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zerojayParticipant
Well, give it a go and let us know if it works for you so we can update the script to add it.
zerojayParticipantI haven’t been able to test the emulator itself at the moment (so Beebem exists in its own testing branch in my repo) but I have a script to install it. I created a repository with the patches from the thread you linked already applied.
My “way around the crashes” is not included in this.
Please give it a test and let me know how it goes.
https://github.com/zerojay/RetroPie-Extra/blob/beebem/scriptmodules/emulators/beebem.sh
zerojayParticipantDid you install the GBA bios?
zerojayParticipantYou can find it under RetroPie-Setup, #3 Configuration. You have to kill EmulationStation before scraping though. It’s so much better than the built-in one.
zerojayParticipantI may take a run at adding it to my experimental repo sometime in the next day or two. Also, I think I have a way around the crashes.
zerojayParticipantDo we have an emulator that supports Amiga CD32 yet?
zerojayParticipantThe best shot at this ever coming to pass would be the PS2 emulator known as Play! But that’s not going to run remotely well on a pi anytime soon.
zerojayParticipantNice. Now to re-earn all the ones I already have. Oh well. Thanks for the heads up guys.
zerojayParticipantUse the sselph scraper instead of the one built into emulationstation. It’s a ton faster and I set it up to scrape 4 games at once for even more speed.
zerojayParticipantNothing to do with us. That’s an upstream bug as far as I can tell.
zerojayParticipantSource code would get you the answer.
03/12/2016 at 01:37 in reply to: Optimize Emulation station's ram usuage .. It's using 100MB+ on my system #120035zerojayParticipantYou should have your gpu mem split be at 128MB or more.
zerojayParticipantThere’s no answer to give you. How long it will run as is depends entirely on how many logs you generate. Eventually, it will fill up if you don’t clean it out.
zerojayParticipantAnaglyph in core options allows you to set the type of 3d to use.
zerojayParticipantA wad selector will be put in place at some point in RetroPie. In the meantime, I’ve updated crispy-doom, allowing it to add each of your iWADs to emulationstation automatically if they are in the proper directory. I’ve also added chocolate-doom and gave it the same treatment. Both of them will also now download and install the latest release of freedoom phase 1 and 2 as well.
zerojayParticipantYou can git clone the repository and then run the install script to copy them directly into your RetroPie-Setup directory. The readme below the repository files explains things.
zerojayParticipantAre you overclocked? Could be that you have an unstable overclock if so.
zerojayParticipantCrispy Doom will not be included in RetroPie official at this point as they already have a Doom port. I’ve created a repository for all my scripts for testing as well as for holding scripts that won’t make it into RetroPie.
zerojayParticipantI’ve added a reminiscence script to my new github repository. I’ve tested it and it works well. Hit the watch button there to get informed when I add something new to it.
zerojayParticipantJust wait for it to be pulled into retropie then.
zerojayParticipantLet me know how it works for you and if it’s good, I’ll send a pull request for it soonish.
zerojayParticipantCreate a partition on your device of choice (fdisk), create a filesystem of your choice on it (mkfs.*), mount it anywhere and copy everything over to the drive (make sure to use a cp command that will preserve permissions/ownership), then edit your /etc/fstab and throw your new partition in and mount it to /home/pi/RetroPie/roms and you should be good to go. Make sure to give it the auto option so it automounts on boot.f
zerojayParticipantIn the retroarch quick menu under core options.
zerojayParticipantIf you want to have a bit more ease of watching the process, you can run it all yourself manually.
cd /home/pi/RetroPie-Setup/
./retropie_packages.sh [package name] [package action]This is the script that RetroPie-Setup is using behind the scenes. So the general order you want to go in with this is…
./retropie_packages.sh zdoom depends
./retropie_packages.sh zdoom sources
./retropie_packages.sh zdoom build
./retropie_packages.sh zdoom install
./retropie_packages.sh zdoom configureAnd you can also execute them whenever you want that way for testing a script or whatever.
Also, the script can work for one differently than another through a few different ways, such as instable overclock, memory corruption, etc… All I can say is that it worked like a charm for me without issue.
zerojayParticipantLatest zdoom compiles properly for me. I’ll probably submit a change that will automatically set up the other iWAD files for selection from the menu, so you have doom 2, you can select it.
zerojayParticipantThere’s little point in attempting to compile it, the libretro port is known broken at the moment.
zerojayParticipantThere’s a possibility that if you turn on mame save config and mame load config from the core menu options that you’ll be able to use a mame.ini file. I’m not sure where it would need to be, however.
zerojayParticipantThere’s a possibility that the versions of the emulators are too far apart and the format of the savestates themselves have changed between them. That’s about all I can think of.
zerojayParticipantI’ve completed the script. You can find it in my github at https://github.com/zerojay/RetroPie-Setup in the crispy-doom branch.
zerojayParticipantI’ll take a run at it sometime today.
zerojayParticipantg0nzOuk: The answer is on this very page.
zerojayParticipantA) ScummVM’s script was updated to 1.8 a few days ago.
b) use gunzip to unzip those logs to read them. But likely nothing we’ll be able to do to fix the compile error if it’s just based on latest git and the problem isn’t on our end.zerojayParticipant64-bit isn’t going to help things, guys. Don’t hold hope for an improvement that won’t becoming anyways as it would only mean less RAM available with no real performance gains even if Raspbian changes their minds about not providing a 64-bit distribution.
zerojayParticipantOpenGL is not supported. Perhaps if there’s a way that the experimental driver could work for us without needing x bit I wouldn’t hold my breath for it.
zerojayParticipantIt’s a game that requires a newer version of mame than most. Hit f11 in mame to see speed info.
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