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herbfargusMember
Also look into using sselphs scraper (which can be installed and run from the setup script as well)
herbfargusMemberIf you are manually editing you need to select quit from emulationstation start menu rather than restart as it will write your changes upon exit.
herbfargusMemberReinstall emulationstation from source (if at all possible) in the setup script as fixes were just submitted a couple days ago.
herbfargusMemberF4 takes you to the terminal, you can access the setup script from the retropie menu in emulationstation, and you can access your files over winscp or putty:
See also:
https://github.com/RetroPie/RetroPie-Setup/wiki/First-Installation
herbfargusMemberSo step one:
Update setup script
Re-enable autostart emulationstation from the setup script (this will allow the video to play through all the way without emulationstation cutting it off)
Some have had issues with .mov files so you may need to convert your video to something like .mp4 with vlc or handbrake. H.264 has been a codec that has worked for me.
Then you’ll create a folder called video or something like that in /home/retropie/splashscreens and drop your movie in there then you should be able to select it from the splashscreen menu in the retropie menu.
herbfargusMemberYou can also change the video resolution by pressing a key on the keyboard as your rom loads or js0 on your joypad.
herbfargusMemberRemoving systems:
Adding systems:
herbfargusMemberThe .dat files are only used for the rebuild
Advmame go in the mame-advmame folder
And yes you’ll have 3 mames in emulationstation if you populate the 3 mame rom folders.
herbfargusMemberThe start menu in emulationstation under ui I think. Could also just be a glitch with your controllers where it has a tiny short that sends two signals or something. My n64 controllers did something similar when I navigated with the joystick.
herbfargusMemberSee if switching between fade/slide as a transition changes anything. You can also install the carbon theme from the setup script (after updating your script of course) and it doesn’t have any memory issues. I’ve tested it with 51 systems and had no problems.
herbfargusMemberYou have the wrong romset- you need to rebuild it with clrmamepro:
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs
herbfargusMemberIt allows you to stretch the aspect ratio to fit the screen or make the screen smaller to fit a custom overlay. It does what it sounds like- a custom viewport.
09/29/2015 at 02:39 in reply to: Logitech F310 controller: can't assign control to top right trigger #107041herbfargusMember[quote=104784]Hi, I have a solution: just configure the buttons like you normally do, but when you get to the “OK” button, press d-pad up until you get to the missing button, press A, and try again.
This worked for me!
[/quote]
I can also say that this worked great for me! Thanks for the tip!
herbfargusMemberTry a different emulator. Some games aren’t supported very well on certain emulators
herbfargusMemberThe IP address should be the external IP if you’re trying to connect over separate networks. And by the same retropie I assume you mean the same retroarch? (They are two different programs)
If you’ve taken the steps on this post
and can’t get it working either you are having network issues, netplay for that rom is incompatible, or something else entirely. My ISP is locked down so I can’t test outside of network so outside of everything on this post I haven’t the foggiest on how to get it working.
herbfargusMemberActually on further perusal it looks like you may be right in that they were never integrated:
https://github.com/Aloshi/EmulationStation/issues/215
I tried a bunch of different code snippets in the xml and the sound would never play.
seems development halted before sounds were included for the carousel and systemselect unfortunately.
I may bug you in the future though for some sound effects for some boot videos I’m contimplating making for retropie ha ha
herbfargusMemberYeah there is also reference to a grid pattern gamelist which I’ve never seen implemented either. (You are making sure to put your sounds in the art folder yes? Also that they are .wav files?) You may be correct in that it may have never been implemented in the code quite yet- I’ll look into it a bit more when I’ve got time and see if I can get it sorted.
But yeah if you have some good sounds I’d be interested in including them as options in the theme if we can get them working.
09/26/2015 at 18:41 in reply to: HOWTO: Use datfiles to eliminate clones, etc, from Mame/FBA/Neogeo #106933herbfargusMemberThanks! Parents only Dats I think should be the default as most people probably dont care to slog through all the clones. I’ve been keeping a mirror github repo with all the dats here as well:
herbfargusMemberI think you put the respective sounds under their respective tags, so for the system select you’d put it under the system tag:
https://github.com/HerbFargus/es-theme-carbon/blob/master/carbon.xml#L12
back and other stuff might just be in the gamelist tag (right after your system scroll like my example in the last post) I haven’t actually tested it but I’m pretty sure thats how it works.
This is the page for the official documentation: https://github.com/Aloshi/EmulationStation/blob/master/THEMES.md
If you have a chance- I’d be interested in checking out some of the sounds you’re using.
herbfargusMemberThis is an example of the sound in one of the themes I worked on:
https://github.com/HerbFargus/es-theme-carbon/blob/master/carbon.xml#L67
herbfargusMemberif not I just ordered three of the same controller and I’ll work on it in the coming weeks once they get here
herbfargusMemberI don’t know how to fix that as I don’t have that controller. But some others seem to have gotten it to work:
https://m.reddit.com/r/RetroPie/comments/2r6geu/logitech_f310_retropie_help/
https://github.com/RetroPie/RetroPie-Setup/wiki/Setting-up-the-XBox360-controller
herbfargusMember@ lilbud: here you go:
took two seconds in gimp with the paint fill tool (using a pattern fill of the carbon square.)
[attachment file=”carbon_fiber_background.png”]
herbfargusMemberWithout more details its hard for people to know how to help.
Which controller(s) are you using? Which version of retropie?
herbfargusMemberIn theory though if one wishes to remove the joy2key aspect (to keep kids from messing it up) while still allowing for keyboard presses could they just remove these lines?:
herbfargusMemberIf you wish to receive help with recalbox you’re probably best off requesting help on their forum:
http://blog.recalbox.com/forums/forum/english/
As far as retropie is concerned all rom paths are clearly explained in the wiki
herbfargusMemberYou can play around with the framerate value to reduce latency but it is hit and miss, (note netplay is still sorta experimental) you should be able to run the pc as host too, I think that’s what I did the first time I tested it.
Also I made video threaded true in retroarch.cfg on my pc to reduce the choppy audio.herbfargusMemberI got it working with super mario world on snes9xnext:
on the pi
what I did was set up my pi’s configs as host like the first screenshot on the wiki
and then opened up super mario world and enabled netplay launch on the runcommand menuon the pc
then I installed retroarch 1.2.2 from the buildbot libretro site and used the online updater to install the snes9xnext core
I changed my settings to the client on the windows pc to look like the last screenshot and loaded up the snes9xnext core and the same super mario world rom and ran it and it worked.
Of course this was all over localhost with my pi and pc on the same network.
I tried it with super mario kart and got the same errors you indicated above. looks like its just kinda hit and miss depending on which game you choose.
herbfargusMemberThis page has everything you need to know:
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs
If you take the time to read through the wiki many of your questions will be answered.
herbfargusMemberSelect+x opens rgui
Install xboxusrspace driver to get your shoulder buttons working
(Assuming you’re using an Xbox controller)herbfargusMemberI think that’s a great idea.
herbfargusMemberActually in 3.0 you can navigate the runcommand menu with your dpad. Just sayin…
But its OK to tinker- that’s what the pi is for. I’ve ruined my OS more times than I can count- just always make backups and you’ll be fine. You never learn if you don’t make mistakes :)
herbfargusMemberIt may only work with some roms. I don’t have time right now but once I get a chance I’ll try to recreate the working settings on my localhost and I’ll update the wiki page accordingly.
herbfargusMemberAre you testing this on localhost?
I also updated the wiki with some pictures. I was rushed so I cant verify accuracy.
herbfargusMemberAre meaning something like borders kinda like this?
http://retroarchborders.blogspot.com/2014/02/size2this-guide-is-for-adding-display.html?m=1
You could probably implement it through retroarch as an overlay/shader : I don’t know much about it though
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