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Viewing 35 posts - 1,191 through 1,225 (of 1,829 total)
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  • in reply to: CEC Remote Control #103196
    herbfargus
    Member

    I know libcec3 has been requested on that fork for the same reasons with kodi, but I’m not sure how much changes would need to be made to update it.

    Im also not sure if you can have both or if one will override the other and cause conflicts, I haven’t looked into it all that much to know one way or the other.

    It would be cool though. If I was better at coding I’d do it myself, but I wouldn’t even know where to begin. Perhaps one day when I’m feeling really ambitious I may attempt it.

    That recalbox idea is pretty cool too- its very similar to the joy2key thing we have set up now except it would be like a remote2key.

    Kodi also has support for gamepads, but unfortunately our current build was compiled without joypad support. I’m also hoping that with the kodi 15 build we can enable the joypad support when we compile it so people can use their gamepads as well.

    BTW there’s a ticket on github for these ideas to be implemented:

    https://github.com/RetroPie/RetroPie-Setup/issues/879

    in reply to: CEC Remote Control #103190
    herbfargus
    Member

    I agree and I think its a great idea but there’s one issue in that the fork listed has support for libcec2 whereas kodi 15 needs libcec3 (which we’ll eventually be upgrading to) and it really just depends on how much petrockblog wants to maintain his fork of emulation station (since it already has the custom settings for controllers) ideally these things should be merged into the master emulationstation but aloshi hasn’t really done much with it since he got a job.

    herbfargus
    Member

    Try removing omxplayerin this file

    /home/pi/RetroPie-Setup/scriptmodules/supplementary/splashscreen.sh

    I added it as a dependency but if you’ve installed it manually that file doesn’t need it.

    in reply to: retropie-v3.0rc1 no wifi with panda adapter #103171
    herbfargus
    Member

    That may be possible. Openelec may have different drivers installed that work with your dongle that maybe retropie doesn’t have by default. It would be the simplest answer if you know it is functioning on the same exact hardware- Occam’s razor says it has to be the software.

    in reply to: retropie-v3.0rc1 no wifi with panda adapter #103169
    herbfargus
    Member

    Have you tried the setting under interfaces wireless-power off? That’s the only thing I can think of short of either your dongle going to pot or not getting enough power and needing a powered USB hub. See method two on this page:

    https://github.com/RetroPie/RetroPie-Setup/wiki/Setting-Up-Wifi

    in reply to: lr-gpsp not working in Retropie 3.0 RC1? #103167
    herbfargus
    Member

    That’s really odd. Have you tried lr-mgba? It was just moved out of the experimental menu- that’s the one that I use typically.

    in reply to: N64 Compatibility List! #103147
    herbfargus
    Member

    Thanks for your contributions :) I’ll add a link to the compatibility list on the wiki page as well.

    in reply to: lr-gpsp not working in Retropie 3.0 RC1? #103146
    herbfargus
    Member

    Its possible its a bad build? You could try reinstalling the emulator from the setup script to see if that makes any difference. Also if your ROMs are zipped that may also explain it- you may need to unzip them first.

    in reply to: N64 on rpi2 #103129
    herbfargus
    Member

    Just for reference I’ve added a post with the N64 compatibility list:

    N64 Compatibility List!

    herbfargus
    Member

    This is the only thing I can think of off the top of my head short of hard coding configs without runcommand in emulationstation:

    Command Line Access Toggler (for a cleaner look)

    in reply to: N64 on rpi2 #103086
    herbfargus
    Member

    That’s a good idea on the n64 compatibility list. I might be able to come up with something (I’ll probably leave off regional variants though as it seems redundant to put in 5 versions of the same game.) Maybe once I have time over the weekend.

    As far as your psx games being .ecm files- the source you got them from details how to extract them using a program called ecmtools. If you can’t find it Google it. They should be .bin and .cue files after extraction.

    in reply to: N64 on rpi2 #103077
    herbfargus
    Member

    I’ve had better results with the PlayStation but its also hit and miss. And yes you’ll need a bios- see the wiki

    https://github.com/RetroPie/RetroPie-Setup/wiki/Playstation-1

    in reply to: Super Mario War #103068
    herbfargus
    Member

    here’s a quick video I made just in case there is any confusion:

    and yes ronoh55 I will look forward to netplay with you. you’re correct- if you just reinstall from the setup script it should install the latest updates.

    in reply to: Super Mario War #103062
    herbfargus
    Member

    If you built from RPI 3 beta 2 then in the retropie menu on emulation station there is an option called retropie-setup once you open that a new menu will open up. Near the end is an option to update the setup script. Choose that and then exit out of the script so it can reload the updated script (I just modified the code so in the future you shouldn’t have to restart the setup script) then once you go back into the setup script there is an option called experimental packages (option 4). Once you go into that super Mario war will be near the bottom of the list. Select that and it will compile it on your pi.

    in reply to: Super Mario War #103060
    herbfargus
    Member

    Update your setup script, don’t forget to restart the setup script. go into the experimental menu and install super Mario war.

    in reply to: Super Mario War #103057
    herbfargus
    Member

    It should be fixed now. I tested it for an hour with 3 bots and it ran perfectly. Thanks for submitting the request. Once he gets netplay sorted that will be fantastic.

    herbfargus
    Member

    The problem isn’t a matter of SD card capacity rather its a matter of how emulation station is coded/ the raspberry pi lacking sufficient CPU. There’s not a whole lot you can do about the issue other than thinning your ROM collection down. I’m not sure how accessing ROMs externally affects it (either USB or NAS).

    in reply to: N64 on rpi2 #103038
    herbfargus
    Member

    That sounds about right for n64 emulation on the pi. You can try downloading mupen64plus testing from the experimental menu and changing it to your default emulator from x or m menu as the ROM loads but even then it will still be hit and miss. I stick with my PC for n64 emulation since the pi just doesn’t quite cut it yet for me.

    herbfargus
    Member

    Press f4 twice. Or any other button after you press f4 otherwise it will just automatically reboot back into emulationstation

    in reply to: Surface RT #103027
    herbfargus
    Member

    http://android.stackexchange.com/questions/32663/is-it-technically-possible-to-run-android-on-ms-surface-windows-rt-tablet

    I think it may technically be possible but you have to consider that the hardware they built the windows phone on was built to work with their OS (crappy as it was) so even if you were able to get it jailbroken to install Linux its unlikely everything would play nice without a ton of extra programming, kernel work, etc…

    herbfargus
    Member

    I think I can help you with the video asplashscreen. I apologise, I need to update the video as some of the paths have changed and I’ve figured a few things out since i first posted it as well that makes setting it up a little easier. I’ve been working with death259 on his PiAssist script and we’re hoping to integrate it that way as its a little easier than manually editing things, but we’re still working on that.

    but until then if you’d like to edit it manually, here’s what you do. Ignore the whole old version of omxplayer- I found a workaround to make the new version work without dbus errors.

    you need to edit the script here:
    /home/pi/RetroPie-Setup/scriptmodules/supplementary/splashscreen.sh
    and replace all the asplashscreens with splashscreen like the following

    #!/usr/bin/env bash
    
    # This file is part of RetroPie.
    # 
    # (c) Copyright 2012-2015  Florian Müller ()
    # 
    # See the LICENSE.md file at the top-level directory of this distribution and 
    # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md
    #
    
    rp_module_id="splashscreen"
    rp_module_desc="Configure Splashscreen"
    rp_module_menus="3+"
    rp_module_flags="nobin"
    
    function depends_splashscreen() {
        getDepends fbi omxplayer
    }
    
    function enable_splashscreen()
    {
        clear
        printHeading "Enabling custom splashscreen on boot."
    
        cp "$scriptdir/scriptmodules/$md_type/$md_id/splashscreen" "/etc/init.d/"
        chmod +x "/etc/init.d/splashscreen"
    
        find $scriptdir/supplementary/splashscreens/retropie2015-blue/ -type f > /etc/splashscreen.list
    
        # This command installs the init.d script so it automatically starts on boot
        update-rc.d splashscreen defaults
    
        # not-so-elegant hack for later re-enabling the splashscreen
        update-rc.d splashscreen enable
    }
    
    function disable_splashscreen()
    {
        clear
        printHeading "Disabling custom splashscreen on boot."
    
        update-rc.d splashscreen disable
    }
    
    function choose_splashscreen() {
        printHeading "Configuring splashscreen"
    
        local options
        local ctr
    
        ctr=0
        pushd $scriptdir/supplementary/splashscreens/ > /dev/null
        options=()
        dirlist=()
        for splashdir in $(find . -type d | sort) ; do
            if [[ $splashdir != "." ]]; then
                options+=($ctr "${splashdir:2}")
                dirlist+=(${splashdir:2})
                ((ctr++))
            fi
        done
        popd > /dev/null
        cmd=(dialog --backtitle "$__backtitle" --menu "Choose splashscreen." 22 76 16)
        choices=$("${cmd[@]}" "${options[@]}" 2>&1 >/dev/tty)
        splashdir=${dirlist[$choices]}
        if [[ -n "$choices" ]]; then
            rm /etc/splashscreen.list
            find $scriptdir/supplementary/splashscreens/$splashdir/ -type f | sort | while read line; do
                echo $line >> /etc/splashscreen.list
            done
            printMsgs "dialog" "Splashscreen set to '$splashdir'."
        fi
    }
    
    function configure_splashscreen() {
        cmd=(dialog --backtitle "$__backtitle" --menu "Choose the desired boot behaviour." 22 86 16)
        options=(
            1 "Enable custom splashscreen on boot"
            2 "Disable custom splashscreen on boot"
            3 "Choose splashscreen"
        )
        choices=$("${cmd[@]}" "${options[@]}" 2>&1 >/dev/tty)
        if [[ -n "$choices" ]]; then
            case $choices in
                1)
                    enable_splashscreen
                    printMsgs "dialog" "Enabled custom splashscreen on boot."
                    ;;
                2)
                    disable_splashscreen
                    printMsgs "dialog" "Disabled custom splashscreen on boot."
                    ;;
                3)
                    choose_splashscreen
                    ;;
            esac
        fi
    }
    

    And then you’ll want to change this file:
    /home/pi/RetroPie-Setup/scriptmodules/supplementary/splashscreen/asplashscreen
    and change the filename to splashcreen like the following
    /home/pi/RetroPie-Setup/scriptmodules/supplementary/splashscreen/splashscreen
    and replace the contents with these:

    #! /bin/sh
    ### BEGIN INIT INFO
    # Provides:          splashscreen
    # Required-Start:
    # Required-Stop:
    # Default-Start:     S
    # Default-Stop:
    # Short-Description: Show custom splashscreen
    # Description:       Show custom splashscreen
    ### END INIT INFO
    
    do_start () {
    
        while read splashline; do
            echo Playing splash video or image $splashline
            isMovie=$(echo $splashline | grep -o ".avi\|.mov\|.mp4\|.mkv\|.3gp\|.mpg")
            if [ -z "$isMovie" ]; then
                /usr/bin/fbi -T 2 -once -t 10 -noverbose -a $splashline
                sleep 12
            else
                omxplayer $splashline
            fi
        done </etc/splashscreen.list
        exit 0
    }
    
    case "$1" in
      start|"")
        do_start 
        ;;
      restart|reload|force-reload)
        echo "Error: argument '$1' not supported" >&2
        exit 3
        ;;
      stop)
        # No-op
        ;;
      status)
        exit 0
        ;;
      *)
        echo "Usage: asplashscreen [start|stop]" >&2
        exit 3
        ;;
    esac
    
    :

    Remove the old asplashscreen with sudo rm /etc/init.d/asplashscreen

    Then move your video into a folder like on the youtube video and then open up the setup script-

    -choose option 3 setup

    -Configure splashscreens

    -enable splashcreen

    -and then choose your new splashscreen (the folder with your video in it.)

    sudo reboot

    in reply to: Super Mario War #103022
    herbfargus
    Member

    Unfortunately no. I double checked the patches and they all look correct, so outside of the patches I wouldn’t even know where to begin with the code. Hopefully fluffypillow has an idea- who knows, maybe once he finishes his build with netplay enabled we can just use that version instead- he’s made enough changes with the code that its possible the issue will have been fixed.

    in reply to: Gauntlet Legend N64 not working? #103007
    herbfargus
    Member

    Dreamcast is already an option. You can install it from the experimental menu in the setup script. Its called reicast.

    herbfargus
    Member

    You transfer the bios over just like you would a ROM but instead of putting it in the ROMs folder you should put it in the BIOS folder.

    in reply to: Super Mario War #102959
    herbfargus
    Member

    My guess is it has something to do with these two:

    https://github.com/HerbFargus/smw/blob/master/_src/ai.cpp

    https://github.com/HerbFargus/smw/blob/master/_src/ai.h

    It is possible I may have missed something manually running the patches as that was one of the files I patched but I’ll take another look at it tomorrow and see if I overlooked something.

    in reply to: Super Mario War #102958
    herbfargus
    Member

    That would be brilliant- if this last issue could be fixed I’d be ecstatic. I’ll peruse the code a bit but its doubtful I’ll come up with anything in my inexperience. Out of all the forks I’ve found this is the only one I’ve seen that has any development going on with it:

    https://github.com/mmatyas/supermariowar

    But it looks to be more of a netplay thing, idk.

    in reply to: Super Mario War #102955
    herbfargus
    Member

    according to this issue at the end : https://github.com/dborth/smw-wii/issues/29 its the AI (i.e. Bots) it’s the wii version but its based on the same code and sounds like the same issue. knowing its the bots narrows it down a lot.

    in reply to: Super Mario War #102953
    herbfargus
    Member

    It finally froze on me. out of curiosity were you playing with bots- and if so, how many? I never had it freeze just with two players but once I added two bots with me and my friend it started to freeze so it has something to do either with the bots, the number of players, or both.

    herbfargus
    Member

    Ha well that may be true (minus the glaring black screen bug that isn’t present in kodi 15…) but the package currently in the source code was compiled with the joystick flag disabled. I’m hoping in the next couple months we’ll have something that allows us to provide more convenient options for controls- I know its something I want, and I’m sure many others do as well.

    herbfargus
    Member

    There is a way, but it requires recompiling from source with the joystick flag enabled… I’m hoping once kodi 15 stable is released as an official package we can include joystick and cec support so people don’t run into these sort of issues.

    in reply to: Retropie 3 #102912
    herbfargus
    Member

    Correct. You should be fine installing 3.0 rc1 now.

    in reply to: Super Mario War #102859
    herbfargus
    Member

    I tested it for another hour today on a fresh rpi2 3.0 rc1 build with two SNES USB controllers plugged in- no over clock and default memory split. I played it with a bunch of different game settings and I couldn’t reproduce the issue. It did have the pause menu show up at the beginning of each battle which is annoying but I just press the pause button to make it go away. So idk. Has anyone else had it freeze on them?

    in reply to: Super Mario War #102848
    herbfargus
    Member

    Mine was just stock straight from a rpi2 3.0 RC1 build. I didn’t over clock it or anything. Perhaps it has something to do with over clocking. I’ll have to test it more today and see if I can get it to freeze.

    in reply to: Need Help Testing Experimental Packages! #102840
    herbfargus
    Member

    If you’re able to get moonlight sorted out I’m sure it would be appreciated. I don’t have a nvidia graphics card so I’m unable to test it myself.

    in reply to: Arch Rivals in Mame4all #102814
    herbfargus
    Member

    Looks like you’re not the only one: see the compatibility lists:

    Mame Rom Compatibility Lists

    It just might not be compatible with that emulator. You could try pifba or advmame to see if you get any different results but they aren’t listed as working on either mame4all compatibility lists (I tested them both as well plus a few other people have verified what I’ve tested)

Viewing 35 posts - 1,191 through 1,225 (of 1,829 total)