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herbfargusMember
Es ist nichts schrecklicher als eine tätige Unwissenheit. ;)
herbfargusMemberI wonder if it has something to do with making the boot sequence more quiet (retropie loads faster now with the changes we made) I will look into it once I get back from vacation.
herbfargusMemberRetropie was built for the pi and will be most compatible with that. It’s likely you’ll run into hardware/software incompatibilities with a board none of the developers own. Personally I don’t even think we should have the n64 be part of retropie because of how many issues we have with it. I would just recommend using a PC for more powerful systems like the n64. Not that you cant try using the cubie board but expect it to have issues.
herbfargusMemberEventually we may either make doom its own system like we did for the engine as its technically an engine for multiple doom clones, or we may integrate a wad selector at some point. But for now it has to be done manually
herbfargusMemberYou can install things individually too, but typically youll just want to use binary installs instead of source based installs. A full binary install will get you the latest changes for everything though.
The only way you can remove systems right now is manually from the /opt folder. I agree that its waste of space but most of the users of retropie like the idea of a premade system thats just ready to go with everything they need.
We’re looking into making a more modular menu that will make it easier to remove the things you don’t want.
Langsam langsam ;)
herbfargusMemberYou’re right it can.
Here’s the link:
https://github.com/retropie/RetroPie-Setup/wiki/Nintendo-64
wi·ki
ˈwikē/
noun
a website that allows collaborative editing of its content and structure by its users.herbfargusMemberSee this page:
https://github.com/RetroPie/RetroPie-Setup/issues/1228
Doesn’t matter if you put them in folders. You can just have them all there. You just have to specify which emulator each game uses from the runcommand menu.
herbfargusMemberbtw 2d shooter doesnt work as its for 0.91.0 not 0.10.0
herbfargusMemberProject idea (maybe really long term) but I think it would be cool to develop a simple shooter with the retropie logo as a simple love game that can be included with retropie. (More a novelty than anything)
herbfargusMemberIf you’re trying to update, don’t update from source as upstream changes can break things. Just update your setup script and do a full binary install.
https://github.com/retropie/RetroPie-Setup/wiki/Updating-RetroPie
Make a backup first for when you inevitably break things.
herbfargusMemberI added the extensions as well, so in the future they’ll show. if you don’t want to rename you can also add it to your es_systems.cfg or update you setup script and reinstall frotz to get the most recent changes.
herbfargusMemberI had a similar issue the first time I installed it
Can’t for the life of me remember how I resolved it, it may have just been a fluke. are you making it an app on your homescreen? https://github.com/retropie/RetroPie-Setup/wiki/Virtual-Gamepad#use-it-as-a-smartphone-application-chrome-for-android (Note that you have to configure it in the browser first before you make the app or else emulationstation wont configure properly)
Its possible the device ID is dynamic and changes anytime the network changes (i.e. on a reboot) especially likely if run from a browser rather than a homescreen app.
herbfargusMemberI doubt it will ever be included in emulationstation but is already a function of attract mode (an alternative frontend) It’s on the docket: https://github.com/RetroPie/RetroPie-Setup/issues/1071 I don’t see it happening anytime soon though as there are more pressing concerns at the moment.
herbfargusMemberWould be an important thing to add to the wiki i would think.
herbfargusMemberNope. But if I see incorrect things I will either revert or correct them (I’ve rewritten most of the wiki so far as soon as we changed the code) but of course as you’ve seen I occasionally miss things.
Just for reference typically each system based wiki page as a template has a logo, the emulator, where the roms/game files are placed, controls, and extra configurations.
herbfargusMemberThe file manager is another option to but as you saw it can be prone to error. Most people are familiar with a windows based editing system and the terminal can be a bit daunting sometimes so winscp is a happy medium.
herbfargusMemberYou’d have to have some sort of induction battery. I’ve never seen it done- not to say it isn’t possible but its a cool idea.
herbfargusMemberThe files in
~/RetroPie/roms/ports/duke3d/
Are.symlinked (you are correct)
To
/opt/retropie/ports/eduke32/shareware/
When you delete the symlinked files in the home folder I think it may only delete the symlinks and not the the files in the shareware folder (not super familiar with it myself, I’m still learning too) not exactly sure though, I don’t have the original dukenukem files so I haven’t had the chance to test it myself.
But as far as wiki edits go anyone can contribute, all you need to do is sign up for a github account (its free) and then when you’re signed in, there will be an edit button for each wiki page that youre on and you can change whatever you like (provided its productive of course)
This is the page to edit just for reference:
https://github.com/retropie/RetroPie-Setup/wiki/Duke-Nukem-3D
I appreciate it.
Also BTW in github wikis format is called markdown, its similar to html. There are some basic tools in the editor much like this forum- bold, headings etc.
herbfargusMemberI find it easiest to use winscp or putty. You need to enable the root password first though
https://github.com/RetroPie/RetroPie-Setup/wiki/FAQ#why-cant-i-ssh-as-root-anymore
Then log in as user root and with the new password you just set up
The navigate to
/home/pi/RetroPie-Setup/scriptmodules/ports/kodi.sh
And copy over the contents of
And save your changes and then you can access the retropie setup script and reinstall kodi from the experimental menu.
Or if you don’t want to reinstall you can drop into the terminal with f4 and the type
cd RetroPie-Setup
andsudo ./retropie_packages.sh kodi configure
and it should place kodi as its own system.herbfargusMemberThis video should explain it:
herbfargusMemberYou can change the device index in retroarch.cfg or swap out your USB ports in a diff order
herbfargusMemberI did get beetle psx running and it does have the PlayStation splash, but dankcushions was right, performance on the pi 2 is unplayable unfortunately.
herbfargusMemberIt is in the experimental section for a reason.
You can check out this thread: http://atariage.com/forums/topic/240800-coolcv-emulator-for-mac-os-x-linux-windows-and-raspberry/
It’s supposed to give you the values when you press F7 but that’s currently not working on the Raspberry Pi version of CoolCV. One way you could get those values is possibly installing coolcv on your pc, figuring out the codes from there and then copying the values into your text mapping file on the pi. CoolCV is still in development so its a work in progress. it would progress more if the developer would release the source code but unforunately it is what it is for now and its on him to make it work.
And I’m sure you’ve already checked the wiki?
https://github.com/retropie/RetroPie-Setup/wiki/Colecovision
herbfargusMemberThe old functionality is still there so you can keep everything where it is if you like. Some people just like to have all of their arcade emulators under one folder so we just made it easier so people wouldnt have to do that manually. It includes all arcade based emulators, fba, mame, neogeo, etc.
herbfargusMemberHow anxious are you to test it? I can try to make a module of https://github.com/libretro/beetle-psx-libretro which is a port of the mednafen emulator you speak of. Can’t guarantee the performance as the current one is optimised for arm, this may not be.
As far as the prelaunch video instead of an image, you’d have to recode runcommand to call omxplayer and your video. I doubt we’ll integrate video support for runcommand, likely something like that will just have to be done manually.
herbfargusMemberThose just show the emulators that run gba advance games. most are already installed (mgba is only for the Pi 2) and you can choose which emulator you use from the runcommand launch menu (note that the wiki page reflects the latest version of retropie):
herbfargusMemberIt’s all explained on the wiki:
https://github.com/RetroPie/RetroPie-Setup/wiki/FAQ#why-cant-i-insert-coins-in-arcade-emulators
It’s really not that hard to comprehend if you’d take the time to use the resources available to you.
Direct quote:
but in the future in order to exit mame I would then have to press left bumper+start as i changed my hotkey to the left bumper.
herbfargusMemberDid you update your setup script and do a full binary install?
https://github.com/retropie/RetroPie-Setup/wiki/Updating-RetroPie
Make a backup first.
Also any of the menu options in emulationstation can be accessed from the setup script. So you don’t necessarily even technically need the retropie menu in emulationstation. It’s just there for convenience.
herbfargusMemberIt’s on the video.
herbfargusMemberTry running it from the set up script and see if it makes a difference.
herbfargusMemberAre you running sselphs scraper manually like in the YouTube video or are you running it from within the setup script?
Also are you refreshing emulationstation after you scrape the games?
Also which version of retropie are you on?
herbfargusMemberTry running from the experimental menu of the RetroPie setup script.
herbfargusMemberYou can see it in action here:
See this page on updating:
https://github.com/RetroPie/RetroPie-Setup/wiki/Updating-RetroPie
You’ll either want to do a full binary install or just start from a fresh 3.5 image.
https://github.com/RetroPie/RetroPie-Setup/wiki/First-Installation
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