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  • in reply to: Mapping a Game Controller in Kodi #110283
    hypersonic
    Participant

    Damn

    It doesn’t like the +tive and -tive axis lines and when i set the axes to mouse axes, it shows some promising lines in the console before loading kodi but doesn’t give me a mouse pointer.

    Also none of the controller buttons work, i’m wondering if i need to sort out a usb keyboard to go in and turn on the mouse pointer in kodi settings to make this work.

    in reply to: Mapping a Game Controller in Kodi #110278
    hypersonic
    Participant

    You know, the ps3 product/vendor codes might be what’s wrong with my setup – i recall that i just copied your file and changed the buttons to suit.

    It never occurred to me that i’d have to change the ids too :$

    Let’s see if i can select +tive and -tive axis and map them to kbd keys

    in reply to: Mapping a Game Controller in Kodi #110149
    hypersonic
    Participant

    This looked so easy on paper…

    I’m trying to set up a buffalo 8 axis snes style pad in kodi using the following but nothing works.

    # SNES Pad mapper file for Kodi
    
    # Navigation
    # D-pad to navigate; X to select and circle to go to previous menu
    axis vendor=0x054c product=0x0268 src=-1 target=kbd button="up"
    axis vendor=0x054c product=0x0268 src=-0 target=kbd button="right"
    axis vendor=0x054c product=0x0268 src=1 target=kbd button="down"
    axis vendor=0x054c product=0x0268 src=0 target=kbd button="left"
    
    button vendor=0x054c product=0x0268 src=1 target=kbd button="enter"
    button vendor=0x054c product=0x0268 src=0 target=kbd button="esc"
    
    # Triangle to bring up conextual menu
    button vendor=0x054c product=0x0268 src=2 target=kbd button="c"
    
    # Play Media
    # R1 to play/pause and L1 to stop
    button vendor=0x054c product=0x0268 src=4 target=kbd button="space"
    button vendor=0x054c product=0x0268 src=5 target=kbd button="x"
    
    # Exit Kodi by pressing Select and Start
    button vendor=0x054c product=0x0268 src=6 target=kbd button="leftctrl"
    button vendor=0x054c product=0x0268 src=7 target=kbd button="end"

    FWIW when i run jstest, i have names for my joypad buttons like ‘trigger’ or ‘thumbbtn’. Should i be using these or just the numbers as displayed in the testing lines at the bottom?

    What seems to be causing the problem is that the d-pad shows as an x and y axis, whereas it’d be a lot easier if it showed as 4 separate buttons.

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