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iaabergParticipant
Thanks for the info.
For the NES I needed it to say
input_player1_b_btn =
the player1 part was needed.I also did as your video suggested and put it above the first loading line, not sure if both was needed or just the player1 part. but that’s fixed that issue.
Is there a video on customizing lr-imame4all control buttons per game? I’m assuming it works the same way, but I can’t seem to see if they call the inputs button_1 A_1 or what have you. I’ve tried select+X and some games i’ve seen a remapping option, but it’s never let me select/modify it.
iaabergParticipantgood call on the adding “player1” to the cfg file. That was my problem with the NES. As for yours, have you tried adding input_device = “PS3” or whatever your controller is named in the configs section? That should then tell it that you only apply these overrides to that controller specifically. Though, that’s just what I would naturally think would be the solution.
iaabergParticipantI have done that and it hasn’t worked. I added the hash hoping that it would force it. I changed it back to as you mentioned, and just chose any button to see if I could get it to respond. I am also having a similar issue moving the hot key in NEO-GEO so I can add coins…(Included as well…
For NES
#include "/opt/retropie/configs/all/retroarch.cfg" # All settings made here will override the global settings for the current emulator core input_remapping_directory = /opt/retropie/configs/nes/ video_shader = /opt/retropie/emulators/retroarch/shader/phosphor.glslp video_shader_enable = false video_smooth = false input_b_btn = "11” input_a_btn = "12”
For Neo-Geo
#include "/opt/retropie/configs/all/retroarch.cfg" # All settings made here will override the global settings for the current emulator core input_remapping_directory = /opt/retropie/configs/fba/ input_enable_hotkey_btn = “17”
Is it possible that I’ve removed something somewhere that is telling Retroarch to ignore these other cfg files?
iaabergParticipantI copied the info from the retroarch-joypads/ cfg that my controller made and just reversed the A and B buttons. See below.
#include "/opt/retropie/configs/all/retroarch.cfg" # All settings made here will override the global settings for the current emulator core #input_remapping_directory = /opt/retropie/configs/nes/ video_shader = /opt/retropie/emulators/retroarch/shader/phosphor.glslp video_shader_enable = false video_smooth = false input_device = "8Bitdo NES30 GamePad" input_driver = "udev" input_b_btn = "11” input_y_btn = "15" input_select_btn = "21" input_start_btn = "22" input_up_btn = "0" input_down_btn = "5" input_left_btn = "2" input_right_btn = "3" input_a_btn = "12” input_x_btn = "14" input_l_btn = "17" input_r_btn = "18" input_enable_hotkey_btn = "21" input_exit_emulator_btn = "22" input_menu_toggle_btn = "14" input_load_state_btn = "17" input_save_state_btn = "18" input_reset_btn = "15” input_state_slot_increase_btn = "3" input_state_slot_decrease_btn = "2"
iaabergParticipantAs an update, I have been fooling around with this more, and I’ve been able to get the hotkey buttons to change, so I know that it’s reading the retroarch.cfg custom file I’ve created. I’t just not allowing me to change core features. Example. I’ve changed the reset hotkey button to be several different ones, each working. Yet, the A and B buttons remain backwards. There has to be another core file that it’s finding somewhere.
iaabergParticipantfixed it. I misunderstood what “uncomment” meant when I adjusted the /boot/config.txt file total NOOB mistake.
iaabergParticipantI have done that and have also verified /boot/config.txt had hdmi_drive = 2
and also that /opt/retropie/configs/all/retroarch.cfg had audio_enable = true -
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