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Viewing 35 posts - 1,436 through 1,470 (of 1,802 total)
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  • in reply to: Exit emulator problem #24091
    petrockblog
    Keymaster

    You should be able to press SELECT + LEFT SHOULDER BUTTON (or START + LEFT SHOULDER BUTTON, not sure right now). That should do the trick already.

    Note, however, that this does only apply for RetroArch-based systems.

    petrockblog
    Keymaster

    rather than doing chmod -R 777 mame4all-pi you would be better off chown -R pi:pi mame4all-pi (more secure, and there is no reason to set a+rwx for dirs and files). Latest retropie setup script also does this.

    in reply to: 8-bit Heart Mount for NES \ Raspberry Pi #22931
    petrockblog
    Keymaster

    Probably, you have already noticed this: The RetroPie GPIO Adapter is mounted in the wrong direction on the 2×13 pin header in the image at https://www.petrockblock.com/wp-content/uploads/2014/07/CameraZOOM-20140503201254396_preview_featured.jpg.

    Good luck with your project!

    in reply to: Random Activity on JS3 #20464
    petrockblog
    Keymaster

    Ah, I see – gamecon and SNESDev do interfere with each other, so that only one these two should run at one time. Good to hear!

    in reply to: Random Activity on JS3 #20460
    petrockblog
    Keymaster

    It sounds as if some other service is emulating another joystick device. You can get an overview about the services with the command sudo service --status-all. The RetroPie GPIO Adapter needs only SNESDev to be running as service.

    in reply to: Source-Based Installation Crashes Every Time #19945
    petrockblog
    Keymaster

    This might come from insufficient amount of RAM when compiling the N64 emulator mupen64. Unfortunately, this is not checked before compiling mupen64 in the RetroPie-Setup Script. I have added this issue to the issue tracking list of the RetroPie-Setup Script.
    You might try to set the GPU memory to 16 MB via sudo raspi-config before running the complete source-based installation. Remember to set back this setting to 256 MB before running EmulationStation!

    in reply to: [Retropie 2.X] list of issues #19771
    petrockblog
    Keymaster

    [quote=17726]Scraping of games sometimes crash emulation station, I suspect that it’s due to the image-file being in an unexpected format. It happens everytime if I use thegamesdb instead of thearchive as a scraper source.[/quote]
    Please report any issues that are related to EmulationStation in the corresponding issue list at https://github.com/Aloshi/EmulationStation/issues.

    That is the most systematic way for handling issues around EmulationStation.

    in reply to: [Retropie 2.X] list of issues #19770
    petrockblog
    Keymaster

    [quote=17319]Deleting games from EmulationStation is not working for me… exits emulationstation without an error. Is working for someone?[/quote]
    Please report any issues that are related to EmulationStation in the corresponding issue list at https://github.com/Aloshi/EmulationStation/issues.

    That is the most systematic way for handling issues around EmulationStation.

    in reply to: How do I get Sega CD and Turbo CD games working? #19266
    petrockblog
    Keymaster

    It would be great if someone could add these information to the wiki at https://github.com/retropie/RetroPie-Setup/wiki or (even better) create a pull request there.

    in reply to: Please help! Sega CD Bios Problems #19265
    petrockblog
    Keymaster

    It would be great if you could these information to the wiki at https://github.com/retropie/RetroPie-Setup/wiki.

    in reply to: Doom and DOS? #19029
    petrockblog
    Keymaster

    Regarding Doom:
    The problem is that the Doom 1 Sharefile file is hard coded into the start script currently. You can see this, e.g., at https://github.com/retropie/RetroPie-Setup/blob/master/scriptmodules/libretrocores/doom.sh#L25. That would also be the location for modifications.

    in reply to: Colecovision #18078
    petrockblog
    Keymaster

    [quote=17733]Would love to see ColecoVision included as well. There are really good games out there, for this system and it is a true classic as well. Any chance that this will happen soon? AFAIK Mess should do a decent job in emulating it on the rPi already…

    [/quote]
    Do you mean AdvMESS?

    in reply to: Homemade controller #18076
    petrockblog
    Keymaster

    Great work!

    You might consider to add this in the other forum section “Peoples Projects”.

    in reply to: Keyboard stopped working #18073
    petrockblog
    Keymaster

    This is most probably an issue with the power supply. The RPi is quite sensitive to that and I observed such a behavior a few times with wifi sticks.

    in reply to: RetroPie not recognizing Xarcade Dual Tank Stick #18070
    petrockblog
    Keymaster

    [quote=17922]Sorry, Correction, I meant

    “Do I have to use one of the RetroPie-installation options 1 (binaries) or 2 (sources), or can I go straight to Setup (seemed to work for me)”
    [/quote]
    You can go straight to “Setup” and choose the X-Arcade entry there.

    in reply to: Old Themes #17916
    petrockblog
    Keymaster

    [quote=17267]ok, i have it, as long as Florian is ok with it, i’ll port the theme/skin over[/quote]
    Sure, this is ok for me! I would add the theme whenever it is available from you then.

    in reply to: [Retropie 2.x] feedback + enhancements #17898
    petrockblog
    Keymaster

    [quote=16265]
    Also scraper needs improovement it doesnt find all games metadata
    [/quote]

    All issues or feature request regarding EmulationStation are better placed directly on Aloshis site at http://www.emulationstation.org

    in reply to: [Retropie 2.x] feedback + enhancements #17862
    petrockblog
    Keymaster

    [quote=17773]After exit emulator I’ve got a black screen and i must press start and reboot RPi because nothing more happens.

    How should I fix it?
    [/quote]
    Which system did you leave? I observed this with the Gamegear emulator GPSP.

    petrockblog
    Keymaster

    It would be great if someone could add tutorials or similar information to the wiki at

    https://github.com/retropie/RetroPie-Setup/wiki!

    in reply to: Mupen64plus (ricrpi branch) #12428
    petrockblog
    Keymaster

    Good idea! I could add the emulator as soon as someone has tried that one out.

    in reply to: [Darkplaces Quake engine] on Raspberry Pi #12293
    petrockblog
    Keymaster

    [quote=12288]I’ve tried this on my older retropie image and it runs fantastic. [/quote]
    It would be great if someone could post a pull request with the functions for installing and configuring the Darkplaces Quake engine.

    in reply to: [Retropie 2.x] feedback + enhancements #12279
    petrockblog
    Keymaster

    [quote=12240]
    3. to have various config files already available within the image for different and popular controllers (xbox, ps3, etc). ie. to have a retroarch.cfg config file ready to use with xbox controller.
    [/quote]

    Hi, the auto-config feature of RetroArch is already activated. The config files are located in a subdirectory of RetroArch:

    pi@raspberrypi ~ $ ls /opt/retropie/emulators/RetroArch/configs/
    HuiJiaSNEStoUSBConverter.cfg  PS3ControllerUSB.cfg
    JessTechColourRumblePad.cfg   SNES-to-GamepadDevice.cfg
    PS3ControllerBT.cfg           XboxGamepad(userspacedriver).cfg
    

    The config files can be generated with the “Register Controller” function from within the “Setup” menu of the RetroPie-Setup Script. Every configuration file that is submitted will be added to the Script.

    in reply to: Updated for 2.2: Step-by-Step Guide #12198
    petrockblog
    Keymaster

    Great post!
    Do you think that the guide is general enough that it could be posted as a blog post?

    in reply to: RetroArch Core Options File #12078
    petrockblog
    Keymaster

    Thanks for that! Does it really just have to be copied into /opt/retropie/configs/all/ or is it also necessary to change configurations in some file(s)? I will add the core-options file to the next release of the SD-card image!

    in reply to: Emulators/Cores update(s)? #12076
    petrockblog
    Keymaster

    Thanks you very much for your efforts!

    I have added Mednafen PCE Fast just a day ago :-)

    in reply to: Unable to return to console? #11972
    petrockblog
    Keymaster

    This might be a bug of EmulationStation. Please post bug reports at the EmulationStation issue tracking list at Github, https://github.com/Aloshi/EmulationStation/issues?state=open.

    in reply to: MSX emulator #11872
    petrockblog
    Keymaster

    Quick info: OpenMSX was added to the RetroPie-Setup Script some days ago and it is also part of the RetroPie SD-card image.

    in reply to: [Retropie 2.x] upgrade from 1.9.x + feedbacks #11759
    petrockblog
    Keymaster

    [quote=11725]I just noticed that the run command directory for sega cd has the older directory style. It’s needs to be the new opt/ directory. [/quote]
    Thanks! The RetroPie-Setup Script just got a fix for this.

    in reply to: [Retropie 2.x] upgrade from 1.9.x + feedbacks #11701
    petrockblog
    Keymaster

    Thanks for the feedback!

    Regarding the erroneous theme installation I can say that this was a bug. It was fixed a few minutes ago in the repository at Github.

    in reply to: Emulators/Cores update(s)? #11596
    petrockblog
    Keymaster

    [quote=10641]First of all it’s so great to see new EmulationStation and Retropie releases! thanks to the authors for their hard work.

    I’ve not moved over Retropie v2 yet but I’m wondering if this version includes the brand new Amiga emulator (uae4all2 – see HERE) and the fullspeed, perfect-frame PCE-CD emulator (in fact a new version of RetroArch/Libretro/Mednafen more details HERE)?

    thanks
    [/quote]

    You are right, currently these two emulators are not included in the RetroPie installation. Technically this should be no problem, however. I have put this on the ToDo list. It would be great if someone could already prepare a pull request at https://github.com/retropie/RetroPie-Setup/pulls with the essential building and installation steps.

    in reply to: Button #11593
    petrockblog
    Keymaster

    Until now this behavior is hard-coded. You would need to edit and recompile SNESDev yourself. You can find the critical code section at https://github.com/petrockblog/SNESDev-RPi/blob/master/src/SNESDev.c#L294.
    Without having it tested I would guess that you could replace KEY_R by KEY_ESC to achieve what you want.

    in reply to: No Terminal!?!? #10519
    petrockblog
    Keymaster

    [quote=10465]If you switch the tty (ctrl + alt + f2) and then switch back to the first one (ctrl + alt + f1) the terminal will be there. Seems like something goes wrong with closing emulationstation.[/quote]
    Actually, it has nothing to do with EmulationStation, but with the splash screen during boot. This is a bug and can be overcome as stated above. Also, this will be fixed in the next release.

    in reply to: RetroPie 2.0 help #10518
    petrockblog
    Keymaster

    [quote=10497]I also noticed the MasterSystem and Neo Geo system folders are missing in the roms folder.[/quote]
    NeoGeo has become FBA now. Mastersystem is missing – this is a bug and you can add it manually with mkdir -p /home/pi/RetroPie/roms/mastersystem. This will be fixed with the next release.

    in reply to: RetroPie 2.0 help #10517
    petrockblog
    Keymaster

    [quote=10493]I normally edit configs and add roms via SSH with WinSCP. Because of the new folder structure I cannot edit any files or add files to the ‘opt’ folder as permission is denied. Anyone know how to give myself permission?[/quote]
    You can enable the root access via WinSCP when you SSH into the RPi before and set the root password with the command sudo passwd. Afterwards, you can use, e.g., WinSCP and log into the RPi with root as username and have according permissions.

    This will already be done with the next release of the sd card image.

    in reply to: RetroPie Project Contest #10421
    petrockblog
    Keymaster

    Thank you everybody for your great projects that you submitted to the contest!

    The winners will be announced tomorrow together with a gallery of all submitted project images in a dedicated article on the blog.

Viewing 35 posts - 1,436 through 1,470 (of 1,802 total)