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  • in reply to: Fixing pixelation in emulators? #21511
    savage702
    Participant

    So far, I feel much more satisfied with:
    hq4x_lcd3x.glslp shaders for Sega Megadrive/Genesis Games.
    snes_lcd3x.glslp for SNES was a huge improvement.

    So far I’ve been satisfied with the way Super Mario Bros looks on NES, but maybe I’ll try some different shaders there too.

    I tried a few others, and they were marginally better, or worse. There’s a lot to try, and I’m not sure what would make me choose one over another besides just guess work… which is what I did above.

    I’d love for anyone to share individual shaders that they’ve found work best for them. Lots of old threads laying around with dead ends where people stop helping/giving suggestions, and the OP’s seem to vanish (maybe give up, or not post their favored results?).

    in reply to: Fixing pixelation in emulators? #20853
    savage702
    Participant

    Thanks guys, I thought maybe there was a setting I’m missing or something I’m doing wrong vs trying to use more different shaders. I’m at work right now, and can’t check it out, but are the suggested ones included in RetroPie, or do I need to install them from somewhere?

    Does this all look different depending on TV/Monitor/Hardware? If these default shaders look like crap for everyone, how come they’re there as the default, or does it vary?

    Also, I keep seeing a lot about forcing/changing modes in config.txt, does that have anything to do with how the emulators display?
    I tried:
    hdmi_group=1
    hdmi_mode=1
    overscan_scale=1

    But had to change it to hdmi_mode=4 to display EmulationStation right. Then saw something about this if you’d updated recently, which I had:
    hdmi_force_mode=1

    I’m not sure this helped/changed or fixed anything after each reboot.

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