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petrockblogKeymaster
Hi Brian,
I hope it is ok that I split your post and made it a thread on its own!?
I have read about lagging USB game pads at the official RPi forum. But, unfortunately, I did not follow the discussions and cannot find the thread right now. Maybe someone else here can help!?
petrockblogKeymaster[quote=1234]I’ve some problems adding the img on a SD. Is the img seems bigger as my 4GB SD. I could not load it on the 4GB SD. I bought 8GB SD and that’s going ok. (Only the disks don’t work on the Pi.. class 10?!) I use DiskManager on Win to copy the image and it complained about size. Never did this before by other images. Also wonder what that “0.fat” file is that comes with your image zip file.[/quote]
The next image download will have a resized partition that will fit on every 4 GB card. I made the mistake to not resize the partition on my SD card and it it apparently a bit larger than some other 4 GB cards, sorry for that. Until the release of the next image, best way is to use an 8 GB card.
Regarding the partitions contained on the card: The version of Raspbian offered as download at raspberrypi.org is used to generate the image (see also https://www.petrockblock.com/2013/02/22/creating-the-retropie-sd-card-image-a-recipe/). No changes were made to the partitioning.
petrockblogKeymasterThat sounds interesting!
petrockblogKeymasterThe way it is done now is to have all packages that are needed for the compilation installed, but only the binaries of all RetroPie components are included in the image.
petrockblogKeymasterI have updated the RetroPue script regarding Fuse now. I do not know why, but for now I am also only able to start Fuse via “xinit fuse”.
Someone an idea how to start Fuse without X?petrockblogKeymasterI do not have so much experience with that, but I’m sure that the people at https://github.com/Aloshi/EmulationStation/issues/8 will have a solution for that!
petrockblogKeymaster[quote=1178]ye m8,
This worked like a charm,
You might wanna state in the wiki how to issue a second controller
(Copy paste the entries of the joystick one, only change the index of the first entry )Joysticks start at 0 so joystick player 1 is index “0″
Joystick player two is “1″
The rest of the entries need to state *player1*
Else it thinks you are issueing multiple players on one gamepad.
[/quote]Glad to hear it is working now!
Would you be so kind and add this information to the wiki?petrockblogKeymasterI would also be interested in this approach.
petrockblogKeymasterDid you use the binaries- or source-based installation?
Which other emulators did you try? The other emulator do work, even though you can see that message, don’t they?
petrockblogKeymasterYou are right – for some reasons the Genesis GX core was discarded with the introduction of Osmose. I have updated the RetroPie script just now, and Genesis GX can be selected from the source-based/custom menu again! The updated binaries are uploading right now.
petrockblogKeymasterDid this help somehow?
petrockblogKeymasterThere was also a report about a “flipped” behavior when using SNESDev at https://github.com/petrockblog/SNESDev-RPi/issues/11. I did not check that myself yet, though.
petrockblogKeymasterJust to be sure: Did you check the input settings in ~/RetroPie/configs/all/retroarch.cfg?
They should be set according to the lines at https://github.com/retropie/RetroPie-Setup/blob/master/retropie_setup.sh#L952.petrockblogKeymasterI am thinking about two ways right now:
Software approach: You can configure RetroArch such that it uses a combination of a hotkey together with a certain button of the game pad the exit the emulator. There is an entry in the wiki about that at https://github.com/retropie/RetroPie-Setup/wiki/Does-anybody-know-if-there%27s-a-way-to-edit-the-retroarch.cfg-to-give-me-the-ability-to-exit-an-emulator-by-using-the-controller%3F. I have not tried that on my own yet, but I would be curious to know if it works as intended!
Hardware approach: You could attach a momentary push button to one of the GPIO pins, just as the RetroPie GPIO adapter does. You could then poll the state of the button, e.g., with SNESDev (https://github.com/petrockblog/SNESDev-RPi) and perform certain action, when certain events have happened. SNESDev has implemented a three state automaton with this functionality:
• press and hold: send “r” key (for rewind function of RetroArch)
• press and release three times: send “ESC”
• press and release five times: shutdownI hope that helps!?
petrockblogKeymasterAll right!
petrockblogKeymaster[quote=1105]I thought i would kick it off and maybe start a discussion for beginners.. My kit arrived here in the UK this morning which completed the list of parts i needed to get this project up & running so i can start messing around over the weekend. I must admit, the instructions on the GPIO Adapter are a little overwhelming for me as i’ve never soldered anything before and know zero about electronics. I’m assuming i just match up the wires based on this image: wpid-photo-19-10-2012-20011.jpg I bought a cheap soldering kit on eBay, i hope it’s sufficient but does have a solder remover and a magnifying class with crocodile clips to hold everything in place. [/quote]
Yes, you are right by using the mentioned image for soldering directions. This image gives you an idea about how the final thing might look like after the soldering: [img]http://petrockblog.files.wordpress.com/2012/10/wpid-photo-21-10-2012-1831.jpg?w=359[/img]
To be on the safe side, I would place the plug of a SNES controller in the socket. This prevents the pins to melt into some directions if the plastic of the connector becomes too hot.
Good luck and have fun with the tinkering!
petrockblogKeymaster[quote=1107]hi there. i wonder if there is a way to change the splashscreen image. i found the splashscreen.png file and replaced it… but nothing change, the original screen is still displaying at boot. any ideas? [/quote]
Without testing, I would say that you need to exchange the file [pre]/etc/splashscreen.png[/pre]. Did you replace this file or the one in the RetroPie folder?
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