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Viewing 10 posts - 71 through 80 (of 80 total)
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  • in reply to: THEME: simplified static canela v2.0 [OBSOLETE] #101144
    ronoh55
    Participant

    For the Player number I had to change the font away from the invisible font, as well as position it like I wanted (centered below the boxart)

    Still can’t figure out the dark bar glitch. I’m going to try my pi on another tv tomorrow to see if that fixes it or it stays.

    in reply to: THEME: simplified static canela v2.0 [OBSOLETE] #101113
    ronoh55
    Participant

    I’m having dark bars covering much of the menu screen after I scrape for a system.
    [attachment file=”IMG_20150630_144357566.jpg”]

    I’m using the current version of your theme (first link on the first post) and Retropie 3.0 Beta 4.
    I have no problem diving into the xmls and tweaking numbers to make it work for me, but I took a look and couldn’t find which setting might be the issue.

    Another very easy issue. I want to be able to see the number of players for each game. Is that just a matter of changing it’s position to make only that bit of info show?

    Thanks in advance!

    in reply to: Super Mario War #100884
    ronoh55
    Participant

    Yes. That is exactly what I had to do to get it working as well. Unfortunately I also have the issue of it randomly freezing on me and having to hard boot the pi to fix it. I’m running same settings as you.

    I will write up a step by step guide combining the two processes above to make it easier to figure out for others that want to check out this amazing game though!

    in reply to: Super Mario War #100785
    ronoh55
    Participant

    Try Just running smw from command line. If that runs you know it is in your smw.sh or your es_systems.cfg

    In my second post there is a link to the smw forums post that helped me fix a glitch in the game as you compiled it. You may want to check that out as well after you get this working. What version of RetroPie are you on? I did this on a Pi2 version 3.0beta2, though it should work on any version in theory.

    in reply to: Selecting a random ROM #99204
    ronoh55
    Participant

    Tipoto please share when you have a chance to. Maybe even make a backup image of your system and share it so we can see the other customizations you allude to? There may be some stuff there a lot of us want and don’t even realize we want it yet lol.

    in reply to: Super Mario War #96934
    ronoh55
    Participant

    The stages glitch has been fixed! Follow the directions in the post above, but also apply the patch in this thread before compiling http://72dpiarmy.supersanctuary.net/index.php?topic=11144.0 to fix the stages glitch.

    For some reason I had to apply the patch manually, but that was not hard at all to do. It is literally changing 3 lines in one file to get this working.

    in reply to: Adding a 2 Player Game Boy Emulator #96611
    ronoh55
    Participant

    On the Windows version of this emulator you are able to select 2 seperate roms like that. Or at least you could some years ago when I first discovered this emulator.

    Not sure how you would set it up to be able to do that with the pi easily though. I’m sure someone more experienced than myself will come up with something though

    in reply to: Is It Possible To Run MUGEN? #96609
    ronoh55
    Participant

    I had looked at this possibility a month or so ago and found a new project that combines MUGEN and OpenBOR (think mugen engine for games like Streets of Rage). The thread I’m linking below was the most helpful thread I found. Basically it can be run but at the moment it is very slow. They suggest another way of compiling that may let it run faster. I have not tried it yet.

    This is probably your best bet currently for running MUGEN.

    https://www.raspberrypi.org/forums/viewtopic.php?f=78&t=69115

    in reply to: Selecting a random ROM #94668
    ronoh55
    Participant

    I’d love to see this implemented as well! It does sound like something that would be in emulationstation though. Have you tried asking for a solution over on their forums yet?

    ronoh55
    Participant

    Registered just to add to this thread.

    I have the same SNES gamepad and have now DELETED the autoconfig file for the gamepad, with no changes to the main retroarch.cfg and the gamepad is recognized by RetroArch AND still has the wrong layout (a=b, b=a, etc.)

    It worked perfectly in 2.6.

    Edit: I’m using the raspi 2 if it makes any difference.

Viewing 10 posts - 71 through 80 (of 80 total)