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shiftyowenParticipant
Awesome thanks! Now that I ran the runcommand update, it’s no longer crashing when leaving the game back to emulation station, even without making any modifications to the resolution, which was set to CEA-1.
I changed it to CEA-5, looks great! Thanks for the help buzz, I’m learning a lot.
shiftyowenParticipantBuzz, for the runcommand.sh, I want to make sure I’m doing this correctly so I can test. To update I do the following?
cd RetroPie-Setup/supplementary
Sudo ./runcommand.sh update
Sudo ./runcommand.sh install
I’m using HDMI out to a 1080p tv.
shiftyowenParticipantLooks like I can map pre-defined gamepad buttons to the keyboard but can’t introduce undefined buttons, which is interesting. For example, the left paddle on my gamepad is defined as “spacebar” so when I remap the keyboard, if I hit the left paddle, it shows assigned as “spacebar”, and it works.
Conversely, if I try to map the keyboard to the “B button” (for example) it doesn’t register in scummvm because the “B button doesn’t have a key assigned to it in the first place. This appears to mean that you also can’t create hockey combos (select + start) scenarios.
It seems like the available joypad controls are hard-coded? This is definitely an improvement though and the ability to remap available buttons is great, will just take some fiddling to sort out available buttons.
shiftyowenParticipantGot it up and running, thanks buzz! All my games run great.
The keyboard and mapping controls are accessible via the keyboard but I’m stumped on how to map those additional keys to a usb gamepad. Is there a config file where I can fine-tune the gamepad mapping?
Couple other things I noticed when testing:
– Launching scummvm from the command line launches the old version of scummvm (1.4 I think). Launching from emulation station launches the new version.
– Exiting a game (launched through emulation station) via the scummvm in-game menu causes the screen to have some visual clipping, then the system hangs. I have to pull the plug to reset.
Every other aspect of the engine seems to be stable for me, though I only tested out a handful of games.
shiftyowenParticipantSlightly confused about your last sentence there. Is that in reference to installing via retro pi-setup.sh or command line? RE: Debian package vs your scummvm branch.
I’m also assuming I need to wait to see your commit merged into master before running the scummvm source update?
Apologies for my ignorance, I’m A noob when it comes to git.
shiftyowenParticipantAwesome Buzz, thanks much!
I’m new to this and installed retropie via the SD image so I’m not familiar with installing things from source and am a bit confused from reading different forum posts.
Do you source install individual items from the command line or via retropie_setup.sh > source-based installation?
Thanks again.
shiftyowenParticipantI’ve been wondering the same thing. Scummvm does have a working virtual keyboard but I haven’t looked yet into getting it connect to a usb controller, or if custom mapping is even possible.
Details here : http://wiki.scummvm.org/index.php/Virtual_Keyboard
I’m prepping to set up scummvm this weekend and am hoping to sort this out. How did you end up setting up your usb controller to work in scumm? I haven’t been able to find much documentation on custom controller mapping.
shiftyowenParticipantThanks Floob, that’s good to know, so much stuff to learn.
Your videos and posts have been a huge help over the past week, thanks much!
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