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  • in reply to: Sega GameGear Overlay + Settings + PSD #120975
    windale
    Participant

    These are awesome. I’ll check back in a few days when you have decided on the finished grid look, I prefer the ‘grid’ versions because they look more authentic. Thanks.

    in reply to: GBA Overlay + PSD #120941
    windale
    Participant

    Thanks, do you also have plans for a Game Gear overlay ?

    in reply to: GBA Overlay + PSD #120860
    windale
    Participant

    I am on 1080p 60Hz. I set this in my ‘config.txt’

    hdmi_group=1
    hdmi_mode=16

    I have a feeling it has something to do with this commit –

    https://github.com/RetroPie/RetroPie-Setup/commit/521f1c01fdad1d30931696caccc19e4615bc414a

    I am using a Raspberry Pi 2 and your overlay used to work but when I updated the RetroPie Setup Script it may have something to do with this. Maybe an error in their commit ?

    in reply to: GBA Overlay + PSD #120792
    windale
    Participant

    It’s untouched downloaded from your dropbox. I added an #include to ‘gba_video_settings.cfg’ in ‘/opt/retropie/configs/gba/retroarch.cfg’ (before the retroarch include). It also happens in your GB and GBC. The overlay comes up full screen and the game screen comes up, resized, but in the top left corner behind the overlay.

    in reply to: "Dial" in MAME with FC30 Pro #120787
    windale
    Participant

    You should try lr-mame2003. In Midnight Resistance etc. you said that his arm spins around by itself when moving left/right. This happens on Mame4All. In lr-mame2003 and possibly others it’s quite playable because his gun only turns when you hold one of the mapped rotate buttons. You could even play it with his gun permanently facing forward but that makes it a lot harder.

    in reply to: "Dial" in MAME with FC30 Pro #120779
    windale
    Participant

    I’m not sure it’s possible. lr-mame2003 works much better with games that use spinners (Midnight Resistance, Forgotten Worlds etc.) because it rotates at a more playable speed. But I think it’s only possible digital. You can map L1 and R1 for instance to rotate clockwise/anti-clockwise.

    in reply to: GBA Overlay + PSD #120777
    windale
    Participant

    These look great, it worked once but now my picture appears in the top left corner of the screen ! The overlay is full screen, what’s going on ?

    in reply to: RPi2 vs RPi3 – Is it even worth it? #119721
    windale
    Participant

    [quote=119697]

    However powerful Raspberry Pi’s get, most people are never satisfied anyway and end up frying it by overclocking to the max ?!? I like to use mine at the stock speed (or retropie safe defaults) the way it was intended when it was built. Any Android TV device, which are very cheap now, can wipe the floor with the Pi on every emulator. For example, ePSXe on Android has almost 100% compatibility. They even ported some of the code to the PC version of ePSXe because it is so good.

    I’m not sure why they added a 64-bit compatible processor, there isn’t even a 64-bit operating system yet. I suppose it’s just for future proofing. The Pi wasn’t actually made for emulation, it’s just possible to do.

    I have an Nvidia Shield TV, which is pretty impressive at emulating more modern consoles. I can get stable framerates in various GameCube (Wind Waker, Twilight Princess) and Wii (New Super Mario Bros) titles with the latest Dolphin emulator, which I never would have guessed considering the PC hardware requirements for those titles.

    But I’d still rather use my pi for nes/mastersystem/snes/genesis/tg16/etc emulation. As good as the individual emulators are for Android, I have yet to find a frontend that comes even close to Emulation Station. GameSome is quite lame in comparison. Once you get RetroPie setup it’s a far more satisfying experience, and the community surrounding it is great too.

    I haven’t gotten my hands on a pi 3 yet, but I’m looking forward to it, even if the performance improvements are relatively small.

    [/quote]

    You can buy a “MadCatz Mojo” Android TV device for £60 which has a Tegra 4 Graphics chip and a free X-Box 360 style bluetooth joypad ! That’s cheaper than buying a Pi 3 package (with the new case and power supply etc.) and you’d have to use your own joypad. The Pi 3 is nowhere near as powerful. When you hear people trying to run PSP, Dreamcast and N64 on a seriously overclocked Pi and still get choppy framerates it makes you laugh a bit. Someone even asked for a PS2 emulator ! Don’t get me wrong, I still use my Pi (mainly for the Amiga, Atari ST and KODI etc.) because Android runs everything at 60Hz which is crap for PAL computer emulators and watching movies. At the end of the day, the Pi is a great device for the less demanding systems, so far.

    Also, I thought EmulationStation was also on Android ? (Don’t quote me on that though).

    in reply to: SNAPS FOLDERS NEDED #119612
    windale
    Participant

    It can already be done with sselph’s scraper. I don’t think the retropie included version can do it. You’ll have to download it, change to your required rom directory to start scraping and use a command like :-

    scraper -img_format=”png” -add_not_found=true -download_images=false

    This will use your own screenshots (make sure they are named the same as your roms with -image added to the end in an images folder inside your rom folder).

    It will create the gamelist.xml linking all your roms to the screenshots.

    in reply to: RPi2 vs RPi3 – Is it even worth it? #119584
    windale
    Participant

    However powerful Raspberry Pi’s get, most people are never satisfied anyway and end up frying it by overclocking to the max ?!? I like to use mine at the stock speed (or retropie safe defaults) the way it was intended when it was built. Any Android TV device, which are very cheap now, can wipe the floor with the Pi on every emulator. For example, ePSXe on Android has almost 100% compatibility. They even ported some of the code to the PC version of ePSXe because it is so good.

    I’m not sure why they added a 64-bit compatible processor, there isn’t even a 64-bit operating system yet. I suppose it’s just for future proofing. The Pi wasn’t actually made for emulation, it’s just possible to do.

    in reply to: ResidualVM doesn't load any games ? #119450
    windale
    Participant

    So is OpenGL etc. supposed to work on this or is it a bug ? Will it be fixed or it’s just Software Rendering and that’s it ?

    in reply to: ResidualVM doesn't load any games ? #119209
    windale
    Participant

    So you say it works in Software mode ? I don’t have any time to check at the moment. I did notice on the RisidualVM Github that there were a couple of attempts at fixing OpenGL but obviously hasn’t fixed it yet and that was 2 weeks ago (or possibly an error in the setup script ?)

    in reply to: ResidualVM doesn't load any games ? #119187
    windale
    Participant

    This is what was in the log :-

    WARNING: Could not find theme ‘modern’ falling back to builtin!
    WARNING: No hardware input were defined, using defaults!
    WARNING: Couldn’t create 32-bit visual, trying 16-bit!
    WARNING: Couldn’t create 16-bit visual with alpha, trying without alpha!
    WARNING: Error: OpenGL not available!

    in reply to: Pixel Theme #119074
    windale
    Participant

    This theme should be the RetroPie default. Very good work.

    Can you add Game & Watch to the list please ? It’s very polished emulation.

    also ResidualVM (although I haven’t managed to get any of the 3 games to work on RetroPie, it just exits back to EmulationStation, they work on the PC version).

    And possibly Daphne just because it’s missing, I tried Dragon’s Lair and it didn’t look very smooth on Pi2 (might be because I used the M-HD version), and Space Ace Enhanced didn’t work.

    in reply to: Amiga Emulating Setup #116656
    windale
    Participant

    The one you listed is a complete rip off of something like this one :-

    http://www.ebay.co.uk/itm/2-4G-Mini-Wireless-Fly-Keyboard-Touchpad-For-PC-Laptop-Android-TV-Box-PS3-XBOX-/301534174916

    This one also has all the function keys F1-F12 (not sure if the one you listed has them). Good for portability but I would recommend a full keyboard layout for computer emulators.

    in reply to: Emulation Station Resolution #114512
    windale
    Participant

    [quote=114380]sudo nano /boot/config.txt

    Try there. I am not home so I can not check and see if that is where you change the emulationstation resolution or not but I know overscan and things are in there.

    [/quote]

    Thanks, I eventually figured it out.

    in reply to: Emulation Station Creating .NES files #114499
    windale
    Participant

    I also used to get this on an earlier version. What RetroPie version and what NES emulator do you use ?

    Mine is v3.2.1 and the default emulator ‘lr-fceumm’. This does NOT leave unzipped files.

    in reply to: Emulation Station Resolution #114369
    windale
    Participant

    I have not changed anything. Emulation Station by default (on mine) boots at 720p which is good because 1080p would be pointless and reduce performance and memory. As I said before, I have KODI set at 1080p for obvious reasons but when I exit back to Emulation Station, it’s still in 1080p mode and Emulation Station is in a 720p window in the bottom left of my TV.

    in reply to: Emulation Station Resolution #114245
    windale
    Participant

    Is this not fixable ?

    in reply to: What emulators do not allow zip files? #112930
    windale
    Participant

    Using the default emulators, these systems confirmed to work with ZIPped games because I use them.

    Gameboy
    Gameboy Color
    Gameboy Advance
    NES
    SNES
    GameGear
    MasterSystem
    Genesis/Megadrive
    PC Engine
    MAME
    Atari ST

    Amiga (using UAE4Arm, not tested with UAE4All)

    These need to be unzipped :-

    SegaCD ISO’s
    SCUMMVM
    Commodore 64
    ZX Spectrum (Using FUSE, they might work zipped with lr-FUSE)

    These are all the systems that I use, I haven’t tested any others. (Most of these aren’t even listed as zip compatible on the Wiki but they do work fine).

    in reply to: Background images #109916
    windale
    Participant

    Yeah, I just think the Systems that barely run on the Pi should have the lowest priority (as it is primarily being made for Retropie use). There are still some very popular systems that run great but dont have backgrounds yet (Megadrive, Atari ST, PC Engine, KODI, ScummVM etc).

    For the Large Artwork thing, it would be good if you could keep the 4 main metadata entries (number of players, year, publisher etc) at the bottom of the large artwork like the NBBA theme.

    in reply to: Background images #109899
    windale
    Participant

    I appreciate your efforts Tronkyfran. I would personally prioritise the Systems that actually work well on the Pi, like Atari ST, Megadrive, PC Engine, KODI etc. The NDS, PSP, Dreamcast etc will probably never run well on a low powered Raspberry Pi. I would put those to the end of your list (in my opinion). Maybe if a popular succesor to the Pi is released or a Pi 3 but they’re not even considering that yet. Thanks for your work.

    in reply to: Background images #109881
    windale
    Participant

    This looks like a great theme in progress. Herb, can you also add a version with Big screenshots (for the gamelists). All my roms have in-game screenshots so I can see what the game actually looks like instead of a picture of the box, lol. At the moment they are tiny unless you sit close to the TV. I hope this theme doesn’t get abandoned with missing system pics like a lot of the other themes. Keep up the good work Tronkyfran.

    in reply to: UAE4ARM strange issue #109632
    windale
    Participant

    I tried a 68030 with 16mb Z3 memory and on boot I got a red screen with ‘Expansion Board Diagnostic’ and it said ‘Board Number 2’ ‘Product 3’ was defective.

    JIT also doesn’t work properly. According to TomB (who implemented JIT into the Pandora port), JIT is only useful when using CPU speed “Fastest”, but if you do this then a lot of Games/Demos end up having crackling sound and also slower video. I couldn’t see any difference when I turned JIT off. Also when leaving a WHDLoad Game/Demo and go back to ClassicWB you can hear a fast repeating sound that lasts a few seconds.

    So to sum up, when JIT is on I get worse performance.

    Tested on Raspberry Pi 2 with RetroPie v3.2.1. I also updated UAE4Arm from ‘Source’.

    So confirmed, JIT and Z3 memory do not work properly on RetroPie RPi 2.

    in reply to: New Mame Emulators/ Compatibility Lists #109405
    windale
    Participant

    Thanks Herbfargus for pointing me in the right direction and thanks Dankcushions for the Mame 2003 Lite datfile. It will do for now. It’s been a while since I used my Pi.

    in reply to: New Mame Emulators/ Compatibility Lists #109402
    windale
    Participant

    So is there a datfile for MAME 2003 that has working Roms only ? Where do I find it ?

    Also, after everyone contributed to the Compatibility Lists (mainly Mame 0.37), I think Herb said he was going to make a datfile for the working games only, was that ever made ?

    windale
    Participant

    ???? Fuse & Fuse-lr work with controllers.

    in reply to: Mame Rom Compatibility Lists #101614
    windale
    Participant

    So it looks like somebody has completely screwed up the Mame4All list. There are loads of Roms missing, you can easily see this by the numbers on the left. The Bios category is also screwed up now because of this, it says ‘NeoGeo’ on games that aren’t NeoGeo.

    windale
    Participant

    So do all Parent games work in lr-fba, otherwise this would be a pointless task. You can also filter clones and games that use Bios files etc. using ClrMAME without having to use Romlister (in the set information window settings).

    in reply to: Video: Gameplay on RetroPie #101436
    windale
    Participant

    [quote=101425]its something I’m currently working on (testing 2270 games takes a while) you’re welcome to take a look at what I’ve got so far. https://docs.google.com/spreadsheets/d/12-W3J05lXyrGrFVgw91tcz_l2Vjl0RBE1kogpXJYA_Y/edit?usp=sharing feel free to contribute any you know of that work. Then once it’s done, I’ll piece together a dat file of only the working parents. I’m also going to test to see if rebuilding from .163 changes which ones work compared to rebuilding from .151.

    [/quote]

    I added a few to the mame4all list that I know are working. I noticed a couple of mistakes, dkong and galaga were marked not working. I changed them to working but they need sound samples so I added a ‘Samples’ column.

    in reply to: Video: Gameplay on RetroPie #101414
    windale
    Participant

    [quote=101413]If you’re looking for a .DAT file for mame4all that allows you to merge parents and clones I’ve used this one:
    http://www.progettosnaps.net/dats/MAME/MAME_Dats_037-52.rar

    Choose the .037b5 .DAT file, then when rebuilding with clrmamepro choose merged sets instead of split or non-merged. It cut my list of 2200 ROMs to a little over 1000

    [/quote]

    No, that’s O.K. I just wondered if there was a DAT for working games only (on the Pi) and no clones (except when the Parent doesn’t work). I have hand picked a lot of games and Non-Merged the clones when the parents don’t work. The DAT you posted from progettosnaps is the one I have always used instead of the one on the wiki (because you can’t separate the ROMs on that one).

    in reply to: Video: Gameplay on RetroPie #101410
    windale
    Participant

    OK I’ll just stick with my hand picked collection. I have been thinking about getting an Odroid as the emulators are superior to the Pi ones (and twice the CPU speed) and also have emulators that the Pi doesn’t have like full speed PSP (for most games) . I’m not sure why the Pi is so popular when the performance and emulators are quite primitive. Do you know anything about the Odroid and if it’s easy to set up ?

    in reply to: Video: Gameplay on RetroPie #101405
    windale
    Participant

    So have you just used Parents only ? A lot of parent ROMs don’t work but the clone does (Toki, RoboCop, Choplifter, Cabal etc.). A parent only set can easily be created from the original DAT anyway. Or have you checked that they are working ?

    in reply to: Video: Gameplay on RetroPie #101393
    windale
    Participant

    Hi Floob, just a couple of questions.

    I noticed on your Mame4All list that you have just 1 rom per game, have you sorted the list to just working games only (primarily Parent versions) ? If so, is there any chance you could make a ClrMame Dat file and post it to the RetroPie wiki so we can compile a fully working set without a ton of pointless clones/non working games ?

    Also, I noticed on my lr-gpsp when starting a game it quickly says ‘game-config.txt’ not found but it is there. This is supposed to be the compatibility list to get certain games working. I don’t know if it’s using it or not. Quite an annoying emulator because you’ll think that a game works great but then while you’re playing it will just reset for no reason (Tony Hawks 2 and some others).

    in reply to: THEME: simplified static canela v2.0 [OBSOLETE] #100801
    windale
    Participant

    [quote=100797]http://www.mediafire.com/download/xr2u0xx3bkkv7wb/mame_theme_fix.xml.zip[/quote]

    Works fine, thanks for your time.

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