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  • zmurah
    Participant

    Floob, I believe you are correct sir with Super Mari World. I just read that you have to beat a castle in order for it to save. I never owned an actual SNES console and played Super Mario World cartridge style to know that information. Since the other emulators are saving correctly you’re probably right.

    The slots aren’t “empty” They actually show a yellow 0 (I’m assuming percentage completed of the game). That stays there so I assume the system is doing what it’s suppose to be doing.

    Thank you for all your input and guidance. I really appreciate it. Once I have the time to beat the first castle I’ll know for sure.

    zmurah
    Participant

    I have checked the timestamp on the .srm file and it is being updated with the most current save, which doesn’t make sense to me why the system is not loading it. I checked the permissions on the .srm file using Cyberduck (since I’m on a Mac) and they are set for read/write for user and group.

    I just tried a different system – Sonic the Hedgehog 3 on SEGA Genesis and it saved without any issues. Would a different SNES emulator change things possibly? I’m going try that route and report back to what I found.

    zmurah
    Participant

    I tried the autosave_interval = 5; however, that didn’t work for me. It’s like the game saves the .srm file once in the very beginning, and that’s it.

    When you changed the autosave_interval = to five, did you removed the comment out hastag or leave it in?

Viewing 3 posts - 1 through 3 (of 3 total)