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Viewing 35 posts - 1 through 35 (of 86 total)
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  • in reply to: Pixel Theme #121703
    rookervik
    Participant

    EmulationStation uses a 3-view system: one view for the “System Select”, one for “Un-scraped games” and one for “Scraped games.” The only way you can force a theme to show the “Scraped” view for all systems no matter if you’ve scraped them or not is to edit all of the XML files and copy the <detailed></detailed> section over the top of the <basic></basic> section. You would need to do that to every system’s XML file you want to force to use the Detailed view.

    in reply to: Pixel Theme #121083
    rookervik
    Participant

    Screenshots opposed to Box Art will depend on how you scrape your games. I used my own batch file to link screenshots that I downloaded and captured myself to the games. I’ve been told that you can change options in sselphs’s scraper. But I think you will have to install it separately, or run it outside of RetroPie menus to get it to grab screenshots.

    in reply to: Ultimate Video Splash Screen #120368
    rookervik
    Participant

    Great work guys. Nicely done!

    in reply to: Intro video I made for my sis :) #120004
    rookervik
    Participant

    Nice job! What did you use to make this?

    And my stab at the characters:

    B.O.B., Donkey Kong, Mario, Congo, Orchid, Mickey, Sub Zero, Sonic, Prince (of Persia), Tom Boy, FrostBite Man, Batman, Probotector, Koopa Troopa, Q-bert.

    in reply to: Carbon EmulationStation Theme #119857
    rookervik
    Participant

    Here’s the controller.svg for Colecovision. I sent it up to Github for approval. But in the mean time, you can copy this to colecovision/art to get it to show up on your Carbon theme.

    in reply to: Carbon EmulationStation Theme #119853
    rookervik
    Participant

    I sure don’t see a controller svg for colecovision. Give me a little time and I will make one. I still have another 4 or 5 injections before my vision is back to normal.

    in reply to: Pixel Theme #119672
    rookervik
    Participant

    luffy29:

    I don’t use Recalbox so I am not sure what systems are missing, and how the file structure is set up inside Recalbox. Both RetroPie and Recalbox use EmulationStation… which is what this theme is made for. It works on Windows, Linux, and Raspberry Pi. I’m fairly sure you can just copy the theme to wherever Recalbox keeps its themes for EmulationStation.

    in reply to: Pixel Theme #119671
    rookervik
    Participant

    Seems to me the European SNES had the same logo as the American one.

    The colored icon wasn’t actually in the logo it seems. Even the American SNES had the colored icon… just not attached to the System logo. Bad thing about adding the icon to the system name logo is that it makes the text even smaller.

    But please feel free to use whatever logos you want. At least I was able to get the console image. :D

    in reply to: Pixel Theme #119666
    rookervik
    Participant

    Also proposing some changes to the logos. I don’t like the SNES or the NES. Thinking about changing them to this:

    Would keep the originals in their folders if I changed them.

    in reply to: Pixel Theme #119655
    rookervik
    Participant

    Not sure how to do super nintendo since it appears to have 3 versions. Super Famicom was Japan but the body style was also used in Europe. The American and European Super Nintendos use the same logo. Not sure if I want to put 3 versions of the same console in the theme. Seems too redundant. Maybe I can just put both consoles and both logos in the same directory and people can rename them to suit their needs? Otherwise it will have SNES, SFC, and SNES-EU… seems overkill?

    in reply to: Pixel Theme #119531
    rookervik
    Participant

    Hey solbadguy201,

    Made the Super Famicom system theme for pixel. I’ll add it to the main theme later. But for now, here is the folder if you want it. Or you can copy the images over the SNES images.

    in reply to: Pixel Theme #119247
    rookervik
    Participant

    The tg16 logo was named incorrectly, just as you mentioned, hydraulix. I named it correctly (since it was originally just added to the theme in case a user wanted to replace PCE with TG16 iamges) and it works for me. Hopefully it will work for you as well.

    in reply to: Pixel Theme #119023
    rookervik
    Participant

    Aww man, that’s a whole new emulator for only 2 games? Sounds like it should go in ports instead of being its own emulator. Or tuck it into ScummVM since they’re both Lucas Arts games anyway.

    I’ll make an adventure game studio theme since there’s a lot of those.

    in reply to: Pixel Theme #119008
    rookervik
    Participant

    Both PC Engine and Turbo Grafix 16 are in the theme already. Just set your PCEngine section of es_systems.cfg to point to tg16 instead of pcengine. Same you do with genesis instead of megadrive.

    in reply to: Pixel Theme #118988
    rookervik
    Participant

    Glad everyone is enjoying this theme. It’s my favorite as well. I’ll try to keep it updated when new systems become available. But I only update my RetroPie maybe twice a year. So you’ll have to let me know if systems are added.

    in reply to: Emulationstation autostart doesn't work #118400
    rookervik
    Participant

    +1, thanks Herb. :D

    in reply to: Ultimate Video Splash Screen #118355
    rookervik
    Participant

    The original background music won’t fit in this version. This splash-video is only 27 seconds long. That’s my guess on the average time it takes a Raspberry Pi 2 to get to the ES loading screen. Not sure if there’s different music, or just adding sound effects from each game to the characters’ light-up moment.

    in reply to: NewGen Theme #118321
    rookervik
    Participant

    Looks really good! Wonderful use of the space on the system chooser. It’s really hard to deal with that big white bar in the middle. I’m afraid ES might crash with the hi-res backgrounds being used, though. How many systems can you load before ES dumps you? A 256 meg memory split should get you about 10 systems before white screen of death.

    in reply to: Ultimate Video Splash Screen #118274
    rookervik
    Participant

    Here you go sur0x, widescreen and Retropie. I didn’t know who the little pear character was. I want to say I’ve seen him before but I couldn’t find him. So I replaced him with Kirby. And made the characters a little easier to make out.

    Screenshot

    Link to Video: https://dl.dropboxusercontent.com/u/60872572/Forum%20Topic%20Files/RetropieNESProgressBar.mp4

    in reply to: Ultimate Video Splash Screen #118210
    rookervik
    Participant

    Would be very easy to reproduce if you needed a widescreen version of it.

    rookervik
    Participant

    Like Herbfargus said, it depends on the system and what resolution you’re running the games at. If you’re running at 1080p, then OFF is best, most of the time. If you are forced to run a game at 640×480 or even lower, it’s sometimes better to use ON so that you don’t get different DPI pixels.

    in reply to: More 16-bit Splash Screens #117533
    rookervik
    Participant

    I didn’t know you did an Earth Bound splash screen already. Sorry!

    in reply to: More 16-bit Splash Screens #117502
    rookervik
    Participant

    Harvest Moon for SNES!!! This was actually easier than Out Run arcade. LOL

    Harvest Moon

    in reply to: More 16-bit Splash Screens #117485
    rookervik
    Participant

    And here’s EarthBound for SNES.

    Earth Bound

    in reply to: More 16-bit Splash Screens #117482
    rookervik
    Participant

    Here’s a Mario Paint. This one was terribly easy.

    Mario Paint

    in reply to: Ganon (Zelda 2 Game Over) Splashscreen #117479
    rookervik
    Participant

    Very clean! I really like it.

    in reply to: More 16-bit Splash Screens #117135
    rookervik
    Participant

    Ok. This one was hard. Real hard. I’m done for the night. :D

    Out Run

    in reply to: 1 USB-Port > 2 Controllers. Only 1 is working #116230
    rookervik
    Participant

    Hey, I have Shanwan controllers that both use a single USB dongle. To get Retroarch to use them, you need to set up both player 1 and player 2 to use the same controller. Just make sure to configure player 2 on that second controller. Maybe this will work on yours as well. *crosses fingers*

    in reply to: Sega Genesis showing up twice #115495
    rookervik
    Participant

    There ya go! Glad you figured it out. Yeah, I don’t know why RetroPie has both Mega Drive and Genesis as separate systems. Yet, doesn’t do the same for Famicom/NES, Super Famicom/SNES, PC Engine/Turbo Grafix and so on. It’s a little confusing. You should have folders for each, and put the roms in whichever system you want to use. Possibly add a readme in the ROMs folder explaining which systems have multiple names depending on region.

    in reply to: Pixel Theme #115383
    rookervik
    Participant

    Looks fine to me. Proper tools can make things a lot easier. :D

    in reply to: Sega Genesis showing up twice #115201
    rookervik
    Participant

    “Genesis” showing in a simple font means es_systems.cfg is calling for a system-theme that does not exist inside the ES-Theme you are using.

    You can go to your es_systems.cfg and look for the system that is showing up as simple a font and change it’s <theme> </theme> to a working system. If all of that makes sense.

    in reply to: PPSSPP slow? Try these settings #115068
    rookervik
    Participant

    Great list! I will try these settings out later on. I have had the same issues with lr-ppsspp. It’s completely useless. Tho I have better results in PPSSPP. I’ve had many games run at full speed at 1080p. Hotshots Golf, for one, runs wonderful even at 1080p. A little stuttering in places, but overall a great experience. Hopefully I can get the controller working as well as you have.

    in reply to: Video Game Splashscreens #115046
    rookervik
    Participant

    Looks great! :D

    in reply to: Chrono Trigger Video Splashscreen #114947
    rookervik
    Participant

    There ya go! That second one is pretty much spot-on! Nicely done!

    in reply to: 16-bit Nostalgia Splash Screens! #114886
    rookervik
    Participant

    Ok, this isn’t 16-bit, but for the sake of making a billion posts for splash screens of mine, I’ll post it here.

    Gameboy Tetris

    Here’s Tetris for Gameboy. It’s pixel, but done differently than others since the Gameboy has such a tiny resolution. So I put pixel separation and a slight glow around the edges of the separation to emulate the LCD screen. And sampled colors from photos of a Gameboy screen. So hopefully they’re accurate.

Viewing 35 posts - 1 through 35 (of 86 total)