-
Search Results
-
Topic: Config DIY joystick for FBA
Hi guys!
Im soon to pull my hair in pure space madness :)
I have a clean setup running v.3 with aim to emulate mame and fba
Im trying to configure this 2 player joystick (generic usb) with 6 “action” buttons and 2 “top” buttons.In Mame all is ok since it has it´s own config/interface
Fba on the other hand…
jstest js0 and js1 shows
Driver version is 2.1.0.
Joystick (Generic USB Joystick ) has 6 axes (X, Y, Z, Rz, Hat0X, Hat0Y)
and 12 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2, BaseBtn3, BaseBtn4, BaseBtn5, BaseBtn6).
Testing … (interrupt to exit)
Axes: 0:-32767(left) and 32767(right) 1:-32767(up) and 32767(down)
Buttons: 0:on 1:on 2:on 3:on 4:on 5:on 6:off 7:off 8:on 9:on 10:off 11:offI want 0-5 as “action btn´s” and 8-9 as 1 Player and “insert coin”
Then my thought was to have BTN 0 on player1 side + BTN 5 on player2 side as “exit emulator” hotkey
How should my CFG look like? :) I have tried so many variants and nothing works. Im not even shure that the Fba reads my cfg attempts!?!
I have read so many guides (guess i´m stupid) and still don´t get it…
In what config do i need to to put the joystick information?
I thought i should put it in the retroarch.cfg within the fba folder? i tried that but nothing works in the emu.
Is there anybody out there who could help me out?
Looks like this
[attachment file=”js.jpg”]Topic: Hotkey Questions
Hey guys,
I am running the xinmo 2 player controller and it working great with the feederchain kernel. My question(s).
Is there a way to dedicated a button to exit the emulators without the hotkey functionality while using the hotkey for other functions?
Example
input_exit_emulator_btn = 10 (I want this to work when I press button 10 without having to hold down button 9).
input_enable_hotkey_btn = 9
I want these functions when I hold down button 9
input_menu_toggle_btn = 1
input_load_state_btn = 2
input_save_state_btn = 5
input_reset_btn = 3
input_state_slot_increase_axis = +0
input_state_slot_decrease_axis = -0
input_volume_up_axis = -1
input_volume_down_axis = +1Put it together and I only get all these functions when the hotkey is held down.
Any ideas?
Hi all, spent the last weeks setting up my retropie using V3 Beta 4 with two iBuffalo controllers and it’s working a treat. So I decide to experiment with some shaders by watching Floob’s excellent video on this topic. Problem is that when I try to advance through the shaders in runtime, the emulator just exits – why?
In /opt/retropie/confogs/all/retroarch.cfg, I have put:
video_smooth = false
video_shader_enable = true
video_shader_dir = /opt/retropie/emulators/retroarch/shader/input_shader_next = m
input_shader_prev = nI even disbaled all my hotkeys and just assigned keyboard controls – it still exits. I tried altering the syntax to
input_shader_prev_btn = “m” and it still exits the emulator.
I exit with escape: input_exit_emulator = escape and it works. I am also using
input_autodetect_enable = false
and this:input_player1_joypad_index = “0”
input_player1_b_btn = “1”
input_player1_y_btn = “3”
input_player1_select_btn = “6”
input_player1_start_btn = “7”
input_player1_up_axis = “-1”
input_player1_down_axis = “+1”
input_player1_left_axis = “-0”
input_player1_right_axis = “+0”
input_player1_a_btn = “0”
input_player1_x_btn = “2”
input_player1_l_btn = “4”
input_player1_r_btn = “5”
input_player2_joypad_index = “1”
input_player2_b_btn = “1”
input_player2_y_btn = “3”
input_player2_select_btn = “6”
input_player2_start_btn = “7”
input_player2_up_axis = “-1”
input_player2_down_axis = “+1”
input_player2_left_axis = “-0”
input_player2_right_axis = “+0”
input_player2_a_btn = “0”
input_player2_x_btn = “2”
input_player2_l_btn = “4”
input_player2_r_btn = “5”
which I got from this site and works a treat.Any ideas what I am missing here? Thanks, I attach my full cfg
Topic: Playstation dual shock 4
Hi, I’m using the Playstation dual shock 4, everything works perfect on every emulator even mame. The only problem I’m having is with FBA, final burn alpha. I’m using the lr-fba. All my controls work except for the start and insert coin button. What could be the problem? I even put the controls directly into the fba retroarch file and without any luck. Is also weird because my hotkey works. My hotkey is select and when I hit start and select I exit out the menu. I went tot he rgui and it says coin select and start is the start button in my case button 9.
select = 8
start =9I am having an issue getting the Xin Mo arcade controller to work in the emulators. Retro Arch and Emulation-station recognizes it but I am unable to play the games I have.
Originally I was having the auto-fire problem and downloaded the new kernel. That fixed that problem.
This is the config file:
# If desired, it is possible to override which joypads are being used for user 1 through 8.
# First joypad available is 0.
input_player1_joypad_index = 0
input_player2_joypad_index = 0
# input_player3_joypad_index = 2
# input_player4_joypad_index = 3
# input_player5_joypad_index = 4
# input_player6_joypad_index = 5
# input_player7_joypad_index = 6
# input_player8_joypad_index = 7# Joypad buttons.
# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
# E.g. “h0up”
input_player1_a_btn = 5
input_player1_b_btn = 3
input_player1_y_btn = 0
input_player1_x_btn = 1
input_player1_start_btn = 6
input_player1_select_btn = 7
input_player1_l_btn = 2
input_player1_r_btn = 4
# input_player1_left_btn =
# input_player1_right_btn =
# input_player1_up_btn =
# input_player1_down_btn =
# input_player1_l2_btn =
# input_player1_r2_btn =
# input_player1_l3_btn =
# input_player1_r3_btn =
input_player1_up_axis = +1
input_player1_down_axis = -1
input_player1_left_axis = +0
input_player1_right_axis = -0
input_player2_a_btn = 5
input_player2_b_btn = 3
input_player2_y_btn = 0
input_player2_x_btn = 1
input_player2_start_btn = 6
input_player2_select_btn= 7
input_player2_l_btn = 2
input_player2_r_btn = 4input_player2_up_axis = +1
input_player2_down_axis = -1
input_player2_left_axis = +0
input_player2_right_axis = -0input_enable_hotkey_btn = 6
input_exit_emulator_btn = 7Anyone know what the issue could be?
Topic: How can I save my settings?
I’ve enabled per core config and save on exit, and it created a file called libretro.cfg. Well, thats good and all, but any time I exit and then go to play the game again, it has those options disabled and libretro.cfg is not loaded; instead retroarch.cfg is loaded. I can manually go select libretro.cfg and everything is good, but thats a pain to do every time and also it doesnt have certain things like hotkeys enabled. Using RP3 RC1. Thanks!
Hello everyone :)
I have a little issue with RGUI since I can’t access it :/
I tried to press F1 while being “ingame” (Gameboy) but it didn’t work.
I sticked to this wiki entry: https://github.com/RetroPie/RetroPie-Setup/wiki/Game-Boy
“How to Colourise Game Boy games”.
I have no idea which my hotkey is, so I tried ctrl etc. but it didn’t work either.
This is my retroarch.cfg:
http://pastebin.com/CSMHnecwI need to add that i dug a little bit arround in ssh and found this file:
“\home\pi\RetroPie-Setup\supplementary\retroarch-core-options.cfg”
so i edited the gb_colorization line as follows : gb_colorization = “enabled”This is my retroarch-core-options.cfg:
http://pastebin.com/B3kvSeXeIt didn’t help so I have no Idea what to do.
Hey guys I’m enjoying the retro pie, but I’ve recently hit a brick wall. I updated my Raspberry Pi 3 beta through the actual Pi and I’ve been trying to disable hotkeys, specifically the Select + X button that calls up the menu, select + left and right D pad does that changes slots and also select + B button to reset. I have been racking my brain trying to disable these through the retroarch. cfg file. I also used the emulation station menu running the setup script to try to disable it but that didn’t have any effect . Is there any other place that the hotkeys are enabled that I don’t know about? What specific line of text in the. Cfg file should I be looking for? I only want to enable load and save states with select and the L & R buttons and exit emulator by pressing start and select. I’ve got the Buffalo controller and I’m trying just about everything…stayed up way too late last night trying to figure this out lol. I am so close to having the perfect setup that I want. Any help would be great thank you very much!
Hi, I have a fresh new install of retropie (raspbian on my raspberry pi 2). I have successfully configured my controller (a playstation 2 controller connected via a USB adapter) following the steps to create the autoconfig files: I can use my controller with emulation station and some emulators (for instance, snes). However, in the case of advmame and mame4all, the emulator seems to ignore the retroarch configuration:
– mame4all does not respond to the controller at all
– advmame seems to detect the controller, but ignoring retroarc configuration (for instance, hotkey is not working).I’ve checked the files under /opt/retropie/configuration/all – mame-advance – mame4all and they seem to be ok.
Are mame4all and advmame ready to use retroarch configuration files?
The mame4all retroarch.cfg file looks like this (same thing for advmame)
# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line input_remapping_directory = /opt/retropie/configs/mame-mame4all/ #include "/opt/retropie/configs/all/retroarch.cfg"
The relevant lines in all/retroarch.cfg file look like this:
input_autodetect_enable = true joypad_autoconfig_dir = /opt/retropie/configs/all/retroarch-joypads/
Thanks in advance