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pyro42Participant
ya know.. i swear I tried several (non-pokemon) games when I first had this problem. But you are absolutely right, loaded up another game, and it plays fine. >.< I guess its not my configuration then. To lr-gpsp i go. thanks!
pyro42Participantso I started from scratch again today in hopes of RC3 helping…
it didn’t. I don’t have time to pull all the files at the moment, but the symptoms are exactly the same.
also, is there somewhere else I should be asking this?
pyro42ParticipantYou’ll have to forgive me, i am horrible in linux. if I say anything that should be obvious, roll your eyes, pat the newbie on the head, and continue on.
i dug around some more. ssh’d into the pi, and tried manually running the command that was showing up in /tmp/runcommand.log.
segfault again.
ah, but this is linux.. and linux people explain things.. somewhere…
–help led me to -v
-v led me to…
RetroArch [INFO] :: Video @ 720x480 RetroArch [INFO] :: Starting threaded video driver ... RetroArch [INFO] :: [VC/EGL]: Initializing... RetroArch [INFO] :: [SDL_GL] SDL 2.0.3 gfx context driver initialized. RetroArch [INFO] :: Found GL context: sdl_gl RetroArch [INFO] :: Detecting screen resolution 1680x1050. RetroArch [WARN] :: [SDL_GL]: Failed to set video mode: Could not create GLES window surface Segmentation fault
so maybe the video resolution is part of the problem?
relaunched the emulator and popped into settings, turned the resolution and refresh to the lowest possible. ran it again.
RetroArch [INFO] :: Xbox Gamepad (userspace driver) #2 configured in port #1. RetroArch [INFO] :: [udev]: Pad #1 (/dev/input/event7) supports 0 force feedback effects. RetroArch [INFO] :: Found joypad driver: "udev". RetroArch [INFO] :: [CPUID]: Features: NEON RetroArch [INFO] :: ALSA: Using signed 16-bit format. RetroArch [INFO] :: ALSA: Period size: 384 frames RetroArch [INFO] :: ALSA: Buffer size: 1536 frames RetroArch [INFO] :: [CPUID]: Features: NEON RetroArch [INFO] :: null: [/opt/retropie/configs/gba/content_history.lpl]. RetroArch [INFO] :: [Data Thread]: Initializing data thread. RetroArch [INFO] :: [Data Thread]: Starting data thread. Segmentation fault
aaaaaand now i have no clue what else…
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