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vulgaParticipant
@di11on No problem! I’ve found them just as easy to use and very reliable. Must have picked up your previous network settings as the Pi will see your adapter as wlan0. All previous settings would have been applied and you’re good to go!
vulgaParticipantPlease do! You won’t be disappointed.
vulgaParticipantYou’re welcome! Always worked for me right away. Just need to configure it in the networks file. Got another one recently and stripped and soldered it to the Pi Zero to see if it would work. It does! Friends of mine are still amazed that I can get so much running off it on to the TV, including the 360 Wireless adapter so I can just play Mario without cables that close.
Not good enough to run some of the more “hungry” apps like N64, PSX etc, but you get the general idea. This is the go-to WiFi adapter for everything as far as I’m concerned.
vulgaParticipantEdimax EW-7811UN has never let me down on several builds. I buy them for around £7 here. Hope this helps.
vulgaParticipantYou deserve this praise, good sir!
I’m still working on my cabinet and will present it accordingly with the appropiate thanks :)
vulgaParticipantOoooh, X-Men you say? Thanks for reminding me. Installing it now :D
vulgaParticipantI’ve not got to that stage just yet, but who are you using for printed perspex? I’ve got the dimensions and almost got the simple design including the bezel. Managed to find a decent but cheap 4:3 screen which I mounted yesterday for just over £30.
Work in progress: http://www.nailsea-arcade.co.uk
vulgaParticipantYou’re most welcome!
What sort of problems are you having with Street Fighter? With the new kernel update from Feederchain (custom_kernel_1.20150317-1.tar.gz) it should make the Pi see both joys as individual and get around the 10-button limit.
vulgaParticipantGiven this one a bit of thought and I think I’ve found the problem.
You should look at the wiring for your controllers. Although everything is connected, I’d check to make sure they’re connected to the correct pins on the Xin Mo controller board. At the moment you have right and down on the same “axis” so sending +32767 along with 32767 cancels itself out.
You should be getting results like this:
u { 0: 0, 1: 0, 2: 0, 3: -32767 }
d { 0: 0, 1: 0, 2: 0, 3: 32767 }
l { 0: 0, 1: 0, 2: -32767, 3: 0 }
r { 0: 0, 1: 0, 2: 32767, 3: 0 }Basically, the up and down should be on the same axis as should the left and right. Try that and see if it helps. I know its a fiddly thing to do but once its done you should find it all works.
*edit* Just thought that you could save yourself the trouble and just swap the left and down pins around. That should solve it.
vulgaParticipantHi Pacman,
That is the latest version of Feederchain’s kernel update that I’ve used. If you were to go through the general settings of MAME and reset the up+right etc settings to the left+left that turns up as <none> then try that again it seems to work for me.
Odd that the other two corners don’t have issues. I could be way out of my depth here, but it works in MK. Have you used this on other roms?
vulgaParticipantI’ve updated the kernel to the latest that Feederchain has to offer which seems to work perfectly. I’d advise you to apply this patch or you’re going to get autofire problems again.
I have looked through my config for MAME and I don’t really need any diagonal input as it will understand that left+up is a diagonal move. However, I see where you’re coming from as when inputting the “left+left” command it comes up as “none”.
Playing PacLand I used right+right in play and it worked right away and gave Mr Pac a sprint! If you try and config your “general settings” in MAME then it should work. This won’t hurt any other setting you have, such as ES so give it a go. Any other problems, then please get back here. If I can’t help, then I’m sure there are others that can.
vulgaParticipantHi Pacman,
Are you using the Xin Mo controller? Did it work before the kernel update?
I’ve used jstest to figure out what the inputs are according to the Pi.
Hope the attached file helps. This is the easiest way I’ve found to set up.
vulgaParticipantThanks for your really quick reply! It worked first time and after a reboot it was fine. Sees Xin mo controllers as 2 seperate joys (no autofire!) which is handy for MAME.
I’m still learning despite having tasked myself with an bartop cabinet build. This has been the only major obstacle I’ve encountered and thanks to your help on the forums, its fixed!
Thanks Feederchain, you’re a gent.
Now if you’ll excuse me, I have some more *ahem* work to do which involves me playing Double Dragon until my wrists break ;)
vulgaParticipantAm I doing something wrong here? I’m new to this and also using a Xin Mo controller. I downloaded the 20150306 kernel mod and followed your instructions word for word. When I do, I get this message:
Unpacking replacement raspberrypi-bootloader …
dpkg: error processing raspberrypi-bootloader_1.20150306-1_armhf.deb (–install):
unable to make backup link of `./boot/overlays/piscreen-overlay.dtb’ before installing new version: Operation not permittedIf I reboot after this has finished, it bricks the Rpi :(
I only backed up a day or so ago, so it wasn’t any trouble to re-image the SD card, but the same happened again. I used your 20150216 mod after so it would correct the bootloader (before rebooting) and it was fine.Any clues as to what is going on?
PS Thanks for all your help so far. You’ve been legendary.
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