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RetroMarineParticipant
You have to edit the Inputautoconfig.ini file found in usr/local/share/mupen64 to match the mupen64plus.cfg file found in retropie/emulators/mupen64plus. The only way for the .ini file to show up in usr/local/share/mupen64 is if you have already ran m64p_build.sh and installed with m64p_install.sh
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RetroMarineParticipantUse pico drive
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03/29/2014 at 16:40 in reply to: Prepare Yourselves (i think its original !) NesBerryPi-Portable #5850RetroMarineParticipantThat is badass!
RetroMarineParticipantYeah sure Todd…I’ll try and get around to it this weekend. All I did was basically take the already completed themes and changed the art, added some pics I found from Google images, and changed some colors. The real challenge was staying motivated while manually scraping all the boxart for each system…it took almost 4 hours per emulator. What can I say, I’m a perfectionist lol.
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RetroMarineParticipantSome of my psx games do have a slight lag, but I found that over clocking made no difference whatsoever, so I just deal with it. I’ll post a video of my whole setup soon. I recently purchased a PS4, but I play my retropie way more. Today’s games just don’t have the same appeal to me!
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RetroMarineParticipantOk so in found out for some reason the memory split was reset back to 128 from 256. Now everything seems to work great.
RetroMarineParticipantJust type sudo passwd root at command prompt, and enter in a password twice…then login from winSCP as root with your new password.
RetroMarineParticipantSometimes your inet address changes, it happened to me. Double check with ifconfig
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RetroMarineParticipantNice!
RetroMarineParticipantWelp, I figured it out…apparently your inet address can magically change on you. I had no idea that could happen. I typed ifconfig just to make sure I had the right pi even though I was 99% sure I did and skadoosh: the last three digits changed.
RetroMarineParticipantYes I expanded the filesystem, and I also tried winscp…still no joy. I’m beginning to think my ethernet cable is jacked up
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RetroMarineParticipantAwesome man, no problem.
RetroMarineParticipantI absolutely think that…I started my project just before they came out with the new autoconfig…and I’m glad I did because I love using hotkeys. There must be a way to revert back to no auto config…then all you would have to do is copy and paste your code.
RetroMarineParticipantJoin the club…I delt with all the same frustrations as you, trust me. Truth is, the only legit way to do the scraping is manually, and even then, you will have to pay attention to the roms it auto names (which it will do even though it’s supposed to be manual). Then you have to go back through the gamelist.xml to delete the games it renamed wrong. I manually scraped all my nes, snes, genesis, and psx roms. It took FOREVER…but I think it was worth it, because you only have to do each emu once, then save the entire directory to include the gamelist.xml to your PC, and you can just reuse it over and over again.
As far as the es_scraper crashing in the middle of your C list…did it create a partial gamelist.xml? If it did, open it up and see what game it failed to write. You may have a “C” game with a variable the scraper can’t read. For example, it happened to me with the Sega Genesis game André Agassi’s Tennis. The scraper couldn’t read the é. Once I deleted the game, the scraper was able to finish. Check it out and let me know what you find.
RetroMarineParticipantNot to second guess you, but when you tried it without quotes, are you sure you had the proper spacing? This is exactly how my snes controller is and it’s working fine…no quotes, hold select, press start. Try it again and let me know
input_enable_hotkey_btn = 6
input_exit_emulator_btn = 7RetroMarineParticipantThank you so much guys! Sure enough…it all came down to the folder: N64_art —> n64_art. A freakin’ capital letter! You guys rock
RetroMarineParticipantYou got me, I guess just try and rewrite the image or try another sd card!
RetroMarineParticipantOk sorry I’m not following you…the above code is exactly how my es_systems.cfg looks for the n64, so am I supposed to add a command for it to look in the theme folder? I have the theme folder in the right spot.
RetroMarineParticipantThis is my retroarch.cfg for a snes usb…change the values to fit your controller and this should work fine:
Just open:
/home/pi/RetroPie/configs/all
and edit retroarch.cfg to this code:
input_player1_joypad_index = 0
input_player1_b_btn = 2
input_player1_a_btn = 1
input_player1_y_btn = 3
input_player1_x_btn = 0
input_player1_l_btn = 4
input_player1_r_btn = 5
input_player1_start_btn = 9
input_player1_select_btn = 8
input_player1_l_y_plus = -1
input_player1_up_axis = -1
input_player1_l_y_minus = +1
input_player1_down_axis = +1
input_player1_l_x_minus = -0
input_player1_left_axis = -0
input_player1_l_x_plus = +0
input_player1_right_axis = +0
input_enable_hotkey_btn = 8
input_exit_emulator_btn = 9
input_enable_hotkey_btn = 8
input_save_state_btn = 4
input_enable_hotkey_btn = 8
input_load_state_btn = 5
input_player2_joypad_index = 1
input_player2_b_btn = 2
input_player2_a_btn = 1
input_player2_y_btn = 3
input_player2_x_btn = 0
input_player2_l_btn = 4
input_player2_r_btn = 5
input_player2_start_btn = 9
input_player2_select_btn = 8
input_player2_l_y_plus = -1
input_player2_up_axis = -1
input_player2_l_y_minus = +1
input_player2_down_axis = +1
input_player2_l_x_minus = -0
input_player2_left_axis = -0
input_player2_l_x_plus = +0
input_player2_right_axis = +0
input_enable_hotkey_btn = 8
input_exit_emulator_btn = 9
input_enable_hotkey_btn = 8
input_save_state_btn = 4
input_enable_hotkey_btn = 8
input_load_state_btn = 5
(This will work on most the emulators, and I also added exit emulator by pressing select + start, as well as save state= select + L and load state= select + R)RetroMarineParticipantTry making a separate copy of retroarch.cfg and saving it on your desktop, then drag it into the folder via SFTP and overwrite. That always works for me.
RetroMarineParticipantHell yes whise…you really are wise. It worked! Thanks man.
01/15/2014 at 21:59 in reply to: Having a miserable time trying to get controller to function properly. #4179RetroMarineParticipantJust open: /home/pi/RetroPie/configs/alland edit retroarch.cfg to this code:input_player1_joypad_index = 0input_player1_b_btn = 2input_player1_a_btn = 1input_player1_y_btn = 3input_player1_x_btn = 0input_player1_l_btn = 4input_player1_r_btn = 5input_player1_start_btn = 9input_player1_select_btn = 8input_player1_l_y_plus = -1input_player1_up_axis = -1input_player1_l_y_minus = +1input_player1_down_axis = +1input_player1_l_x_minus = -0input_player1_left_axis = -0input_player1_l_x_plus = +0input_player1_right_axis = +0input_enable_hotkey_btn = 8input_exit_emulator_btn = 9input_enable_hotkey_btn = 8input_save_state_btn = 4input_enable_hotkey_btn = 8input_load_state_btn = 5input_player2_joypad_index = 1input_player2_b_btn = 2input_player2_a_btn = 1input_player2_y_btn = 3input_player2_x_btn = 0input_player2_l_btn = 4input_player2_r_btn = 5input_player2_start_btn = 9input_player2_select_btn = 8input_player2_l_y_plus = -1input_player2_up_axis = -1input_player2_l_y_minus = +1input_player2_down_axis = +1input_player2_l_x_minus = -0input_player2_left_axis = -0input_player2_l_x_plus = +0input_player2_right_axis = +0input_enable_hotkey_btn = 8input_exit_emulator_btn = 9input_enable_hotkey_btn = 8input_save_state_btn = 4input_enable_hotkey_btn = 8input_load_state_btn = 5(This will work on most the emulators, and I also added exit emulator by pressing select + start, as well as save state= select + L and load state= select + R) This reply was modified 15 hours, 18 minutes ago by
RetroMarine.Sent from my C5155 using Tapatalk
RetroMarineParticipantJust open:
/home/pi/RetroPie/configs/all
and edit retroarch.cfg to this code:
input_player1_joypad_index = 0
input_player1_b_btn = 2
input_player1_a_btn = 1
input_player1_y_btn = 3
input_player1_x_btn = 0
input_player1_l_btn = 4
input_player1_r_btn = 5
input_player1_start_btn = 9
input_player1_select_btn = 8
input_player1_l_y_plus = -1
input_player1_up_axis = -1
input_player1_l_y_minus = +1
input_player1_down_axis = +1
input_player1_l_x_minus = -0
input_player1_left_axis = -0
input_player1_l_x_plus = +0
input_player1_right_axis = +0input_enable_hotkey_btn = 8
input_exit_emulator_btn = 9input_enable_hotkey_btn = 8
input_save_state_btn = 4input_enable_hotkey_btn = 8
input_load_state_btn = 5input_player2_joypad_index = 1
input_player2_b_btn = 2
input_player2_a_btn = 1
input_player2_y_btn = 3
input_player2_x_btn = 0
input_player2_l_btn = 4
input_player2_r_btn = 5
input_player2_start_btn = 9
input_player2_select_btn = 8
input_player2_l_y_plus = -1
input_player2_up_axis = -1
input_player2_l_y_minus = +1
input_player2_down_axis = +1
input_player2_l_x_minus = -0
input_player2_left_axis = -0
input_player2_l_x_plus = +0
input_player2_right_axis = +0input_enable_hotkey_btn = 8
input_exit_emulator_btn = 9input_enable_hotkey_btn = 8
input_save_state_btn = 4input_enable_hotkey_btn = 8
input_load_state_btn = 5(This will work on most the emulators, and I also added exit emulator by pressing select + start, as well as save state= select + L and load state= select + R)
Just open:
/home/pi/RetroPie/configs/all
and edit retroarch.cfg to this code:
input_player1_joypad_index = 0
input_player1_b_btn = 2
input_player1_a_btn = 1
input_player1_y_btn = 3
input_player1_x_btn = 0
input_player1_l_btn = 4
input_player1_r_btn = 5
input_player1_start_btn = 9
input_player1_select_btn = 8
input_player1_l_y_plus = -1
input_player1_up_axis = -1
input_player1_l_y_minus = +1
input_player1_down_axis = +1
input_player1_l_x_minus = -0
input_player1_left_axis = -0
input_player1_l_x_plus = +0
input_player1_right_axis = +0input_enable_hotkey_btn = 8
input_exit_emulator_btn = 9input_enable_hotkey_btn = 8
input_save_state_btn = 4input_enable_hotkey_btn = 8
input_load_state_btn = 5input_player2_joypad_index = 1
input_player2_b_btn = 2
input_player2_a_btn = 1
input_player2_y_btn = 3
input_player2_x_btn = 0
input_player2_l_btn = 4
input_player2_r_btn = 5
input_player2_start_btn = 9
input_player2_select_btn = 8
input_player2_l_y_plus = -1
input_player2_up_axis = -1
input_player2_l_y_minus = +1
input_player2_down_axis = +1
input_player2_l_x_minus = -0
input_player2_left_axis = -0
input_player2_l_x_plus = +0
input_player2_right_axis = +0input_enable_hotkey_btn = 8
input_exit_emulator_btn = 9input_enable_hotkey_btn = 8
input_save_state_btn = 4input_enable_hotkey_btn = 8
input_load_state_btn = 5(This will work on most the emulators, and I also added exit emulator by pressing select + start, as well as save state= select + L and load state= select + R)
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RetroMarineParticipantDid you add the BIOS file?
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RetroMarineParticipantThat is badass!
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RetroMarineParticipantI wouldn’t know whether to play some games, or beat off!
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RetroMarineParticipantYes it should…are you using the right file type? (.smc)? If your games are still zipped they won’t be recognized.
RetroMarineParticipantNevermind I’m stupid…I just changed the .bin to .cue and it worked fine…it just took a little longer for emulationstation to load the rom as a cue.
RetroMarineParticipantJust open:
/home/pi/RetroPie/configs/all
and edit retroarch.cfg to this code:
input_player1_joypad_index = 0
input_player1_b_btn = 2
input_player1_a_btn = 1
input_player1_y_btn = 3
input_player1_x_btn = 0
input_player1_l_btn = 4
input_player1_r_btn = 5
input_player1_start_btn = 9
input_player1_select_btn = 8
input_player1_l_y_plus = -1
input_player1_up_axis = -1
input_player1_l_y_minus = +1
input_player1_down_axis = +1
input_player1_l_x_minus = -0
input_player1_left_axis = -0
input_player1_l_x_plus = +0
input_player1_right_axis = +0input_enable_hotkey_btn = 8
input_exit_emulator_btn = 9input_enable_hotkey_btn = 8
input_save_state_btn = 4input_enable_hotkey_btn = 8
input_load_state_btn = 5input_player2_joypad_index = 1
input_player2_b_btn = 2
input_player2_a_btn = 1
input_player2_y_btn = 3
input_player2_x_btn = 0
input_player2_l_btn = 4
input_player2_r_btn = 5
input_player2_start_btn = 9
input_player2_select_btn = 8
input_player2_l_y_plus = -1
input_player2_up_axis = -1
input_player2_l_y_minus = +1
input_player2_down_axis = +1
input_player2_l_x_minus = -0
input_player2_left_axis = -0
input_player2_l_x_plus = +0
input_player2_right_axis = +0input_enable_hotkey_btn = 8
input_exit_emulator_btn = 9input_enable_hotkey_btn = 8
input_save_state_btn = 4input_enable_hotkey_btn = 8
input_load_state_btn = 5(This will work on most the emulators, and I also added exit emulator by pressing select + start, as well as save state= select + L and load state= select + R)
RetroMarineParticipantSo some of my psx roms are just one .bin and have no .cue file, so if I change the extension to .cue in es_systems.cfg, then those single bin roms won’t show up. Can I make my own cue files? Eg. copy another cue file and just rename it to correspond with a bin rom?
RetroMarineParticipantGlad to help
RetroMarineParticipantOk, but do I still have to bring all the bins for one game into the rom folder? If I don’t, won’t the game be missing those audio tracks? Plus with all those bin files they would show up in the psx menu wouldn’t they?
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RetroMarineParticipantThey say to have an 8gb sd card for the roms, but the retropie image takes up damn near 4gb, so I would recommend a 16gb or higher if you want to put a lot of roms on. PSX roms are huge too, so for me, I use a 128gb sd and my retropie has just about every rom for every system under the sun.
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RetroMarineParticipantExpand your filesystem on sd card by going to sudo raspi-config
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RetroMarineParticipantI can almost guarantee it’s because you need to expand your filesystem to use your entire sd card. I had the same problem before I did that. Just go
Sudo raspi-config
And I think it’s the first option on the menuSent from my C5155 using Tapatalk
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