Hi there!
I’m trying to convert this shader too using the conversion script from RetroArch Library But I receive this error when loading the gameboy emulator.
RetroArch: [libretro INFO] :: [Gambatte]: Got internal game name:
RetroArch [ERROR] :: Failed to link program #0.
RetroArch [ERROR] :: Failed to create GL program #0.
RetroArch [ERROR] :: [GL]: Failed to init shader, falling back to stock.
RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
I’ve converted 2x and 4x, put in the same shader directory as the rest, copying the resources and shader-Xx (the .glsp has the relative paths). Set the permissions 0755 like the others.
Nothing relevant in my gb config:
video_smooth = false
video_shader = "/opt/retropie/emulators/RetroArch/shader/dmg-shader-4x.glslp"
video_shader_enable = true
I forgot something, any clues? Is it about the emulation config? It cannot be loading this shader on rpi compilation?
P.S: I’ve attached the dmg-shader with the results and the python script.
Thanks a lot! And keep up the good work!