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zbh23
ParticipantI’m not sure if you guys have seen this:
But a co-worker and I got this working brilliantly on a rpi B+
zbh23
Participantfrom home have you tried:
~/.emulationstation/gamelists/
Within that directory there should be a directory for each system that you have scraped with a gamelist.xml
That xml file will reference the directory where the box art is stored also.
zbh23
ParticipantSo I tested using alt as my hotkey assignment and it worked, then I tested a few other keys that are mapped in my controller setup and all of the keys I tested were successful.
So it seems that assigning “n” as the hotkey causes an issue due to the default “n” as the input_shader_prev key.
zbh23
ParticipantYes I have tried setting the value to a different key, placing the value to nul, and commenting out the line to no avail.
zbh23
ParticipantThat is the thing, the “n” key binding is my entry for input_enable_hotkey (so that I can press “n” and another key to escape the emulator).
This functionality works, but if I simply press “n” it also conducts the input_shader_prev action.
zbh23
ParticipantAt the start of a game there is no yellow text. The only yellow text I see is after hitting the “n” key and the shader selection dialog is displayed.
If it helps the controllers I have are actually configured as keyboards (hence why I need the use of the “n” key). I have their configuration setup in the main retroarch.cfg here:
/opt/retropie/configs/all/
so there shouldn’t be anything overriding the primary retroarch config via the autodetect controller process.
As for the emulator specific config (I am using snes when the issue occurs); the files doesn’t contain any key bindings, the only lines in that file are related to a shader I explicitly selected and video smoothing properties.
zbh23
ParticipantI just checked and there was a retroarch.cfg in
/opt/retropie/emulators/RetroArch/configs
I commented out the lines regarding input shader next and previous; however the issue still exists.
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