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machtroidParticipant
I haven’t ordered a Pi3 yet, but for $35 (cheaper than any new game release) I definitely believe it’s worth it. Sign me up for the built in WiFi alone. And a bit of extra performance right off the bat, and likely better gains later as things get optimized. And you can use your Pi2 for a new project or gift it to a friend.
machtroidParticipantI would also be interested to know how the Super FX SNES games run. Even when I overclock my Pi2 I still get slowdown with these. For example, in world 1-1 in Yoshi’s Island when I go down into the underground section there is always slowdown.
machtroidParticipantI use Rom Lister to sort out all of the clones/samples/not working/maijong/ect.
machtroidParticipantAh, that did it! I had no clue what the port assignments were. Thanks!
machtroidParticipantSo I was able to pinpoint it to one exact game. Here is the gamelist.xml entry that was scraped for that game:
<game>
<path>./Uncharted Waters – New Horizons (USA).zip</path>
<name>New Horizons (USA)</name>
<desc>In the first Uncharted Waters game, it was the 15th century and the New World was discovered. Now in New Horizons, it is the early 16th century and the age of exploration and sea trade is underway. Players choose from any one of six adventurers (scenarios), each with their own distinctive but intertwining plot, to embark on a quest of sailing, seamanship and exploration. The six characters are:Joao Franco is the son of Duke Leon Franco, the hero of the first Uncharted Waters game and an influential man in Portugal. His father wants to make him into a strong man and so decides to send him out to sea. Young Joao is tasked with learning the skills of the sailor (he is the only character who starts at level one) and embarking on a quest of discovery; reaching the far east and eventually looking for the secret of Atlantis.Catalina Erantzo is a Spanish naval officer who believes her beloved and her brother were both murdered by the Portuguese armada. Vowing revenge she turns to a life of piracy and soon becomes a red haired scourge of the seas.
Pietro Conti is a indebted man, having inherited the financial woes of the Conti family. When the Duchess Franco hires him to spy on her son, he accepts the job and obtains a ship. Pietro hopes to use these resources to seek out valuable treasure and clear up his family’s debt.
Ernst Von Bohr is a geographer who is teaching classes in Holland. But he yearns to leave the classroom and sail the high seas, living a life of adventure that he has only read about in books. When his friend, Mercator offers to finance his initial voyage in exchange for cartography information about the world, Ernst is given the opportunity to live out his dream.
Ali Vezas is a poor orphaned child living in Istanbul and serving others. He dreams of becoming his own master and making his own fortune across foreign lands. A twist of fate aides in providing him with small loans, with which he is able to afford his first ship and sail out with a cargo hold full of goods…
Otto Baynes styles himself a Royal Knight of the British Empire, in the service of his majesty the king. Promoted to Admiral of the British fleet, the kingdom is worried about the increased naval power of Spanish fleets. Otto is given a letter of marque by the king and ordered to terrorize the Spanish Fleet. Equipping himself simply at first, Otto strives to become a great Privateer in the name of King and Country.Regardless of the character chosen, Uncharted Waters: New Horizons is a top-down sailing simulation. At sea, players control the direction of their ship, where speed is affected by the number/health of the crew, the wind and the currents. Players can navigate anywhere there is water (though some ships are not ocean worthy) and discover interesting landmarks and new ports. Upon landing at a port, the view is also top-down and the player can enter different buildings, each with unique services and goods. These include: The Inn, the Item Shop, The Shipyard, The Tavern, The Castle, The Guild Hall, The Church, The Merchant and the Harbor. It’s up to the player to earn enough gold to keep the crew fed and financed and keep the fleet repaired. Primary methods of earning money are through sea trade, accepting jobs from the guild, gambling and battle with other ships.
During naval combat, the game becomes a turn-based top-down strategy game, with the player moving ships in order to obtain trajectories needed to fire cannons at enemy ships, or run alongside enemy vessels in order to board them. If the player’s flagship attacks the flagship of the enemy fleet, they can challenge the opponent to a duel. If accepted, the game changes to a side-view of the two captains engaged in a fight. During this sequence, the player can only choose which fighting maneuver (strike, thrust, parry, lash) they wish to engage in.</desc>
<image>./images/Uncharted Waters – New Horizons (USA)-image.jpg</image>
<releasedate>19940101T000000</releasedate>
<developer>Koei</developer>
<publisher>Koei</publisher>
<genre>Strategy</genre>
</game>
Holy shit. Can a game description even be that long? Is it possible that’s what’s making my ES restart? I tried running a scraper -append and that didn’t seem to fix anything. I also deleted this entire entry from the gamelist.xml and rebooted and ES still restarts when I scroll to this title.machtroidParticipantDo either of these run GI Joe or Lucky & Wild? Last time I checked neither emulator supported these, but that was back on 2.4 or so.
machtroidParticipantExcellent, thank you sir. I’ll check out Carbon too. Colorpi looks cool on the system select, but when you go into the game list it’s just way too busy for my taste.
machtroidParticipantHi sselph, can you tell me how to clean the XML file up without downloading new images? I copied some images over for my SNES and updated the gamelist.xml to use these new images and now it is restarting ES randomly when I start to scroll down the list.
machtroidParticipantI got the script installed and now have the options via the Retropie menu. I chose disable command line, and while it does seem to disable the rom boot command line text, it keeps the initial command line text from when my rpi boots up. I would like to have the initial rpi boot text in tact when the system powers on/restarts, however once ES loads I would like that all to be cleared like it normally does and then have no rom boot text like it seems to be doing now. Is that possible?
07/20/2015 at 20:28 in reply to: Someone is working on a multi-core, OpenGL ES Saturn emulator #102388machtroidParticipantThat’s good news! That means we can bring Panzer Dragoon Saga and Radiant Silvergun to the Pi! I haven’t tried the experimental Yabause up to now because I heard it wasn’t in a very good state, but this seems like the improvement needed to get Saturn emulation moving in the right direction.
machtroidParticipantNice work! I’m definitely giving this a try later. No longer will I have to edit my profile to remove command line text.
machtroidParticipantYou will need to create a cheat file (.CHT) for the game you would like to use cheats for. I just create a blank text file, then for each cheat you would like to use for a game you list it like this:
cheats = 3
cheat0_desc = “Infinite Lives”
cheat0_code = “OXNGLZVK”
cheat0_enable = truecheat1_desc = “Infinite Time”
cheat1_code = “SXXXYAAX”
cheat1_enable = falsecheat2_desc = “Infinite Health”
cheat2_code = “SZSVLYSE”
cheat2_enable = falseSo list the cheats you would like to use in the format above (Game Genie or PAR depending on which system you are using) and then save it to a file such as ‘Castlevania.CHT’. I created a folder named ‘cheats’ in /home/pi/RetroPie/ for easy access, and then I set ‘cheat_database_path’ in the main /opt/retropie/configs/all/retroarch.cfg file to that location.
After you get your directory and files set up, just pull up the Retroarch menu while in the game, and go to Options > Core Cheat Options > Cheat File Load. If you set your directory then your cheat file should be listed there. If not, just navigate to wherever you saved it. Select it and then you can set your desired cheats to on or off. Be sure to select ‘Apply Cheat Changes’ before going back into your game.
There’s also a Github for many cheat files that have already been created: https://github.com/libretro/libretro-database/tree/master/cht
You can simply download these to your pi and you’ll be good to go.
machtroidParticipantThanks! So I downloaded one of the .CHT files to try this out, I got the Game Genie cheat set for Contra 3 (SNES). I booted up the game, went to Options > Core Options > Cheat Options and loaded the .CHT file. I then selected to go through 4 passes of the file and switched those first 4 cheats to “On” but nothing seemed to happen. I must be doing something wrong?
machtroidParticipantHi all, just an update here, I was able to remove the boot text upon game launch and after game exit by adding the following command at the end of my /etc/profile:
if [ -z “${SSH_CONNECTION}” ];then
clear
emulationstation > /dev/null 2>&1
fiThere is another issue I have noticed however. In my previous build whenever I would exit Emulationstation it would take me to the console, where I would usually just boot into my desktop. However in this newest build whenever I choose to exit ES it takes me directly back into ES. It did this before I made any changes to my /etc/profile as well. I can’t quite figure out why this is happening.
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