul

    to this
    input_enable_hotkey = alt

    But also, is there a reason you want to hardcode your controllers and hoteys in retroarch.cfg and not use the auto detect method instead.

    #91268

    In reply to: Retroarch and Hotkeys

    spy64
    Participant

    Here we go again, I must apologies as well for waking this thread from the dead, but I to am experiencing the same symptoms, with a few added bonus issues.

    Everything was working pretty good until.. I powered off my pi, walked away for a few hours, came back and the first thing I notice is I have no sound. luckily I was able to find a solution posted elsewhere for that, but I am still stuck on wonky hotkey bindings etc.

    the symptoms are this:
    select is not toggling hotkey functions.
    start exits the emulator regardless of a hotkey.
    select is acting like a turbo or fast forward button or something…
    I have tried with and without quotations.
    I did go through the autoconfig on first boot.
    I did go though the command line autoconfig as well as per another post on this site.
    I ended up with multiple lines for the same thing in the config file, so I cleaned them out so only one instance of a controller shows up.
    I manually assigned controller 2 by copy/paste controller 1 and modifying the appropriate lines/values (I think) as per another post on this site.

    things about me:
    yes I am completely inexperienced with Linux, like step by step, hold my hand, don’t assume I know anything kind of new.
    yes I am new to Raspberry Pi – just got the new pi 2 in the mail this week.
    no I actually am very experienced with computers, just not Linux.
    yes I know how to use Teh Google’s, this is the best source of information I have found on the topic. (c;

    Please Help! – the code box below has a copy of my config file (the only one I know of) and it is also available as an attachment to this post!

    **EDIT** Browse button to attach a file does not seem to be responding…. so there is no attachment…

    **ANOTHER EDIT** FYI the controller is a Gravis GamePad Pro – nearly identical to a PS1 controller without analog sticks… aaannndd I got the attachment browse button to work….

    …BTW Scraping seems to only go for about 10 files or so then freezes…. anyone know what’s up with that? at this rate it’ll take years of starting and stopping the process…

    
    ## Skeleton config file for RetroArch
    
    # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
    # This will be overridden by explicit command line options.
    # savefile_directory =
    
    # Save all save states (*.state) to this directory.
    # This will be overridden by explicit command line options.
    # savestate_directory =
    
    # If set to a directory, Content which is temporarily extracted
    # will be extracted to this directory.
    # extraction_directory =
    
    # Save all input remapping files to this directory.
    # input_remapping_directory =
    
    # Save all playlist files to this directory.
    # playlist_directory =
    
    # If set to a directory, the content history playlist will be saved
    # to this directory.
    # content_history_dir =
    
    # Automatically saves a savestate at the end of RetroArch's lifetime.
    # The path is $SRAM_PATH.auto.
    # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
    # savestate_auto_save = false
    # savestate_auto_load = true
    
    # Load libretro from a dynamic location for dynamically built RetroArch.
    # This option is mandatory.
    
    # Path to a libretro implementation.
    # libretro_path = "/path/to/libretro.so"
    
    # A directory for where to search for libretro core implementations.
    # libretro_directory =
    
    # A directory for where to search for libretro core information.
    # libretro_info_path =
    
    # Sets mode for archived files in file browser.
    # 0 = Ask, 1 = Load Archive, 2 = Open Archive
    # archive_mode = 0
    
    # Sets log level for libretro cores (GET_LOG_INTERFACE).
    # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
    # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
    # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
    # libretro_log_level = 0
    
    # Enable or disable verbosity level of frontend.
    # log_verbosity = false
    
    # If this option is enabled, every content file loaded in RetroArch will be
    # automatically added to a history list.
    # history_list_enable = true
    
    # Enable or disable RetroArch performance counters
    # perfcnt_enable = false
    
    # Path to core options config file.
    # This config file is used to expose core-specific options.
    # It will be written to by RetroArch.
    # A default path will be assigned if not set.
    core_options_path = /opt/retropie/configs/all/retroarch-core-options.cfg
    
    # Path to content load history file.
    # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
    # A default path will be assigned if not set.
    # game_history_path =
    
    # Number of entries that will be kept in content history file.
    # game_history_size = 100
    
    # Sets the "system" directory.
    # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
    system_directory = /home/pi/RetroPie/BIOS
    
    # Sets start directory for menu content browser.
    # rgui_browser_directory =
    
    # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
    # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
    # content_directory =
    
    # Assets directory. This location is queried by default when menu interfaces try to look for
    # loadable assets, etc.
    # assets_directory =
    
    # Sets start directory for menu config browser.
    # rgui_config_directory =
    
    # Show startup screen in menu.
    # Is automatically set to false when seen for the first time.
    # This is only updated in config if config_save_on_exit is set to true, however.
    # rgui_show_start_screen = true
    
    # Flushes config to disk on exit. Useful for menu as settings can be modified.
    # Overwrites the config. #include's and comments are not preserved.
    config_save_on_exit = false
    
    # Load up a specific config file based on the core being used.
    # core_specific_config = false
    
    #### Video
    
    # Video driver to use. "gl", "xvideo", "sdl"
    # video_driver = "gl"
    
    # Which OpenGL context implementation to use.
    # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
    # By default, tries to use first suitable driver.
    # video_context_driver =
    
    # Windowed x resolution scale and y resolution scale
    # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
    # video_scale = 3.0
    
    # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
    # video_fullscreen_x = 0
    # video_fullscreen_y = 0
    
    # Start in fullscreen. Can be changed at runtime.
    # video_fullscreen = false
    
    # If fullscreen, prefer using a windowed fullscreen mode.
    # video_windowed_fullscreen = true
    
    # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
    # suggests RetroArch to use that particular monitor.
    # video_monitor_index = 0
    
    # Forcibly disable composition. Only works in Windows Vista/7 for now.
    # video_disable_composition = false
    
    # Video vsync.
    # video_vsync = true
    
    # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
    # have video problems with sRGB FBO support enabled.
    # video_force_srgb_disable = false
    
    # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
    # video_hard_sync = false
    
    # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
    # Maximum is 3.
    # video_hard_sync_frames = 0
    
    # Sets how many milliseconds to delay after VSync before running the core.
    # Can reduce latency at cost of higher risk of stuttering.
    # Maximum is 15.
    # video_frame_delay = 0
    
    # Inserts a black frame inbetween frames.
    # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
    # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
    # video_black_frame_insertion = false
    
    # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
    video_threaded = true
    
    # Use a shared context for HW rendered libretro cores.
    # Avoids having to assume HW state changes inbetween frames.
    # video_shared_context = false
    
    # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
    video_smooth = false
    
    # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
    # video_force_aspect = true
    
    # Only scales video in integer steps.
    # The base size depends on system-reported geometry and aspect ratio.
    # If video_force_aspect is not set, X/Y will be integer scaled independently.
    # video_scale_integer = false
    
    # A floating point value for video aspect ratio (width / height).
    # If this is not set, aspect ratio is assumed to be automatic.
    # Behavior then is defined by video_aspect_ratio_auto.
    # video_aspect_ratio =
    
    # If this is true and video_aspect_ratio is not set,
    # aspect ratio is decided by libretro implementation.
    # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
    video_aspect_ratio_auto = true
    
    # Forces cropping of overscanned frames.
    # Exact behavior of this option is implementation specific.
    # video_crop_overscan = true 
    
    # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
    # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
    
    # Load video_shader on startup.
    # Other shaders can still be loaded later in runtime.
    # video_shader_enable = false
    
    # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
    video_shader_dir = /opt/retropie/emulators/retroarch/shader/
    
    # CPU-based video filter. Path to a dynamic library.
    # video_filter =
    
    # Defines a directory where CPU-based video filters are kept.
    # video_filter_dir =
    
    # Path to a font used for rendering messages. This path must be defined to enable fonts.
    # Do note that the _full_ path of the font is necessary!
    # video_font_path = 
    
    # Size of the font rendered.
    # video_font_size = 32
    
    # Enable usage of OSD messages.
    # video_font_enable = true
    
    # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. 
    # [0.0, 0.0] maps to the lower left corner of the screen.
    # video_message_pos_x = 0.05
    # video_message_pos_y = 0.05
    
    # Color for message. The value is treated as a hexadecimal value.
    # It is a regular RGB hex number, i.e. red is "ff0000".
    # video_message_color = ffffff
    
    # Video refresh rate of your monitor.
    # Used to calculate a suitable audio input rate.
    # video_refresh_rate = 59.95
    
    # Allows libretro cores to set rotation modes.
    # Setting this to false will honor, but ignore this request.
    # This is useful for vertically oriented content where one manually rotates the monitor.
    # video_allow_rotate = true
    
    # Forces a certain rotation of the screen.
    # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
    # The angle is <value> * 90 degrees counter-clockwise.
    # video_rotation = 0
    
    #### Audio
    
    # Enable audio.
    # audio_enable = true
    
    # Mutes audio.
    # audio_mute_enable = false
    
    # Audio output samplerate.
    # audio_out_rate = 48000
    
    # Audio resampler backend. Which audio resampler to use.
    # Default will use "sinc".
    # audio_resampler =
    
    # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
    # audio_driver =
    
    # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
    # audio_device =
    
    # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
    # audio_dsp_plugin =
    
    # Directory where DSP plugins are kept.
    # audio_filter_dir =
    
    # Will sync (block) on audio. Recommended.
    # audio_sync = true
    
    # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
    # audio_latency = 64
    
    # Enable audio rate control.
    # audio_rate_control = true
    
    # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
    # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
    # audio_rate_control_delta = 0.005
    
    # Controls maximum audio timing skew. Defines the maximum change in input rate.
    # Input rate = in_rate * (1.0 +/- max_timing_skew)
    # audio_max_timing_skew = 0.05
    
    # Audio volume. Volume is expressed in dB.
    # 0 dB is normal volume. No gain will be applied.
    # Gain can be controlled in runtime with input_volume_up/input_volume_down.
    # audio_volume = 0.0
    
    #### Overlay
    
    # Defines a directory where overlays are kept for easy access.
    # overlay_directory =
    
    # Enable or disable the current overlay.
    # input_overlay_enable = true
    
    # Path to input overlay
    # input_overlay =
    
    # Overlay opacity
    # input_overlay_opacity = 1.0
    
    # Overlay scale
    # input_overlay_scale = 1.0
    
    #### OSK (Onscreen Keyboard) Overlay
    
    # Defines a directory where overlays are kept for easy access.
    # osk_overlay_directory =
    
    # Enable OSK overlay.
    # input_osk_overlay_enable = true
    
    # Path to OSK overlay
    # input_osk_overlay =
    
    # OSK Overlay opacity
    # input_osk_overlay_opacity = 1.0
    
    # OSK Overlay scale
    # input_osk_overlay_scale = 1.0
    
    #### Input
    
    # Input driver. Depending on video driver, it might force a different input driver.
    # input_driver = sdl
    
    # Joypad driver. (Valid: linuxraw, sdl, dinput)
    # input_joypad_driver =
    
    # Path to input remapping file.
    # input_remapping_path =
    
    # If enabled, overrides the input binds with the remapped binds set for the current core.
    # input_remap_binds_enable = true
    
    # Maximum amount of users supported by RetroArch.
    # input_max_users = 16
    
    # Keyboard layout for input driver if applicable (udev/evdev for now).
    # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
    # input_keyboard_layout =
    
    # Defines axis threshold. Possible values are [0.0, 1.0]
    # input_axis_threshold = 0.5
    
    # Enable input auto-detection. Will attempt to autoconfigure
    # joypads, Plug-and-Play style.
    input_autodetect_enable = true
    
    # Show the input descriptors set by the core instead of the
    # default ones.
    # input_descriptor_label_show = true
    
    # Hide input descriptors that were not set by the core.
    # input_descriptor_hide_unbound = false
    
    # Directory for joypad autoconfigs.
    # If a joypad is plugged in, that joypad will be autoconfigured if a config file
    # corresponding to that joypad is present in joypad_autoconfig_dir.
    # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
    # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
    # Requires input_autodetect_enable to be enabled.
    joypad_autoconfig_dir = /opt/retropie/emulators/retroarch/configs/
    
    # Sets which libretro device is used for a user.
    # Devices are indentified with a number.
    # This is normally saved by the menu.
    # Device IDs are found in libretro.h.
    # These settings are overridden by explicit command-line arguments which refer to input devices.
    # None: 0
    # Joypad (RetroPad): 1
    # Mouse: 2
    # Keyboard: 3
    # Generic Lightgun: 4
    # Joypad w/ Analog (RetroPad + Analog sticks): 5
    # Multitap (SNES specific): 257
    # Super Scope (SNES specific): 260
    # Justifier (SNES specific): 516
    # Justifiers (SNES specific): 772
    
    # input_libretro_device_p1 =
    # input_libretro_device_p2 =
    # input_libretro_device_p3 =
    # input_libretro_device_p4 =
    # input_libretro_device_p5 =
    # input_libretro_device_p6 =
    # input_libretro_device_p7 =
    # input_libretro_device_p8 =
    
    # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
    # is for keypad keys):
    #
    #   left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
    #   rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
    #   f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
    #   num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
    #   keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
    #   period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
    #   tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
    #   backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
    #
    # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
    # rather than relying on a default.
    input_player1_a = x
    input_player1_b = z
    input_player1_y = a
    input_player1_x = s
    input_player1_start = enter
    input_player1_select = rshift
    input_player1_l = q
    input_player1_r = w
    input_player1_left = left
    input_player1_right = right
    input_player1_up = up
    input_player1_down = down
    # input_player1_l2 =
    # input_player1_r2 =
    # input_player1_l3 =
    # input_player1_r3 =
    
    # Two analog sticks (DualShock-esque).
    # Bound as usual, however, if a real analog axis is bound,
    # it can be read as a true analog.
    # Positive X axis is right, Positive Y axis is down.
    # input_player1_l_x_plus =
    # input_player1_l_x_minus =
    # input_player1_l_y_plus =
    # input_player1_l_y_minus =
    # input_player1_r_x_plus =
    # input_player1_r_x_minus =
    # input_player1_r_y_plus =
    # input_player1_r_y_minus =
    
    # If desired, it is possible to override which joypads are being used for user 1 through 8.
    # First joypad available is 0.
    # input_player1_joypad_index = 0
    # input_player2_joypad_index = 1
    # input_player3_joypad_index = 2
    # input_player4_joypad_index = 3
    # input_player5_joypad_index = 4
    # input_player6_joypad_index = 5
    # input_player7_joypad_index = 6
    # input_player8_joypad_index = 7
    
    # Joypad buttons.
    # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
    # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. 
    # E.g. "h0up"
    # input_player1_a_btn =
    # input_player1_b_btn =
    # input_player1_y_btn =
    # input_player1_x_btn =
    # input_player1_start_btn =
    # input_player1_select_btn =
    # input_player1_l_btn =
    # input_player1_r_btn =
    # input_player1_left_btn =
    # input_player1_right_btn =
    # input_player1_up_btn =
    # input_player1_down_btn =
    # input_player1_l2_btn =
    # input_player1_r2_btn =
    # input_player1_l3_btn =
    # input_player1_r3_btn =
    
    # Axis for RetroArch D-Pad. 
    # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. 
    # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
    # input_player1_left_axis =
    # input_player1_right_axis =
    # input_player1_up_axis =
    # input_player1_down_axis =
    
    # Holding the turbo while pressing another button will let the button enter a turbo mode
    # where the button state is modulated with a periodic signal.
    # The modulation stops when the button itself (not turbo button) is released.
    # input_player1_turbo =
    
    # Describes the period and how long of that period a turbo-enabled button should behave.
    # Numbers are described in frames.
    # input_turbo_period = 6
    # input_turbo_duty_cycle = 3
    
    # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
    # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
    
    # Toggles fullscreen.
    # input_toggle_fullscreen = f
    
    # Saves state.
    # input_save_state = f2
    # Loads state.
    # input_load_state = f4
    
    # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
    # When slot is != 0, path will be $path%d, where %d is slot number.
    # input_state_slot_increase = f7
    # input_state_slot_decrease = f6
    
    # Toggles between fast-forwarding and normal speed.
    # input_toggle_fast_forward = space
    
    # Hold for fast-forward. Releasing button disables fast-forward.
    # input_hold_fast_forward = l
    
    # Key to exit RetroArch cleanly. 
    # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
    # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
    input_exit_emulator = escape
    
    # Applies next and previous shader in directory.
    input_shader_next = m
    input_shader_prev = n
    
    # Hold button down to rewind. Rewinding must be enabled.
    input_rewind = r
    
    # Toggle between recording and not.
    # input_movie_record_toggle = o
    
    # Toggle between paused and non-paused state
    # input_pause_toggle = p
    
    # Frame advance when content is paused
    # input_frame_advance = k
    
    # Reset the content.
    # input_reset = h
    
    # Cheats.
    # input_cheat_index_plus = y
    # input_cheat_index_minus = t
    # input_cheat_toggle = u
    
    # Mute/unmute audio
    # input_audio_mute = f9
    
    # Take screenshot
    # input_screenshot = f8
    
    # Netplay flip users.
    # input_netplay_flip_players = i
    
    # Hold for slowmotion.
    # input_slowmotion = e
    
    # Enable other hotkeys.
    # If this hotkey is bound to either keyboard, joybutton or joyaxis,
    # all other hotkeys will be disabled unless this hotkey is also held at the same time.
    # This is useful for RETRO_KEYBOARD centric implementations
    # which query a large area of the keyboard, where it is not desirable
    # that hotkeys get in the way.
    
    # Alternatively, all hotkeys for keyboard could be disabled by the user.
    # input_enable_hotkey_btn =
    
    # Increases audio volume.
    # input_volume_up = kp_plus
    # Decreases audio volume.
    # input_volume_down = kp_minus
    
    # Toggles to next overlay. Wraps around.
    # input_overlay_next =
    
    # Toggles eject for disks. Used for multiple-disk content.
    # input_disk_eject_toggle =
    
    # Cycles through disk images. Use after ejecting.
    # Complete by toggling eject again.
    # input_disk_next =
    
    # Toggles menu.
    # input_menu_toggle = f1
    
    # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
    # and keeps the mouse pointer inside the window to allow relative mouse input
    # to work better.
    # input_grab_mouse_toggle = f11
    
    #### Menu
    
    # Menu driver to use. "rgui", "lakka", etc. 
    # menu_driver = "rgui"
    
    # If enabled, the libretro core will keep running in the background when we
    # are in the menu.
    # menu_pause_libretro = false
    
    # Enable mouse input inside the menu.
    # menu_mouse_enable = false
    
    # Shows current date and/or time inside menu.
    # menu_timedate_enable = true
    
    # Shows current core inside menu.
    # menu_core_enable = true
    
    # Throttle the menu to ~60 FPS instead of using v-sync. Useful for 120+Hz monitors.
    # menu_throttle = false
    
    # Path to a .png image to set as menu wallpaper.
    # menu_wallpaper =
    
    # Wrap-around toe beginning and/or end if boundary of list reached horizontally
    # menu_navigation_wraparound_horizontal_enable = false
    
    # Wrap-around to beginning and/or end if boundary of list reached vertically
    # menu_navigation_wraparound_vertical_enable = false
    
    # Filter files being show in 'Load Content' by supported extensions
    # menu_navigation_browser_filter_supported_extensions_enable = true
    
    # Collapse subgroup settings into main group to create one big listing of settings
    # per category.
    # menu_collapse_subgroups_enable = false
    
    #### UI
    
    # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
    # by video driver.
    # suspend_screensaver_enable  = true
    
    #### Camera
    
    # Override the default camera device the camera driver uses. This is driver dependant.
    # camera_device =
    
    # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
    # camera_allow = false
    
    #### Location
    
    # Override the default privacy permission for cores that want to access location services. Is "false" by default.
    # location_allow = false
    
    #### Core Updater
    
    # URL to core update directory on buildbot.
    # core_updater_buildbot_url = "http://buildbot.libretro.com"
    
    # URL to assets update directory on buildbot.
    # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
    
    # Automatically extract archives that the cores are contained in to the libretro cores directory.
    # core_updater_auto_extract_archive = true
    
    #### Network
    
    # When being client over netplay, use keybinds for user 1.
    # netplay_client_swap_input = false
    
    # The username of the person running RetroArch. This will be used for playing online, for instance.
    # netplay_nickname = 
    
    # The amount of delay frames to use for netplay. Increasing this value will increase
    # performance, but introduce more latency.
    # netplay_delay_frames = 0
    
    # Netplay mode for the current user.
    # false is Server, true is Client.
    # netplay_mode = false
    
    # Enable or disable spectator mode for the user during netplay.
    # netplay_spectator_mode_enable = false
    
    # The IP Address of the host to connect to.
    # netplay_ip_address = 
    
    # The port of the host IP Address. Can be either a TCP or an UDP port.
    # netplay_ip_port = 55435
    
    #### Misc
    
    # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
    rewind_enable = false
    
    # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
    # The buffer should be approx. 20MB per minute of buffer time.
    rewind_buffer_size = 10
    
    # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
    rewind_granularity = 2
    
    # Pause gameplay when window focus is lost.
    # pause_nonactive = true
    
    # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
    # The interval is measured in seconds. A value of 0 disables autosave.
    # autosave_interval =
    
    # Path to content database directory.
    # content_database_path =
    
    # Path to cheat database directory.
    # cheat_database_path =
    
    # Path to XML cheat config, a file which keeps track of which
    # cheat settings are used for individual games.
    # If the file does not exist, it will be created.
    # cheat_settings_path =
    
    # Directory to dump screenshots to.
    # screenshot_directory =
    
    # Records video after CPU video filter.
    # video_post_filter_record = false
    
    # Records output of GPU shaded material if available.
    # video_gpu_record = false
    
    # Screenshots output of GPU shaded material if available.
    video_gpu_screenshot = true
    
    # Block SRAM from being overwritten when loading save states.
    # Might potentially lead to buggy games.
    # block_sram_overwrite = false
    
    # When saving a savestate, save state index is automatically increased before
    # it is saved.
    # Also, when loading content, the index will be set to the highest existing index.
    # There is no upper bound on the index.
    # savestate_auto_index = false
    
    # Slowmotion ratio. When slowmotion, content will slow down by factor.
    # slowmotion_ratio = 3.0
    
    # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
    # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
    # Do not rely on this cap to be perfectly accurate.
    # fastforward_ratio = 1.0
    
    # Setting this to false equals no FPS cap and will override the fastforward_ratio value.
    # fastforward_ratio_throttle_enable = false
    
    # Enable stdin/network command interface.
    # network_cmd_enable = false
    # network_cmd_port = 55355
    # stdin_cmd_enable = false
    
    # input_enable_hotkey = nul
    input_player1_joypad_index = 0
    input_player1_b_btn = 1
    input_player1_y_btn = 0
    input_player1_select_btn = 8
    input_player1_start_btn = 9
    input_player1_up_axis = -1
    input_player1_down_axis = +1
    input_player1_left_axis = -0
    input_player1_right_axis = +0
    input_player1_a_btn = 2
    input_player1_x_btn = 3
    input_player1_l_btn = 4
    input_player1_r_btn = 5
    input_player1_l2_btn = 6
    input_player1_r2_btn = 7
    input_player1_l3_btn = nul
    input_player1_r3_btn = nul
    input_player1_l_x_plus_btn = nul
    input_player1_l_x_minus_btn = nul
    input_player1_l_y_plus_btn = nul
    input_player1_l_y_minus_btn = nul
    input_player1_r_x_plus_btn = nul
    input_player1_r_x_minus_btn = nul
    input_player1_r_y_plus_btn = nul
    input_player1_r_y_minus_btn = nul
    
    # input_enable_hotkey = nul
    input_player2_joypad_index = 1
    input_player2_b_btn = 1
    input_player2_y_btn = 0
    input_player2_select_btn = 8
    input_player2_start_btn = 9
    input_player2_up_axis = -1
    input_player2_down_axis = +1
    input_player2_left_axis = -0
    input_player2_right_axis = +0
    input_player2_a_btn = 2
    input_player2_x_btn = 3
    input_player2_l_btn = 4
    input_player2_r_btn = 5
    input_player2_l2_btn = 6
    input_player2_r2_btn = 7
    input_player2_l3_btn = nul
    input_player2_r3_btn = nul
    input_player2_l_x_plus_btn = nul
    input_player2_l_x_minus_btn = nul
    input_player2_l_y_plus_btn = nul
    input_player2_l_y_minus_btn = nul
    input_player2_r_x_plus_btn = nul
    input_player2_r_x_minus_btn = nul
    input_player2_r_y_plus_btn = nul
    input_player2_r_y_minus_btn = nul
    
    input_enable_hotkey_btn = 8
    input_exit_emulator_btn = 9
    
    input_save_state_btn = 6
    input_load_state_btn = 7
    
    input_volume_up_axis = -1
    input_volume_down_axis = +1
    
    jazman23
    Participant

    I have randomly started having this wierd issue with retroarch. When i launch a psx game, it says the controllers are connected like normal (when it appears at the bottom of the screen in yellow) but the controllers dont work unless i unplug them and plug them back in. It does this like 4 out of 5 times

    In the event it does work first time, if it enter the retroarch menu all is fine but then when i exit the retroarch menu even if ive changed no settings, the controller stops working and i have to reconnect it.

    Has anyone had a similar issue and could advise on this?

    Also has anyone had issues with keyboard hotkeys not working even though they are all configured, used to work but no longer does, again no settings changed

    #91250
    jazman23
    Participant

    I have a similar problem with my keyboard in the menu :( only i can use the arrow keys and nothing else and cant use the hotkeys even though they are configured

    #91174
    Floob
    Member

    What did you change in the retroarch.cfg?

    You can save files using hotkeys on your joypad if that helps?

    #91152

    In reply to: Reset emulator key

    kmhamel
    Participant

    Watch the video, will answer all your question about hotkeys. Worked great for me. you don’t need to setup a two buttons for a hotkey on a controller but you should. It’s two easy to press one button when in the action.

    exiting out of emulator with ps3 controller

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