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Viewing 10 posts - 1 through 10 (of 10 total)
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  • janezkranjc
    Participant

    You can just set up a game specific config for each multitap game.

    input_libretro_device_p2=1025

    janezkranjc
    Participant

    try lr-SNES9x-next, I think this one has an option of multitap

    janezkranjc
    Participant

    Which backend are you using for snes?

    janezkranjc
    Participant

    Yes it works, but you need a different setting (I’m sure 1025 will not work, but some other value will). You need to figure it out by following what I did and find the proper device type.

    If you can’t find it, I will try it for you, but I cannot this week as I am on a business trip.

    in reply to: Rom specific cfg settings #92909
    janezkranjc
    Participant

    I programmed this feature into the runcommand.sh so that it is now possible to have separate configs for separate games.

    in reply to: Game Specific Config? #92908
    janezkranjc
    Participant

    I just added a pull request, where it is now possible to have a custom config for each rom (that uses retroarch). It was merged into the retropie script so if you update it you will get the ability to edit custom config inside the menu (press m or x while loading game).

    It works in the same way as you described in your issue.

    in reply to: Game Specific Config? #92840
    janezkranjc
    Participant

    Did you figure out a solution to your problem?

    janezkranjc
    Participant

    Ok I should note that with this setting other games without multitap do not work (controllers aren’t recognized) :) So I apparently need to figure out a way to have rom-specific cfg settings for games with multitap.

    janezkranjc
    Participant

    Ok I figured it out!

    You have to use lr-genesis-plus-gx for this to work. When you’re inside the game press the hotkey+menu toggle button together to get to the menu.

    Then you have to go to Settings and then to Input settings.

    Then I changed the Use 2 Device Type from Joypad Auto to MD Joypad 3 button + 4-WayPlay

    When I reset the game it worked! (Hotkey+reset)

    I then saved the config to see what the setting looks like in the config:

    its like this:

    input_libretro_device_p2="1025"

    I included this in my megadrive retroarch.cfg and now it works like a charm everytime I start the game!

    in reply to: Using keyboard as player 2? #92583
    janezkranjc
    Participant

    What you two did was you mapped the keys for player 2 but you didn’t unmap the keys for player 1 which are set as default

    just paste something like this:

    input_player1_a = nul
    input_player1_b = nul
    input_player1_y = nul
    input_player1_x = nul
    input_player1_start = nul
    input_player1_select = nul
    input_player1_l = nul
    input_player1_r = nul
    input_player1_left = nul
    input_player1_right = nul
    input_player1_up = nul
    input_player1_down = nul
    input_player2_a = x
    input_player2_b = z
    input_player2_y = a
    input_player2_x = s
    input_player2_start = enter
    input_player2_select = rshift
    input_player2_l = q
    input_player2_r = w
    input_player2_left = left
    input_player2_right = right
    input_player2_up = up
    input_player2_down = down
Viewing 10 posts - 1 through 10 (of 10 total)