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  • in reply to: Mapping turbo buttons for NES games #85081
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    Participant

    I have an idea.
    Basically, I’m gonna try to make a python script, that runs in background and does all the button remapping/turbo modulation that I need.

    Will update on progress.

    in reply to: Mapping turbo buttons for NES games #85054
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    Participant

    Well. Almost.
    In my case, I’m looking for an option, where the turbo-mode is active only while the button is held-down.

    Press the controller button “3” == NES button “B” pressed
    Press and hold controller button “4” == NES button “B” is repeatedly pressed in turbo mode
    Release controller button “4” == NES button “B” turbo mode stops.

    in reply to: Mapping turbo buttons for NES games #85050
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    Participant

    Thank You for the reply!
    Ok. I’ve read that somewhere. And that’s not exactly what I am looking for.

    What I was wondering – can I somehow map a button in a way, so it becomes a turbo-enabled version of an other button?

    For example:
    If I have mapped the button “B” to my controllers button “3”
    Now, can I somehow map a turbo version of the same button “B” to my controllers button “4”?

Viewing 3 posts - 1 through 3 (of 3 total)