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Viewing 24 posts - 1 through 24 (of 24 total)
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  • in reply to: Dreamcast #122341
    vretro
    Participant

    Awesome!

    Really looking forward to being able to connect multiple controllers in Reicast.

    I don’t have advanced knowledge of Github, but if you clone the repository, make your suggested changes then submit a pull request with a comment explaining what you fixed, that should be all there is to it!

    There is a style guide on Github for the project:
    https://github.com/RetroPie/RetroPie-Setup/wiki/Shell-Style-Guide

    in reply to: Dreamcast #122182
    vretro
    Participant

    Thanks for posting your solution hyell.

    I have made a note over on the GitHub issue relating to Reicast controllers:
    https://github.com/RetroPie/RetroPie-Setup/issues/1407#issuecomment-204588745

    Is this a fix you would be able to add to RetroPie or Reicast, if it is regularly updated?

    in reply to: Dreamcast #121770
    vretro
    Participant

    I posted this issue over on Github: https://github.com/RetroPie/RetroPie-Setup/issues/1407

    in reply to: Dreamcast #121707
    vretro
    Participant

    alfalfa, setting up player one is quite seamless on Retro Pie now with the EmulationStation controller integration.

    I don’t know if it was ever possible to use more than one controller with earlier versions of Reicast before EmulationStation integration.

    Its hard to tell if this is a RetroPie bug or Reicast.

    in reply to: Dreamcast #121581
    vretro
    Participant

    Thanks dgtliqd, it seems that EmulationStation under RetroPie does actually create the controller mapping for Reicast, but in my case and for others in this thread it seems to map only one working controller.

    I will use your pointers to try and see if I cant get the id’s I need to make two controllers work.

    in reply to: Dreamcast #121534
    vretro
    Participant

    Is it possible that the secret to our issues originate with the device id’s being used within emu.cfg

    Below is how my emu.cfg looks:

    [input]
    evdev_device_id_1 = 0
    evdev_device_id_2 = 1
    evdev_device_id_3 = -1
    evdev_device_id_4 = -1
    evdev_mapping_1 = /opt/retropie/configs/dreamcast/mappings/controller_USB,2-axis8-buttongamepad.cfg
    evdev_mapping_2 = /opt/retropie/configs/dreamcast/mappings/controller_USB,2-axis8-buttongamepad.cfg
    joystick_device_id = -1

    When I did a fresh install, my controllers were not added to the mappings folder when I first launched Reicast and the default evade_device id’s were different. It seems that -1 is used to indicate “missing” controllers. I had two attached.

    I haven’t had success swapping these numbers around, yet.

    Should there be a second (third or fourth) joystick_device_id for each controller too?

    Does Reicast controllers get configured via EmulationStation like some other systems?

    in reply to: Dreamcast #121501
    vretro
    Participant

    Is it possible to play 2 player games with Reicast?

    I am using two identical iBuffalo controllers and only player 1 is visible in game/s.

    in reply to: Pi 3 Wifi and Ethernet connectivity issues #120040
    vretro
    Participant

    Wifi connectivity seems to be completely unreliable on Pi3.

    Errors consist of:
    Host is down
    Could not resolve hostname, codename nor servname provided, or not known

    It doesn’t seem to make a difference if I connect with a host name or ip address, after a few minutes the Pi seems to vanish from the local network.

    in reply to: Pi 3 Wifi and Ethernet connectivity issues #119965
    vretro
    Participant

    The installation originated from a Pi2 Retropie image, which had been upgraded to the latest Raspian and RetroPie binaries before swapping over to a Pi3, then upgraded to the latest Raspian and RetroPie binaries again when booted from the Pi3.

    in reply to: Pi 3 Wifi and Ethernet connectivity issues #119891
    vretro
    Participant

    I was using the latest RetroPie download for Pi2 and Pi3.

    Starting with the latest Raspian and manually installing RetroPie script seems to have solved my issues with connectivity reliability at this time.

    The previous RetroPie installation was originally used on a Pi2 but had been updated to the latest system and the most recent binary install of RetroPie.

    in reply to: New version of sselph/scraper v0.9.0-beta #117831
    vretro
    Participant

    Thank you Sselph!

    I will try those extensions again soon, there seemed to be server issues when I first tried. These additional extensions are really handy.

    in reply to: New version of sselph/scraper v0.9.0-beta #117745
    vretro
    Participant

    Bingo! Thank you Robertybob. Making it work on unsupported systems, using “-download_images false” would be my feature request then I suppose.

    in reply to: New version of sselph/scraper v0.9.0-beta #117734
    vretro
    Participant

    Is it possible to scrape a folder and use custom images which are in the /images folder (as long as they are named the same as each item)? – Also being able to use this technique on an unsupported system?

    in reply to: New Experimental OpenGL driver #117125
    vretro
    Participant

    I’d be interested to know if there is any software relating to the RetroPie project which could benefit from the new Open GL driver, too.

    in reply to: Amiga via EmulationStation #106283
    vretro
    Participant

    Wow, this sounds brilliant!

    The clever bod was you then? ha!

    To have this piece of wizardry integrated into RetroPie would be fantastic. By the sounds of it, thats something you are working away at, thank you!

    [quote=106262]A clever bod on the Pi forums came up with this solution for UAE4ARM:

    https://www.raspberrypi.org/forums/viewtopic.php?p=802630#p802630

    IIRC I needed to change a couple of bits in the script to get it to work[/quote]

    in reply to: Amiga via EmulationStation #106152
    vretro
    Participant

    [quote=106133]How good is Amiga emulation on a Pi2?[/quote]

    I can report that Amiga emulation is excellent on Raspberry Pi using RetroPie, my experience is with a RPI B+ and I have not had any speed issues.

    There are a few videos on YouTube featuring Amiga Emulation on Pi2 which are worth looking at:

    Here is a video of how to get setup by Floob:

    in reply to: Amiga via EmulationStation #106150
    vretro
    Participant

    Thats promising that uae4arm could support loading games from EmulationStation at some point. Does the code base have similarities to the UAE which did integrate with EmulationStation on the earlier RetroPie?

    I have never tried whdload, so I will have to research that. My goal is to be able to quickly fire up any Amiga game via joypad/stick with box art, just like it is possible with consoles in EmulationStation with RetroPie, which really eliminates so much friction. The added ability to exit back to EmulationStation using Start + Select would make a big difference too.

    Thanks for the pointers and for the hope of future developments

    [quote=106103]not support with the default emu. the uae4arm emulator may support it (would need to check docs of this emulator). What you could do it set it to boot to a HD with whdload installed games – which will then run quicker than running games off floppy.[/quote]

    in reply to: Can´t save settings on Snes9x Next and Psx #102399
    vretro
    Participant

    Did anyone find a way to save a config for stand alone PCSX-ReARMed or find a fix for the first post in this thread?

    vretro
    Participant

    I am having the same issue, but unable to resolve using the various options to configure the controller.

    Within any RetroArch powered emulator, my controllers can only move up and down now.

    Tried using Emulation Station to set the controller buttons again, also used the options within the RetroPie menu for RetroArch joypad and Retro Arch Keyboard/Joypad.

    I seen a log flash up when trying one of those methods which read “module ‘retroarchjoyconfig’ found for platform rpi1” – which sounds good, however there was no interface to define buttons at that time.

    in reply to: libretro-fuse won't install #101592
    vretro
    Participant

    Thank you Buzz.

    I can confirm I was able to install Libretro Fuse by enabling Swap first with the following commands:

    dd if=/dev/zero of=/root/swap bs=1M count=512
    chmod 600 /root/swap
    mkswap /root/swap
    swapon /root/swap

    It seems like a really good emulator and I have set it as default as it runs perfectly and supports joypads and has a handy overlay for key presses (found by pressing Select)

    in reply to: Can´t save settings on Snes9x Next and Psx #101018
    vretro
    Participant

    I am having the same issue with PCSX-ReARMed on Beta 4 – the stand alone PSX emulator, where I am unable to make my configuration permanent.

    After configuring the controllers, I can use them within the current game, but after quitting and returning, they need to be configured again.

    Can anyone shed any light on this issue for people experiencing this issue?

    PCSX-ReARMed seems to run faster than the libretro version on Pi B+ – otherwise I would use it instead.

    in reply to: libretro-fuse won't install #100812
    vretro
    Participant

    Thanks Buzz. I lowered the GPU allocation to 16MB and attempted the build again, but it didn’t work.

    A while back I disabled and uninstalled the swap feature from my RetroPie build (to reduce chance of corruption due to power loss) so I will have to look about reinstalling that, or making new temporary swap file and attempt the build again.

    Did you have any success trying on your 256MB Pi?

    in reply to: libretro-fuse won't install #100662
    vretro
    Participant

    Hi Buzz, I found the log containing the error and added it to Pastebin for you:
    http://pastebin.com/pJMU70rN

    in reply to: Auto Scraper v0.6 #89599
    vretro
    Participant

    Hello sselph, nice work!
    Have you considered adding Amiga to your compatible systems?

    There are a few resources online which catalogue Commodore Amiga box art and screen shots.

    I would guess you’d have to use a similar technique to how you handle MAME name lookup because of the nature of Amiga adf files.

    Useful resources to help, if you consider this:
    http://www.exotica.org.uk/wiki/Amiga_Game_Box_Scans (wiki style, box art)
    http://hol.abime.net/hol_search.php (large collection of 6616 entries, screenshots, box art)
    http://www.lemonamiga.com (3518 entries, screen shots, title screens, some box art)
    https://archive.org/details/Commodore_Amiga_TOSEC_2012_04_10 (xml file containing disk titles, meta data and old reviews – perhaps newer versions of these files are available in the same format?)

    Thank you for your efforts

Viewing 24 posts - 1 through 24 (of 24 total)