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  • in reply to: VICE C64 configuration for two gamepads #118255
    sabicas
    Participant

    You can find the joystick mapping file here:
    /opt/retropie/configs/c64/sdl-joymap-C64.vjm

    You’ll need to use the c64 keyboard mapping found here:
    http://sta.c64.org/cbm64kbdlay.html

    Here’s what you’ll find by default in the joymap file.

    # Buttons
    0 1 0 0
    0 1 1 1 0 16 # this is the “fire” button and is the only one of the A, B, X, Y gamepad buttons assigned.
    0 1 2 2
    0 1 3 2

    To assign one of my unused buttons to trigger the spacebar which is used in so many games, I did this:
    {Joystick # 0 1} { Axis 0/Button 1/Hat 2/Ball 3} {Index on joypad 1-9} {Action} (Action Commands) 0 1 1 2 7 4

    In this case, joystick 0, axis 1 (button), index 1 (button 1), the spacebar command is Keyboard, row 7, column 4 on the keyboard (look at the keyboard map image)

    # Buttons
    0 1 0 0 #this button does nothing, I might assign it to F1 key (0 1 0 0 0 4)
    0 1 1 1 0 16 # this is the “fire” button
    0 1 2 2 7 7 # I have this button mapped to the c64 run/stop key
    0 1 3 2 7 4 # I have this button mapped to the space bar

    I hope that makes sense.

    in reply to: VICE C64 configuration for two gamepads #118173
    sabicas
    Participant

    Ok, the vice joystick config is strange but I have it working. I had to actually map each joystick (four directions and “fire” button) and then save mapping. I thought the configuration that I posted above took care of that.

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