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jbaker1225Participant
Sounds like you are running an older version of gpSP.
Just download the precompiled binary here: https://www.dropbox.com/s/2x9tz60v06h15u9/gpsp.tar.gzThen go into your RetroPie/emulators/gpsp/raspberrypi folder and replace the old gpsp, gba_bios, and game_config.txt files with the new ones you just downloaded.
That’ll let you do what I described above.
jbaker1225ParticipantCD into the directory that your executable is in from the terminal and run ./gpsp
It will run open a GUI wherein you can configure the controls. Also, anywhere in a game, you can hit Select+R (assuming you know what those are configured to) to bring up that GUI, where you can also quit the game from as well.jbaker1225ParticipantCD into the gpSP directory in your terminal and then just run ./gpsp
It will launch a GUI that allows you to configure the controller.
jbaker1225ParticipantThis might be a stupid question, but…
Are you sure it’s not just the rain sounds at the beginning of the game? It goes from the start of the game until after you first rescue Zelda. They kinda sound like static, so I can understand how that might be interpreted as a sound glitch.jbaker1225ParticipantWhat exactly are you trying to update?
You can update RetroPie setup by just running git pull from the RetroPie-Setup directory. You can then run do the same thing in some directories for specific emulators, or just run the RetroPie Setup again, and choose what you want to do from the GUI.jbaker1225ParticipantWhat exactly do you mean?
jbaker1225ParticipantAhh, interesting.
Have you checked to see if the es_input.cfg file exists in your .emulationstation directory?
If not, you might be able to create one and put it there.
If you need, I can put the contents of my es_input.cfg file up here when I get home so you can try and create your own.jbaker1225ParticipantI believe most people use a momentary switch to the GPIO to do what you’re asking.
jbaker1225ParticipantSorry, you’re talking emulation station. The file to edit is .emulationstation/es_input.cfg
Not the retroarch.cfg file.jbaker1225ParticipantJust choose a dummy button. Try Select, for instance. And hit Select (or your dummy button) for all of those buttons. Then go into your retroarch.cfg file, scroll to the bottom where the controller inputs are, and delete the “PgUP, PgDwn.. etc” lines that you don’t need.
jbaker1225ParticipantGreat, thanks. I’ll give that a go.
I’m currently using an SNES controller to play, so I have no free buttons. Do you know if there’s a way to map the controls to quit like they are in RetroArch (a button combination)?jbaker1225ParticipantIf you get it to work, would you mind posting an idiot-proof step-by-step for those of us who still don’t really know what they’re doing?
jbaker1225ParticipantYeah, I decided to map select to X, and exit to select. That way I don’t accidentally exit during any furious button-mashing.
However, I can’t get my remapped controls to work. I pulled Aloshi’s build, ran make… It appeared to work. Had a readout about deleting this and adding that and modifying a few other things. So then I went into RetroPie/emulators/gpsp/raspberrypi and created a file called gpsp_input.cfg and put in my preferred mapping. However, when I launch games with EmulationStation, I still get the same old broken controls as before. Trying to figure out what’s wrong. And as I know absolutely nothing about the Raspberry Pi, or Linux, or programming, it’s a bit tough.
jbaker1225ParticipantI’m updating to that right now. How exactly did you map a joypad button to exit the emulator? If we can’t do button combinations, I’d at least like to be able to make ‘Select’ on my SNES controller exit, since very few games require use of the select button.
jbaker1225ParticipantI don’t know much, but I know the file it’s looking there for is the actual emulator. That’s where it’s located. You also have to find and download a file on the net called gba_bios.bin and put it in that same folder. But if that were the only problem, it would tell you. I’m guessing your compile failed somewhere along the way.
Sorry, but I’m completely new at this stuff and can’t help you much more than that.
jbaker1225ParticipantHas anybody figured out a good way to re-program the joypad configuration?
I’ve dug around and am not really sure where the config files are.
As a follow-up to that, if that’s doable, does anybody know if there’s a way to program a controller button or sequence to quit the emulator?
jbaker1225ParticipantThat worked perfectly. Thanks.
jbaker1225ParticipantHeiney, where/how did you get XBMC installed on your unit running Raspbian? Most of the things I’ve found so far are for entire OSes dedicated to XBMC on the RPi.
jbaker1225ParticipantI believe only first player can navigate Emulation Station.
As for your controllers being switched in game, open up the ReroArch.cfg file and make sure that input_player1_joypad_index = “0″ and input_player2_joypad_index = “1″.
Sometimes the 1 and 0 get flipped which screws it up.
jbaker1225ParticipantThanks. That certainly helps explain why the behavior is not the same.
Would you happen to have any idea how to add a custom exit button to the config? Say I wanted “Select” to just be the exit button in Genesis?
And since you’re not sure if there’s a way to replicate the “hotkey” aspect, do you know if there’s any way to create some other sort of button combination? For instance, I could have whatever command functions as exit “=joystick0-button9 + joystick0-button8”?
Sorry for inundating you with questions. Like I said, I’m just totally new and trying to get the hang of this stuff.
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