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04/17/2015 at 17:32 in reply to: PSX full screen, PSX Shaders, ROM compatibility and controllers #95265resboyintlParticipant
I can control Mario just fine in the game. didn’t have issues with Allstars at all. At least not super mario 3
I don’t see anything that indicates a core in the menu. I don’t see how to select one:
[IMG]http://i59.tinypic.com/rtg47r.jpg[/IMG]
[IMG]http://i61.tinypic.com/bfqt4x.jpg[/IMG]
04/17/2015 at 15:38 in reply to: PSX full screen, PSX Shaders, ROM compatibility and controllers #95255resboyintlParticipant[quote=95098]SNES with default shaders is quite crappy on my HDTV.
NES however is OK.
By default PS1 has no shader and on a HD TV the image is horrible.
Playing on a CRT solves everything.
If you don’t have one, there are some boxes like this to improve image quality:
http://m.youtube.com/watch?v=pmTzP6izlrw
Maybe it’d do the trick…
[/quote]Ok, I’m still at the point where an upscale device is not going to fix this issue, and this is not an issue vs CRT/HDTV
Here are some images of each emulator. (trying to take better photos, since I don’t know how to perform a screen capture, and can’t find info about it)
Genesis/Megadrive (Shining Force 2)
[IMG]http://i58.tinypic.com/2wd3teg.jpg[/IMG]NES (Teenage Mutant Ninja Turtles)
[IMG]http://i57.tinypic.com/314wh2d.jpg[/IMG]SNES (Super Mario 3- All Stars)
[IMG]http://i59.tinypic.com/13ylz50.jpg[/IMG]PSX (Final Fantasy 9)
[IMG]http://i61.tinypic.com/ivl7yx.jpg[/IMG]Someone mentioned a “High Res Core” in PSX, but when I navigate there, there is no core loaded. I’ve tried searching for cores/shaders and am unable to find any, it seems. The graphics look great in all the other emulators I have loaded, except PSX.
I tried playing final fantasy 9, and the characters in game are terribly pixelated, as were the surroundings, until I turned on the smoothing, but it did not fix the character rendering.
Are there settings I can adjust in RetroArch config? Or the emulator config? Where does the high res core come from? I’d like to try it, but it’s not on the image.
04/14/2015 at 14:51 in reply to: PSX full screen, PSX Shaders, ROM compatibility and controllers #94848resboyintlParticipant[quote=94741]Hi,
On a CRT, the graphics are perfect.
A solution if you want to use a LCD screen might be to use a upscaling box.
Like this one:
http://retrorgb.com/upscalers.html
[/quote]
Ok, so I don’t see how this makes any sense, so maybe you can explain this to me…
The Rpi is HDMI, so I couldn’t possibly use a CRT monitor without an adapter (and I don’t have a CRT monitor, anyway.)
I don’t see how I would benefit from a device that “upscales”.
Other emulator graphics, like snes, nes, and genesis have the appropriate graphics. I encounter issues with PSX, where the actual characters of the game are a pixelated mess. Also, the N64 has some graphical issues, where it doesn’t render some of the background (haven’t tinkered with that yet)
Thanks in advance
04/11/2015 at 17:45 in reply to: PSX full screen, PSX Shaders, ROM compatibility and controllers #94565resboyintlParticipantThank you for the reply. I checked in the RGUI and went through the options you listed, however, it seems there are no cores in there. Can you provide additional information?
Also What do you mean by CRT? Like an old CRT monitor? I took the picture with my phone using a 24″ HDTV. The “scan lines” is because of my phone. I am more trying to fix the horrendous rendering on the characters
thank you!
resboyintlParticipantI am having this SAME problem but with my keyboard…
Retropie 3.0 on RPI 2
Xbox 360 wireless controller works perfectly in emulationstation and let’s me configure the buttons, but once I boot PSX Emulator, it does not respond.EDIT:
I changed:
/opt/retropie/configs/all/retroarch.cfg
input_autodetect_enable = false (and set it to true)
This allowed my xbox 360 controller to be detected when starting the emulator, however, now I am having issues with the button mapping. It changes the button configurations
My ‘A’ Button on the controller is now mapped as the PSX ‘O’ button.. and the ‘B’ Button is mapped as PSX ‘X’ button. the other two are switched around as well. I have tried to ‘trick’ the button mapping, but it still puts them back to that setting.
Help would be appreciated
04/09/2015 at 16:10 in reply to: PSX full screen, PSX Shaders, ROM compatibility and controllers #94296resboyintlParticipantAny resolution to this? I am having issues with graphics. I have the video_smooth = True but still am getting lousy graphics. Granted, I have only tried Final Fantasy IX
See images below.
Capture from RetroPie 3.0 on RPI 2
[IMG]http://i60.tinypic.com/2yod16p.jpg[/IMG]Actual PSX capture
[IMG]http://i59.tinypic.com/zsvh3k.jpg[/IMG] -
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