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Viewing 35 posts - 1 through 35 (of 45 total)
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  • in reply to: Changing to a grid theme #84172
    roquen
    Participant

    the grid theme features are not currently functioning.

    in reply to: where are the pictures stored? #56039
    roquen
    Participant

    ~ always means “user home” as in
    /home/pi/ = ~

    so, on the pi your home is probably

    /home/pi

    so ~/.emulationstation is

    /home/pi/.emulationstation

    where the . says its a hidden directory so type
    $ ls -al
    and you’ll see it listed

    but you don’t have to list it to know its there and goto it, you can just type

    $ cd /home/pi/.emulationstation

    which will take you to the place where downloaded_images is located.

    the game images are by default placed into
    /home/pi/.emulationstation/downloaded_images/system

    so for Hudson Island (NES?) it would be

    /home/pi/.emulationstation/downloaded_images/nes/adventureisland-image.jpg

    but, this is only where the scraper sends the images for its library

    the real culprit is in gamelist.xml for that particular system

    so, view the gamelist.xml in that system, which is located in /home/pi/.emulationstation/gamelists/nes/gamelist.xml

    $ nano /home/pi/.emulationstation/gamelists/nes/gamelist.xml will open the file, and you can edit it. find the corrosponding <game> tag, and you can change the file it pulls for the artwork with ease, to whatever directory you’d prefer

    in reply to: homebrew libre games coming with retro-pie #49643
    roquen
    Participant

    I think it would be cool to include Retroworks games, like Brunilda.

    as long as the legality and the specific license is one that permits distribution like that, I think we could include the compiled game as well as its source code.

    in reply to: Help with SNES and N64 emulators. #38188
    roquen
    Participant

    Did you use the script, or did you use the SD card image?

    in reply to: can i translate retropie to spanish ? #29926
    roquen
    Participant

    There is only an english version, but it appears he’s offering to translate it.

    Im sure no one would mind if someone did a spanish version, I could even do one next week.

    It would only require changing the theme art and naming it something like

    themes/simple-en/
    themes/simple-es/

    it might be overwhelming if we start getting tons of language translations, but for a few languages this system should work well.

    in reply to: Quake III Arena #28393
    roquen
    Participant

    I saw your changes, very cool. :D

    in reply to: modify logo and menu emulationstation #27571
    roquen
    Participant

    How difficult would it be to build a totally different program (we can call it SplashSVG-rpi) that demonstrates a splash screen using SVG files for the total duration of the boot process.

    Maybe even with an animation. This would remove the multiple splash screens from retropie and then emulationstation, The default SVG could be a raspberry logo in the center, with branding across the bottom like a vinyl sticker logo on a racecar (ill try to find an example)

    emulationstation retropie raspbian lolcats microsoft

    aside from all this talk about what could be, huge kudos to you for what there is now. I think its very well rounded and the theme is beautiful.

    roquen
    Participant

    also, im 90% sure you can install xbmc straight from apt-get

    $ sudo apt-get install xbmc

    roquen
    Participant

    it wouldn’t be hard. Its just outside of the scope of this project.

    How you would do it would be (this is how I would do it) You could also just add an entry into the ports section, that’d be easier.

    Create entry in es_systems.cfg for XBMC
    1.0 location: ~/.emulationstation
    2.0 location: /etc/emulationstation/

    Copy the AppleII theme into /etc/emulationstation/themes/simple/xbmc
    make a new xbmc_art_blur.png, xbmc_art.jpg and xbmc_logo.svg

    I just modify the AppleII ones, and it plugs in pretty well.

    then change the commandline to be like <command>xbmc</command>

    in reply to: NES controller driver #24624
    roquen
    Participant

    Here is the joystick driver, I have no idea what im doing, im just trying to get this stupid NES controller to work :P

    https://github.com/torvalds/linux/blob/master/drivers/input/joystick/gamecon.c

    Is there anything modifiable and recompile-able here or is this too extreme?

    in reply to: modify logo and menu emulationstation #24571
    roquen
    Participant

    I think the goal of most people working with the Rpi, and linux user environments in general is to make a seamless and brandless experience. I don’t think its unreasonable to expect people to want to go brandless or to make their setup look like a custom system.

    I don’t think its necessary to make it easy to change or anything, i’m just sayin’.

    in reply to: modify logo and menu emulationstation #22266
    roquen
    Participant

    The splash screen is an SVG file thats compiled into emulationstation. The only way to change this is to modify the source and then compile it again.

    Aloshi doesnt intend on making it easy to change the loading screen because they want to force their “branding”

    in reply to: Banana Pi with RetroPie #6780
    roquen
    Participant

    The Banana Pi looks like its made by a fake company and it doesn’t have the same mission as Raspberry Pi, which means it wont have the same native support, if any support at all.

    The grammar on the website is also terrible. Feels very much like a phishing attempt, honestly.

    in reply to: Retro Ladies Splash #5754
    roquen
    Participant

    Was hoping it would fix how its listed. but it didnt.

    :-P

    roquen
    Participant

    It would be cool to have a “status” page within emulation-station that displayed network information, MAC address, joystick/USB connections and drivers just for information purposes.

    I know ES and RetroPi are different projects, but maybe we can help and add this feature (toggle =on/off in config too of course)

    in reply to: Fonts & Sounds for your pleasure #5749
    roquen
    Participant

    3 / 3

    SiO2
    XeeBo

    in reply to: Fonts & Sounds for your pleasure #5747
    roquen
    Participant

    file 2 of 3

    Metropolis
    Simplicity

    in reply to: Classic NES style controller wont work in games #5723
    roquen
    Participant

    I can’t either. The directional pad (real NES controllers) doesn’t pick up appropriately for some reason.

    in reply to: Debian package organization #5712
    roquen
    Participant

    I agree, is it possible to merge all the binaries into /usr/bin or somewhere appropriate for the system?

    I am a fan of the BSNES concept of an individual folder/package for each ROM that contains all of the stuff for that rom (screenshots, and everything)

    I know this is a shift in emulation convention, so thats a tough one, but I like the /usr/bin idea for the system package management integration for upgrades.

    roquen
    Participant

    yeah, just install the emulator and then change the execute line in the systems config

    in reply to: Sound just gone #4668
    roquen
    Participant

    the problem is probably in your raspi-config

    this happens to me and I have to force audio out the HDMI or headphone depending on the monitor/output

    the pi likes to forget what its doing so you have to force the output to config for a more stable experience

    in reply to: change resolution in retroarch.cfg #4541
    roquen
    Participant

    I just wanted to share settings for others, an easy searchable post with ratios

    video_aspect_ratio = 
    #1.333333 (4:3) Traditional SDTV
    #1.56 (14:9) 4:3/16:9 Compromise aspect ratio
    #1.6667 (5:3 Super 16mm)
    #1.77 (16:9) HDTV US standard 
    #1.78 (16:9) HDTV US standard alternate
    #1.6 (16:10) Common computer screen ratio
    #1.6667 (5:3) Common European widescreen standard
    #1.85 Common US widescreen cinema
    #2.39 Current widescreen cinema alternate
    #2.40 Current widescreen cinema alternate
    in reply to: change resolution in retroarch.cfg #4519
    roquen
    Participant

    thanks
    how would I force a 4:3?

    video_aspect_ratio = 4:3
    ?

    in reply to: ILI9325 framebuffer LCD #4337
    roquen
    Participant

    if you see the white dot but nothing else, OpenGL is failing for some reason.

    in reply to: ILI9325 framebuffer LCD #4316
    roquen
    Participant

    I totally misread your post. Let me retract my suggestion and give you a better one.

    Ignore my previous suggestion entirely, I apparently completely forgot how to read today.

    Can you run a game from the command-line? As in, does your emulator execute and display properly?

    Edit: Extra Questions:

    Do you see the white dot in the center of the screen when it boots to emulation station?

    in reply to: ILI9325 framebuffer LCD #4315
    roquen
    Participant

    add/edit these lines in your raspi-config.txt

    # Force composite with NTSC 4:3 video output
    sdtv_mode=0
    sdtv_aspect=1
    hdmi_ignore_hotplug=1
    

    mode: this forces NTSC

    aspect: This forces the output to be 4:3
    2 is 14:9 and 3 is 16:9

    ignore_hotplug: this forces composite mode even if it thinks (or actually does) see an HDMI connection

    in reply to: ILI9325 framebuffer LCD #4310
    roquen
    Participant

    Can emulationstation only be displayed on the standart video outputs of the RPi?

    Yes. I have no problems with using the composite video output. I have an old television I saved from a dumpster that I use composite video for. No issues.

    You may need to force the video output to composite, though since you see the boot screen, it shouldn’t, but maybe it is trying to send the output to HDMI after it loads.

    sudo raspi-config --> Advanced Settings --> force composite output

    roquen
    Participant

    Sounds like you’ve figured out most of the problems. The HDMI thing might be an overscan issue in raspi-config but if not, then kitchuk’s guidance is probably best.

    none of the ROMS on the pi can be compressed. It won’t see them. This is because performance would be incredibly hampered by on the fly decompression.

    I do think we should have a different system for saves and game libraries, but this isn’t something I can advocate for much since I can’t program in c/c++ :P

    in reply to: What emulator are you using for SNES? #4308
    roquen
    Participant

    Is pocketsnes the default SNES emulator for RetroPie?

    If so, my only issue with it is that it doesn’t create a save file, and in some games it (for whatever reason) has trouble with layering and opacity text.

    IE: In Super Mario Kart, the game puts an opacified-number noting your current place on the top of the user-space but pocketsnes renders this layer under-neath.

    I don’t know why the emulator itself would be at fault, but the problem is correlative and only occurs when pocketsnes is used.

    I have zero controller issues with the default retropie emulator

    in reply to: N64 theme? #4217
    roquen
    Participant

    make sure you’re saving the theme to

    ~/.emulationstation/n64

    also make sure you’re editing both the <basicTheme> section as well as the <theme> section.

    if you’re editing the files in the location that they were originally, its probably that you didn’t edit the basicTheme section.

    If your theme is totally destroyed, as in a white background, red header, then you probably did something wrong with the XML file completely. Either you didn’t close a tag or your encoding is wrong (more than likely the former instead of the latter)

    in reply to: Emulators not saving? #4079
    roquen
    Participant

    I might be doing something wrong but I’d like save states to be seen by the game itself. I don’t just simply want to resume where I left off, I want to have my game progress seen by the game.

    IE: Super Mario Brothers has 3 save slots (or 5, I think 3) and I think it would be really nice to be able to set the emulator to see when saves are being made and have the game see them as well.

    in reply to: Emulators not saving? #4012
    roquen
    Participant

    is it possible to set the game to save when the game attempts to save to the cartidge? so that you can have multiple saves like you would have if you were using a cart?

    or does this require a change to the emulator itself?

    roquen
    Participant

    Currently as far as I know, there isn’t a way to tell emulationstation that you want the menu to look different.

    Aloshi appears to be working on a new parsing system for images and other theme-related things, so hopefully he includes a way to declare styles for the menu, among other things :)

    in reply to: trouble getting original NES controller working #3938
    roquen
    Participant

    Im not able to confirm this until late tonight, but I believe you need to run the RetroPie-Setup script to enable the driver. I don’t think its loaded by default.

    I don’t know where it is off the top of my head in the SD image (probably ~/RetroPie-Setup/somewhere)

    but RetroPie-Setup/master/scriptmodules/setup.shinc has an installation script for the driver.

    I am probably not helping, sorry, :P

    in reply to: trouble getting original NES controller working #3933
    roquen
    Participant

    Will you need a firmware driver for this connection or will it see it as an input device automatically?
    Im including images that may or may not be helpful :)


    NES pinout

    RPi pinout

Viewing 35 posts - 1 through 35 (of 45 total)