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rookervikParticipant
EmulationStation uses a 3-view system: one view for the “System Select”, one for “Un-scraped games” and one for “Scraped games.” The only way you can force a theme to show the “Scraped” view for all systems no matter if you’ve scraped them or not is to edit all of the XML files and copy the <detailed></detailed> section over the top of the <basic></basic> section. You would need to do that to every system’s XML file you want to force to use the Detailed view.
rookervikParticipantScreenshots opposed to Box Art will depend on how you scrape your games. I used my own batch file to link screenshots that I downloaded and captured myself to the games. I’ve been told that you can change options in sselphs’s scraper. But I think you will have to install it separately, or run it outside of RetroPie menus to get it to grab screenshots.
rookervikParticipantGreat work guys. Nicely done!
rookervikParticipantNice job! What did you use to make this?
And my stab at the characters:
B.O.B., Donkey Kong, Mario, Congo, Orchid, Mickey, Sub Zero, Sonic, Prince (of Persia), Tom Boy, FrostBite Man, Batman, Probotector, Koopa Troopa, Q-bert.
rookervikParticipantHere’s the controller.svg for Colecovision. I sent it up to Github for approval. But in the mean time, you can copy this to colecovision/art to get it to show up on your Carbon theme.
rookervikParticipantI sure don’t see a controller svg for colecovision. Give me a little time and I will make one. I still have another 4 or 5 injections before my vision is back to normal.
rookervikParticipantluffy29:
I don’t use Recalbox so I am not sure what systems are missing, and how the file structure is set up inside Recalbox. Both RetroPie and Recalbox use EmulationStation… which is what this theme is made for. It works on Windows, Linux, and Raspberry Pi. I’m fairly sure you can just copy the theme to wherever Recalbox keeps its themes for EmulationStation.
rookervikParticipantSeems to me the European SNES had the same logo as the American one.
The colored icon wasn’t actually in the logo it seems. Even the American SNES had the colored icon… just not attached to the System logo. Bad thing about adding the icon to the system name logo is that it makes the text even smaller.
But please feel free to use whatever logos you want. At least I was able to get the console image. :D
rookervikParticipantAlso proposing some changes to the logos. I don’t like the SNES or the NES. Thinking about changing them to this:
Would keep the originals in their folders if I changed them.
rookervikParticipantNot sure how to do super nintendo since it appears to have 3 versions. Super Famicom was Japan but the body style was also used in Europe. The American and European Super Nintendos use the same logo. Not sure if I want to put 3 versions of the same console in the theme. Seems too redundant. Maybe I can just put both consoles and both logos in the same directory and people can rename them to suit their needs? Otherwise it will have SNES, SFC, and SNES-EU… seems overkill?
rookervikParticipantHey solbadguy201,
Made the Super Famicom system theme for pixel. I’ll add it to the main theme later. But for now, here is the folder if you want it. Or you can copy the images over the SNES images.
rookervikParticipantThe tg16 logo was named incorrectly, just as you mentioned, hydraulix. I named it correctly (since it was originally just added to the theme in case a user wanted to replace PCE with TG16 iamges) and it works for me. Hopefully it will work for you as well.
rookervikParticipantAww man, that’s a whole new emulator for only 2 games? Sounds like it should go in ports instead of being its own emulator. Or tuck it into ScummVM since they’re both Lucas Arts games anyway.
I’ll make an adventure game studio theme since there’s a lot of those.
rookervikParticipantBoth PC Engine and Turbo Grafix 16 are in the theme already. Just set your PCEngine section of es_systems.cfg to point to tg16 instead of pcengine. Same you do with genesis instead of megadrive.
rookervikParticipantGlad everyone is enjoying this theme. It’s my favorite as well. I’ll try to keep it updated when new systems become available. But I only update my RetroPie maybe twice a year. So you’ll have to let me know if systems are added.
rookervikParticipant+1, thanks Herb. :D
rookervikParticipantThe original background music won’t fit in this version. This splash-video is only 27 seconds long. That’s my guess on the average time it takes a Raspberry Pi 2 to get to the ES loading screen. Not sure if there’s different music, or just adding sound effects from each game to the characters’ light-up moment.
rookervikParticipantLooks really good! Wonderful use of the space on the system chooser. It’s really hard to deal with that big white bar in the middle. I’m afraid ES might crash with the hi-res backgrounds being used, though. How many systems can you load before ES dumps you? A 256 meg memory split should get you about 10 systems before white screen of death.
rookervikParticipantHere you go sur0x, widescreen and Retropie. I didn’t know who the little pear character was. I want to say I’ve seen him before but I couldn’t find him. So I replaced him with Kirby. And made the characters a little easier to make out.
Link to Video: https://dl.dropboxusercontent.com/u/60872572/Forum%20Topic%20Files/RetropieNESProgressBar.mp4
rookervikParticipantWould be very easy to reproduce if you needed a widescreen version of it.
02/25/2016 at 21:27 in reply to: POLL: Which default video mode do you prefer? (video_smooth on or off) #118129rookervikParticipantLike Herbfargus said, it depends on the system and what resolution you’re running the games at. If you’re running at 1080p, then OFF is best, most of the time. If you are forced to run a game at 640×480 or even lower, it’s sometimes better to use ON so that you don’t get different DPI pixels.
rookervikParticipantI didn’t know you did an Earth Bound splash screen already. Sorry!
rookervikParticipantHarvest Moon for SNES!!! This was actually easier than Out Run arcade. LOL
rookervikParticipantAnd here’s EarthBound for SNES.
rookervikParticipantHere’s a Mario Paint. This one was terribly easy.
rookervikParticipantVery clean! I really like it.
rookervikParticipantOk. This one was hard. Real hard. I’m done for the night. :D
rookervikParticipantHey, I have Shanwan controllers that both use a single USB dongle. To get Retroarch to use them, you need to set up both player 1 and player 2 to use the same controller. Just make sure to configure player 2 on that second controller. Maybe this will work on yours as well. *crosses fingers*
rookervikParticipantThere ya go! Glad you figured it out. Yeah, I don’t know why RetroPie has both Mega Drive and Genesis as separate systems. Yet, doesn’t do the same for Famicom/NES, Super Famicom/SNES, PC Engine/Turbo Grafix and so on. It’s a little confusing. You should have folders for each, and put the roms in whichever system you want to use. Possibly add a readme in the ROMs folder explaining which systems have multiple names depending on region.
rookervikParticipantLooks fine to me. Proper tools can make things a lot easier. :D
rookervikParticipant“Genesis” showing in a simple font means es_systems.cfg is calling for a system-theme that does not exist inside the ES-Theme you are using.
You can go to your es_systems.cfg and look for the system that is showing up as simple a font and change it’s <theme> </theme> to a working system. If all of that makes sense.
rookervikParticipantGreat list! I will try these settings out later on. I have had the same issues with lr-ppsspp. It’s completely useless. Tho I have better results in PPSSPP. I’ve had many games run at full speed at 1080p. Hotshots Golf, for one, runs wonderful even at 1080p. A little stuttering in places, but overall a great experience. Hopefully I can get the controller working as well as you have.
rookervikParticipantLooks great! :D
rookervikParticipantThere ya go! That second one is pretty much spot-on! Nicely done!
rookervikParticipantOk, this isn’t 16-bit, but for the sake of making a billion posts for splash screens of mine, I’ll post it here.
Here’s Tetris for Gameboy. It’s pixel, but done differently than others since the Gameboy has such a tiny resolution. So I put pixel separation and a slight glow around the edges of the separation to emulate the LCD screen. And sampled colors from photos of a Gameboy screen. So hopefully they’re accurate.
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