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Viewing 35 posts - 36 through 70 (of 172 total)
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  • xd3l
    Participant

    EDIT: I wrote the author… almost got it. Will return to explain how.
    Emulator code has been updated in the mean time. ;)

    in reply to: Blue Tooth and Green Throttle Contoller? #120523
    xd3l
    Participant

    EDIT: Fresh install, still no go, and bluetoothctl just flashes and won’t let me type.

    Ya, I did chmod 777 RetroPie and RetroPie-Setup. I was and still am having problems with some zdoom scripts I was trying to make.

    Anyhow, on a fresh install of RetroPie, the Bluetooth config section wants me to enter the PIN now for the controller, that or it offers to put in 0000 for me. If I let it do it, it fails, and I’ve no idea what PIN I’m supposed to be putting in.

    xd3l
    Participant

    By default I can start the game, swing my whip, use four different buttons to bring up the map, and that’s it. I can’t move, can’t jump, and so on.
    With your config… same thing.

    As for all of these guides for binding your controls for Reicast config, Kodi, this, and so on…
    …I am always left wondering if a few details were not skipped in the guide, if they could not be worded better, and you know…

    …wondering where they pulled these numbers from. Like how am I supposed to know that 0x00 might correspond to LEFT on my joy pad, while 1 might correspond to RIGHT, 12 for button A, 17 for button B, and 2 for button C and so on?

    in reply to: Compiling Exult #120473
    xd3l
    Participant

    That is weird because I was following a guide on how to compile for the Pi…

    in reply to: Blue Tooth and Green Throttle Contoller? #120394
    xd3l
    Participant

    Now it just sits there after I choose security mode.

    in reply to: Dreamcast Compatability List and D-Pad. #120379
    xd3l
    Participant

    The only difference between that config and the one I tried were these lines:

    [compat]
    axis_dpad1_x = 0x10
    axis_dpad1_y = 0x11

    And just like the alterations I had made, this kills the controller.

    in reply to: Baldur's Gate Install? Grim Install? #120370
    xd3l
    Participant

    Also, I got my Pi 3 in the mail today (both of them), and without over clocking, and with having the memory set to 256, all these games still behave the same.

    Guess the Pi can’t cut it after all.

    xd3l
    Participant

    It’s a hair better than my Pi 2 on USB running at 1050Mhz, but I’ll be wanting to over clock my Pi 3 when I can. None the less, it IS an improvement, and about what I expected out of 1200Mhz.

    xd3l
    Participant

    Pi 3’s came in today. I’m about to plug in my USB stick and see the results!!! :)

    in reply to: Baldur's Gate Install? Grim Install? #120162
    xd3l
    Participant

    Here is what they say about this on the GemRB forums.

    http://gibberlings3.net/forums/index.php?showtopic=27898

    in reply to: Minor DOSBox Enhancements. #120056
    xd3l
    Participant

    Oh, well what do you know! :)

    xd3l
    Participant

    I like the new additions!!! This makes it very user friendly and easy to dig into, Joypad configuration aside…

    in reply to: Dreamcast Compatability List and D-Pad. #120038
    xd3l
    Participant

    That just kills my controller all together. Good thing I backed up the config!

    As you can see, the numbers next to my config do not include x’s. Something is up.

    in reply to: Dreamcast Compatability List and D-Pad. #119987
    xd3l
    Participant

    [quote=119978]
    Select the Dreamcast emulator from the frontend > start > menu > configure options input
    [/quote]

    I don’t understand what you mean by this:

    “Select the Dreamcast emulator from the frontend > start > menu > configure options input”

    Also, how do you know what numbers correspond with what buttons, directions, and such?

    EDIT: Nevermind, I see what you are saying.

    xd3l
    Participant

    Checking it out! :)

    xd3l
    Participant

    Thanks!

    You know, now that I’m over clocked to 1050, ZDOOM performs well enough. The frame drop was a bit to noticeable before. And with the advent of the Pi 3, ZDOOM has got to fly!!!

    It’s really a shame that they don’t just opt for ZDOOM all together, and try to incorporate a means by which you can drop wads into the zdoom folder and select them through Emulation Station’s menu.

    PrBOOM Plus on the other hand, will shine when OpenGL support matures. None the less, it doesn’t have as many cracked out and over the top pWADs that ZDOOM does. Knee Deep in ZDOOM, Harmony, Action DOOM, Brutal DOOM, The Adventures of Square, Dark Forces, and the list goes on. ZDOOM is a power house and it looks really good on the TV in wide screen. Again, now that the frames are up, I’m happy with it.

    in reply to: Dreamcast Compatability List and D-Pad. #119927
    xd3l
    Participant

    I’ll sign up in the Reicast forums for that question. I take it the cross pad and left analog work for everyone else in Reicast?

    In the mean time, here’s what I can play and play well. Mind you nearly every game has crap movie play back and the menus are almost always sluggish, but once you get to the games, everything is pretty well solid at a mere 1050Mhz, minus a graphic glitch here or there, or occasional slow down maybe.

    Alice’s Mom’s Rescue
    Evolution
    Expendable
    Fur Fighters
    Grandia II
    Jet Grind Radio
    Power Stone I and II
    Rayman 2
    Sonic Adventure
    Soul Reaver
    Tony Hawk 2
    Toy Commander
    …and my new favorite game ever… for the time being…

    Volgarr the Viking.

    xd3l
    Participant

    Well thank you for trying…
    …I’ll have a loook at more of your scripts.
    So what do I do with these anyhow? Git clone them into their own unique folder and try to run them from there? I’d like to learn.

    xd3l
    Participant

    Thank you, very cool, and a very worthy addition, despite the fact that we can “just emulate” it; me thinks. :)

    in reply to: ZDOOM 2.81. Compiling Woes #119810
    xd3l
    Participant

    OK, so if I put a zdoom folder inside of ports, and inside of zdoom I place the Hi-Res Texture Pack. Then how would I edit your script to launch DOOM with the pack?

    https://mega.co.nz/#!lxBxkADa!-L2w8NgvjQ8TlR8hEdalqSVP_wUy0e96QXhOSJi7n3U

    #!/bin/bash
    “/opt/retropie/supplementary/runcommand/runcommand.sh” 0 _SYS_ doom

    in reply to: ZDOOM 2.81. Compiling Woes #119807
    xd3l
    Participant

    EDIT: I see it now, thanks!!!

    xd3l
    Participant

    I replaced my existing folders with this (I presume I was not suppose to do that?) and didn’t see Crispy DOOM in the list of options, and also the packagee script will not work at all.

    I’m sorry, I’m not as knowledgeable as you may have thought. :)

    in reply to: ZDOOM 2.81. Compiling Woes #119805
    xd3l
    Participant

    Agh ha!!!

    I know what I did now!

    In the tutorial, it tells you to download FMOD and gives you the choice to install it, which I did, though what it allows you to download and what it looks for are two totally different versions. So I ran the UNINSTALL command on FMOD and tried ZDOOM again and all went well this time!!! :)

    in reply to: ZDOOM 2.81. Compiling Woes #119799
    xd3l
    Participant

    [quote=119791]Latest zdoom compiles properly for me. I’ll probably submit a change that will automatically set up the other iWAD files for selection from the menu, so you have doom 2, you can select it.

    [/quote]

    I just tried again on the Pi both manually and through the script.

    Manually I get to 99% then it bombs because of fmodapi44461linux.tar.gz which I can’t even download from fmod’s own web site.

    I tried it with the script. It was 100% successful (I watched it), then I exited the menu to reboot, and it told me twice that zdoom was not installed, and sure enough, it isn’t. :/

    xd3l
    Participant

    Sweet, thank you!

    in reply to: ZDOOM 2.81. Compiling Woes #119795
    xd3l
    Participant

    How can the script work for one person and not the other?

    Also, I can’t get any of those gz files to extract. They ALL seem corrupted, be it if I go by command line or use a GUI program like Archiver.

    in reply to: ZDOOM 2.81. Compiling Woes #119745
    xd3l
    Participant

    Aghh, time for Beavis and Butthead!

    xd3l
    Participant

    Thank yoU!

    in reply to: Dreamcast Compatability List and D-Pad. #119723
    xd3l
    Participant

    emu.cfg

    controller_TwinUSBJoystick.cfg

    I’m not sure what I’m looking at, but here are my config files that should pertain to it.

    xd3l
    Participant

    How do I use the module?

    in reply to: ZDOOM 2.81. Compiling Woes #119695
    xd3l
    Participant

    [quote=119686]https://github.com/RetroPie/RetroPie-Setup/blob/master/scriptmodules/ports/zdoom.sh#L29

    [/quote]

    OK, I watched it this time, it looks like it is pulling it off the server all right, though what’s going on is it fails to compile at around 54%, and I can’t read those log files in gz format to see what they have to say.

    in reply to: ZDOOM 2.81. Compiling Woes #119692
    xd3l
    Participant

    The script won’t install it because it says it can’t find a release.

    in reply to: ZDOOM 2.81. Compiling Woes #119689
    xd3l
    Participant

    I wish ScummWM’s was like that. OK, I’ll save my self some trouble, and maybe even use this as a guide to writing a script for Crispy DOOM.
    THanks!
    :)

    in reply to: Best supported controller #119685
    xd3l
    Participant

    This shipped for under $3.00 (been using them for years, they are solid)

    http://www.ebay.com/itm/2-Ports-PS2-to-PC-USB-Game-Controller-Converter-Adapter-Adaptor-New-/131741244812?hash=item1eac63dd8c:g:PB0AAOSwYlJW1tcb

    Along with PS1 or PS 2 dual analog controllers.

    Configure intially with analogs turned on, and you are set.

    in reply to: ZDOOM 2.81. Compiling Woes #119684
    xd3l
    Participant

    I wasn’t sure if the script would provide the latest release of ZDOOM since it only released a few days ago.
    I had that problem with ScummVM, ours is still on 7 it’s now on 8.
    Will the script do the trick in ZDOOM’s case?

Viewing 35 posts - 36 through 70 (of 172 total)