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Viewing 35 posts - 316 through 350 (of 506 total)
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  • in reply to: Dreamcast #112927
    labelwhore
    Participant

    I recently started fresh with retropie 3.3, so I have to go through this again, sadly. Reicast was working perfectly for me previously.

    I tried what was suggested above; adding the hex values to controller_XboxGamepad(userspacedriver).cfg. That fixed most of my buttons, but the start button still does not work.

    here’s my controller_XboxGamepad(userspacedriver).cfg:

    [emulator]
    mapping_name = Xbox Gamepad (userspace driver)
    btn_escape = 0x13a
    
    [dreamcast]
    btn_a = 0x130 
    btn_b = 0x131 
    btn_c = 0x136 
    btn_d = 0x137 
    btn_x = 0x133 
    btn_y = 0x134 
    btn_z = 0x13d 
    btn_start = 0x13b
    axis_x = 0x00 
    axis_y = 0x01 
    axis_trigger_left = 0x0a 
    axis_trigger_right = 0x09 
    
    [compat]
    axis_dpad1_x = 0x10
    axis_dpad1_y = 0x11
    axis_dpad2_x =
    axis_dpad2_y =
    axis_x_inverted = no
    axis_y_inverted = no
    axis_trigger_left_inverted =
    axis_trigger_right_inverted =
    axis_dpad1_y_inverted = no
    axis_dpad1_x_inverted = no
    
    in reply to: I want to skip Mausberry circuit, thoughts? #112712
    labelwhore
    Participant

    You will end up with problems with your SD card, trust me. I’ve killed a few that way. However, you don’t need a mausberry circuit if you have a soldering iron.

    This works well:
    http://iot-projects.com/index.php?id=raspberry-pi-shutdown-button

    labelwhore
    Participant

    Reicast is very playable, but not every game will work.

    in reply to: Gauntlet Legend N64 not working? #112642
    labelwhore
    Participant

    This game doesn’t work well in reicast either btw. I can get it to work for a few mins, but then the screen will go black.

    in reply to: Add other games to retropie #111992
    labelwhore
    Participant

    Yes, they would have to be built to run on the PI. A quick google search tells me that hasn’t happened yet.

    in reply to: Issues with PCEngine games not running #111921
    labelwhore
    Participant

    ^^ it ended up being my roms. I don’t know what happened, but new roms fixed it.

    in reply to: Issues with PCEngine games not running #111910
    labelwhore
    Participant

    I’m having this issue with the latest image. My roms worked previously (on 2.6), so I don’t think it’s a rom or BIOS issue.

    Sorry for the necro post, but I want to help keep the forums clean. :P

    in reply to: Installing Kodi 15.1 #109246
    labelwhore
    Participant

    My understanding is that 15.1 is the last release for wheezy. Retropie uses wheezy.

    in reply to: PPSSPP Won't build RPI2 3.2 #109019
    labelwhore
    Participant

    Either way, how’s this running in a Pi2? Is it pretty smooth?

    There seemed to have been a lot of issues when i started watching that thread i linked to.

    in reply to: PPSSPP Won't build RPI2 3.2 #109016
    labelwhore
    Participant

    does PPSSPP include all of the latest tweaks? https://github.com/hrydgard/ppsspp/issues/7479#issuecomment-152888850

    Did you get it working? and if so, how well?

    in reply to: Making an off button with a momentary switch #108171
    labelwhore
    Participant

    My earlier post was slightly wrong, the resistor I’m using is between the GPIO pin and 3.3v. I just double checked.

    in reply to: Making an off button with a momentary switch #108152
    labelwhore
    Participant

    The resistor value actually doesn’t matter that much for the shutdown circuit. Just about any resistor will work. I think I used 220 Ohm, but I just picked it out of a bag of random resistors. I’m using just a single resistor between the GPIO pin and ground 3.3v. Both the reset button and this simple shutdown circuit do work on the PI2, I’m using both.

    labelwhore
    Participant

    The first one. It’s pixel art, it should be pixelated.

    in reply to: Simple theme in Emulationstation #107430
    labelwhore
    Participant

    I swapped the BG on the game select screen and the colors in the colorpi theme to match what I have in kodi. After that it looks fantastic!

    in reply to: MESS for Retropie #104430
    labelwhore
    Participant

    [quote=104287]mess is a configuration nightmare. outside of the colecovision (which hopefully in the future will be supported with lr-bluemsx) which systems would it offer that retropie doesn’t already have?

    [/quote]

    So what you’re saying is Mess is a mess?

    lol, sorry. Somebody had to do it.

    in reply to: Emulationstation – no sound #103903
    labelwhore
    Participant

    Emulationstation absolutely does have the capability for sounds when scrolling through the list of games. I had it working on 2.3, but have a different theme on 3.0 and haven’t figured out how to make sounds work with the new theme.

    All I had to do for 2.3 was to name name my .wav file as coin.wav and drop it into a folder with the rest of the theme files.

    *Edit: here are some details that should help get them working. http://emulationstation.org/forum/index.php?topic=6981.msg8745#msg8745

    in reply to: Power switch option? #103598
    labelwhore
    Participant

    I’ve just been using a momentary switch and a pull up resistor connected to a couple unused pins on the GPIO, this triggers a script that issues the shutdown command.

    It’s probably the simplest, least expensive option IMO.

    In case my PI ever freezes, I have another momentary switch connected to the reset pins on the PI as well. this one is for emergency use only, because it has the same risk of corrupting your SD card, but has come in handy a couple times.

    Here’s a solid article about your options:
    http://www.raspberry-pi-geek.com/Archive/2013/01/Adding-an-On-Off-switch-to-your-Raspberry-Pi

    in reply to: N64 on rpi2 #103088
    labelwhore
    Participant

    Just confirming that ecmtools works well, if you can’t find roms in the correct format.

    labelwhore
    Participant

    The neo-geo and mame BIOS need to stay zipped. Also, if I remember correctly, those two go in the same folder as the roms rather than in the BIOS folder.

    labelwhore
    Participant

    There are sites that have every BIOS for the project. I can’t list them here, but there’s one that comes up first on almost any google search for BIOS and roms.

    in reply to: How to upgrade from 2.6 to 3.0 beta? #102654
    labelwhore
    Participant

    3.0 is so easy to set up and has so many improvements over 2.6. You’re going to be kicking yourself if you wait. It’s night and day compared to set up on 2.6.

    in reply to: LimeLight on RetroPi 3 b4 #102396
    labelwhore
    Participant

    I’m a huge Neuromancer fan, just stopping by to say I love your username Dixie. :) Unfortunately, I have no suggestions for you though.

    in reply to: configuring controllers in Reicast #102111
    labelwhore
    Participant

    https://github.com/RetroPie/RetroPie-Setup/wiki/Setting-up-the-XBox360-controller

    In my case, I’m doing it in rc.local, but if you’re using the init.d script, you’ll have to modify that.

    in reply to: configuring controllers in Reicast #101977
    labelwhore
    Participant

    You need to initialize xboxdrv using the –dpad-as-button flag and use the mappings I provided. This will screw up the mappings of your other emulators, so you’ll have to remap those, but it’s the only way to get reicast to work with an xbox 360 controller.

    look here for how –dpad-as-button works http://pingus.seul.org/~grumbel/xboxdrv/xboxdrv.html

    and here’s the mapping I’m using. https://www.petrockblock.com/forums/topic/configuring-controllers-in-reicast/#post-99160

    check my posts in this thread for more details.

    in reply to: Raspiporn #101490
    labelwhore
    Participant

    Nope, I tried it, but DS runs like utter crap. I doubt it’ll ever be able to run well on a PI2, unfortunately.

    in reply to: Yet Another Rasp Gameboy #101485
    labelwhore
    Participant

    Nice project!

    I just started something similar with a 3D printed case. I’ll actually be using one of those cheap usb snes controllers and soldering the leads directly to the pi rather than messing with the GPIO pins, maybe something like that would be an option for you.

    Kind of like this (although I’ve found a way to keep the controller PCB in-tact with my build):
    https://learn.adafruit.com/pigrrl-raspberry-pi-gameboy/buttons

    https://learn.adafruit.com/pigrrl-raspberry-pi-gameboy/wiring-buttons

    in reply to: menu moves on its own 3.0 beta 4 #101238
    labelwhore
    Participant

    With a problem of this nature, I’d suspect a power issue. Have your tested the controller with a pc?

    in reply to: On/Off switch and Retropie #101156
    labelwhore
    Participant

    It’s super easy to make a switch. You only need a SPST NO switch and a pull up resistor.

    in reply to: configuring controllers in Reicast #100793
    labelwhore
    Participant

    It certainly seems like it should work with dpad-as-axis (the default setting) as well. The only reason I set my controller up with dpad-as-button in the first place, is because I made an arcade controller out of an xbox 360 controller which uses the dpad for the stick that I wanted to use with MAME/FBA. Anyway, it sounds like you’re on the right track to fix it.

    in reply to: configuring controllers in Reicast #100791
    labelwhore
    Participant

    Huh. I hadn’t noticed that because most of my emulators are set up to use dpad-as-button. I think I only have FBA/NeoGeo using dpad as an axis which I mapped from within the emulators.

    The good news is, that’s not hard to fix for the retroarch emulators, you just have to shift the button assignments in retroarch.cfg. You’ll probably have to remap controls in MAME as well.

    in reply to: configuring controllers in Reicast #100776
    labelwhore
    Participant

    Of course. Take a look at this page, particularly the Config Slot Options section. Since I assume you are using the init.d script to initialize xboxdrv, the steps to use this option will be different than mine. But I’ll show you how I’m using it regardless.

    http://pingus.seul.org/~grumbel/xboxdrv/xboxdrv.html

    I’m not at home, so I don’t have everything in front of me. However, in rc.local, I’m initializing xboxdrv kind of like this (I think the second ‘–id 0 –led 2’ can probably be removed):

    
    xboxdrv --trigger-as-button --id 0 --led 2 --dpad-as-button --deadzone 4000 --silent --next-config --trigger-as-button --id 0 --led 2 --deadzone 4000 --silent &

    Notice the --next-config seperating the different modes. One has --dpad-as-button the second mode does not. So what that does is when I start up my pi, by default my dpads act as buttons, then if I hit the xbox button, the dpad acts as a hat switch or axis, hit it again, and it goes back to acting as buttons.

    Idk if other controllers have a similar option, but if they don’t, this one option makes the xbox 360 controller, the best controller for the Pi IMO.

    in reply to: configuring controllers in Reicast #100744
    labelwhore
    Participant

    xbodrv has an option to be able to switch controller modes. By default, the function uses the xbox button, but you can assign it to another one.

    If you set that up, you can have a controller mode specifically for Reicast. I’d have to dig into the xboxdrv documentation again though to explain further.

    in reply to: configuring controllers in Reicast #100432
    labelwhore
    Participant

    I’m initializing xbodrv with the –dpad-as-button, and –trigger-as-button flags. If you’re not doing that, my settings in emu.cfg won’t work for you. I’m not using the init.d script, I could never get it to work correctly, and it also makes it more difficult to play with the controller modes that are available through xboxdrv. I find it handy to be able to switch the button config on the fly for different emulators such as Vice.

    What I did to come up with those settings is take a look at the controller section in retroarch.cfg, and use that as a guide to help create the same settings in emu.cfg. Setup wasn’t exactly the same as in retroarch.cfg. I mentioned somewhere above that the dpad had some directions swapped, so lookout for that.

    in reply to: PSX – In Game Saves #100032
    labelwhore
    Participant

    sudo chown pi:pi /path/to/your/folder

    in reply to: Emulation Station game selector #100029
    labelwhore
    Participant

    same solution. You need to run retropie_setup.sh from the terminal.

    TBH, the problem sounds really odd. if reinstalling ES doesn’t do it, I really have no other guesses other than to try fresh from the latest image.

Viewing 35 posts - 316 through 350 (of 506 total)