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Viewing 7 posts - 1 through 7 (of 7 total)
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  • in reply to: Autofire on the axis #92445
    pacman
    Participant

    Nice tidy work!

    Im not sure on how to go about printing yet, I have had some glass cut to size so was thinking about just getting something printed just on A3 and see how it looks behind.

    The sound is pretty terrible after playing a few games, mortal kombat especially is unplayable but most games sound not great so I think I need to get some better speakers/amp as well.

    Bartop Arcade Project

    in reply to: Autofire on the axis #92187
    pacman
    Participant

    everything working technically with street fighter, I just can’t play the game very well haha

    pretty much finished my cab today after getting the joys working, just need to design my marquee and get it printed :)

    in reply to: Autofire on the axis #92171
    pacman
    Participant

    Thanks for your help vulga, that was the issue, swapped those around and its registering correctly now :)

    Only other issue is that I still suck at street fighter.

    in reply to: Autofire on the axis #92144
    pacman
    Participant

    got an older version up and running and unfortunately still getting same issue :(

    in jstest i am getting these values reported:

    up – { 0: 0, 1: 0, 2: 0, 3: -32767 }
    down – { 0: 0, 1: 0, 2: -32767, 3: 0 }
    left – { 0: 0, 1: 0, 2: 0, 3: 32767 }
    right – { 0: 0, 1: 0, 2: 32767, 3: 0 }

    up/right – { 0: 0, 1: 0, 2: 32767, 3: -32767 }
    down/right – { 0: 0, 1: 0, 2: -32767, 3: 0 }
    down/left – { 0: 0, 1: 0, 2: -32767, 3: 32767 }
    up/left – { 0: 0, 1: 0, 2: 0, 3: -32767 }

    Any ideas?

    in reply to: Autofire on the axis #92106
    pacman
    Participant

    hi vulga,

    I have version custom_kernel_1.20150317-1.tar.gz installed, is this the latest?

    The issue is that when I go diagonally it only registers up, instead of up and right. Which means games like street fighter I cant jump and forward, the player just jumps up. But i can move forward and back and jump and duck no issue.

    this behaviour is the same on both sticks but only on two opposing corners, the other two corners has no issues.

    in reply to: Autofire on the axis #92081
    pacman
    Participant

    Thanks for that vulga. Yes using Xin Mo 2 player.

    Everything appeared to be working when I had it connected to my laptop over USB I used a visualiser to test everything on OSX and it appeared to be good all over.

    I have not successfully had it working on retropie as the first issue I had was the turbo fire which made the ui navigation in emulationstation pretty much impossible. I did a clean install with latest to no avail and next step was to install the custom firmware which worked really well except the diagonals.

    I will run another vanilla install without the kernel update and see if it still plays up and re-wire it to match your setup and see how I get on.

    It’s an odd one because I know each switch works individually and I can definitely hear both go down.

    I haven’t done anything to the Xin other than connect everything, have you updated your firmware?

    in reply to: Autofire on the axis #92073
    pacman
    Participant

    thanks feederchain, great work. I am now getting two devices and has fixed my turbo issue.

    I am having a problem though with my axes on both sticks.

    up down left right registers on both sticks, when using jstest 2 opposing diagonals are only registering 1, for example top/right is only registering top, bottom/left is only registering bottom.

    this is on both sticks but the issue being top/left and bottom/right on the other stick.

    I can hear the click of the microswitch as i move around so definitely both switches are being activated.

    Any ideas?

Viewing 7 posts - 1 through 7 (of 7 total)