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herbfargusMember
The extension isnt the issue in this case rather its your romset:
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs
The wiki outlines the acceptable file extensions for each system.
herbfargusMemberThose are called samba shares and they are listed in the guide as well.
Glad you got it sorted.
herbfargusMemberIf emulationstation is loaded, just press start and it will open the start menu- from there you can configure controllers.
herbfargusMemberHere’s a compatibility list:
herbfargusMemberpress start in emulationstation to access the start menu and then select configure controller.
herbfargusMemberIt’s a hidden folder so you may have to make hidden folders visible to see the gamelist xmls.
Also just for reference:
herbfargusMemberAlso could be an issue with your card reader.
https://www.raspberrypi.org/forums/viewtopic.php?f=26&t=13664
herbfargusMemberAre you running win32diskimager as an administrator?
herbfargusMemberI think it’s better to have a scraper than complete packs as a lot images can take up space, so why add images you don’t need?
herbfargusMemberThat option was removed as it is obsolete since the configuration input is created for retroarch when you configure a controller through emulationstation.
herbfargusMemberYou have to connect over samba shares or winscp. It’s on the guide I posted. Your windows pc won’t read Linux partitions so you have to transfer them over the network.
herbfargusMemberYou can just clone the sd card with win32diskimager and reimage yours with the ad you cloned or if you only want the roms you can copy them to your pc and then copy them to your pi with winscp or the likes.
https://github.com/RetroPie/RetroPie-Setup/wiki/First-Installation#transferring-roms
There is probably a way to transfer between the pi’s as well over the network but I haven’t done it myself
herbfargusMemberAnd your keyboard has been working as well? I had some issues with the keyboard not working when I ran it from emulationstation but might just been a fluke. Thanks for posting your solution.
herbfargusMemberSee this page for command line parameters:
herbfargusMembertypically they are never really 16 gb even though they are advertised as such. so that shouldnt be an issue. but yeah if you’ve used sdformatter, I wouldn’t know what they issue might be. you could always just try imaging it again as well just in case it was a fluke.
herbfargusMemberYou may want to make sure your sd card is supported. You may also have to run it through sdformatter if it has bad sectors. If you have another sd card to test that would be good just to eliminate that variable.
herbfargusMemberDarious burst worked great for me along with harvest moon
herbfargusMemberYeah you need a torrent client of sorts, bittorrent or utorrent should work.
There are plenty of guides on Google with how to use torrent clients.
herbfargusMemberIdk its possible, but may not run very well. Feel free to try it out. I’ll look into it at some point in the future when I’ve got some free time, but since they haven’t provided their source code our options are fairly limited. Its unfortunate.
herbfargusMemberAlright so here is what I have so far:
Register an account online
mkdir pokemmo
cd pokemmoDownload:
wget https://pokemmo.eu/download_file/?id=1&mirror=1
unzip PokeMMO-Client.zip
sudo apt-get update
sudo apt-get upgradesudo apt-get install openjdk-7-jdk
sudo chmod +x PokeMMO.sh
Copy Pokemon FireRed into the roms folder (you’re on your own in providing the ROM)
Run the game:
./PokeMMO.sh
You’ll run into the error described in the following post
https://boards.openpandora.org/topic/16502-game-pokemmo-almost-works/
If you are able to find some way to fudge java into sorting out the liblwjgl.so then you may also need x to run it (i.e. a desktop of sorts like lxde which retropie does not come with)… I’m going to see if minecraft ships with the same library and maybe replace it with that and see if it does anything. but so far I’m stumped.
see also: http://forum.lwjgl.org/index.php?topic=5494.0
and http://askubuntu.com/questions/571279/minecraft-crashing-linux-downloadinstalling x:
sudo apt-get install lxde
delete contents of etc/profile.d/10-emulationstation.sh
startx to open up into the lxde desktop
You can download the binaries for blocky as thats the only lblwjgl arm build I’ve found and you can download the tar here:
wget https://github.com/spsn/blocky/raw/master/blocky-run-pi-armhf.tgz
sudo tar xvf blocky-run-pi-armhf.tgz
then you’ll overwrite all the files that are named the same from the blocky binary over to the pokemmo folder.
The furthest I’ve gotten is an unsatisfied link error and a failed to set display mode error.
see also: http://talk.maemo.org/showthread.php?t=87192
Since pokemmo is closed source its hard to troubleshoot issues without needing to piece it together from a lot of sources. It’s unlikely it will work without a lot of hacks and even if it were to work I can’t speak for how well it would run. It’s unfortunate but perhaps in the future they may be more open to making their work available to the community. Until then seems we’re out of luck.
herbfargusMemberSounds like an internet issue as I just downloaded the image tonight with no issues. Try the torrent link if the direct download doesn’t work.
herbfargusMemberpossible you may be having network issues. the .img file should be about 2 GB when extracted.
herbfargusMemberI personally am quite fond of the grid pattern gamelist instead of the gamelist like it is currently. Emulationstation had plans for a grid pattern but never quite got to it before real life got in the way.
A minimalist design is the way it should be in my opinion. Kodi has done a very good job with their layouts and theming options, game frontends are a bit behind on that front. There is also this one that you might be able to adapt:
https://github.com/RetroPie/RetroPie-Setup/issues/1071You could also look into retrofe
I’m not sure your level of coding experience or if it would just be easier for you to find something that’s already built and just make a theme for it, but I like your preliminary ideas :)
herbfargusMemberThat’s pretty clean. How are you going to implement it? A different front end?
herbfargusMemberjust overwrite it with the rpi 1 image with win32diskimager and you should be fine. if you’re really worried about it you can format it with sdformatter first, but you shouldnt have to.
just follow this guide: https://github.com/RetroPie/RetroPie-Setup/wiki/First-Installation
11/01/2015 at 18:45 in reply to: New to RetroPie, Attempting to build a portable project but stuck!!! #108959herbfargusMemberSee this page for a manual install:
https://github.com/RetroPie/RetroPie-Setup/wiki/Manual-Installation
herbfargusMemberSure? I’m still not super sure about backend configs but these are two useful reference pages:
https://www.raspberrypi.org/documentation/configuration/config-txt.md
http://linuxonflash.blogspot.com/2015/02/a-look-at-raspberry-pi-2-performance.html?m=1
herbfargusMemberTry reconfiguring it again as it doesn’t look like it configured for retroarch
herbfargusMemberJust for reference:
https://github.com/RetroPie/RetroPie-Setup/wiki/Advanced-Configuration
herbfargusMemberI’ve messed with it but never come up with anything that worked, but I’d be interested in hearing of a solution if you figure it out.
likelihood though if you are able to get it to work, the processing of the pi is unlikely to be enough for you record while playing- it will probably end up being too laggy.
herbfargusMembermega cd will run you about 500 MB a game. its going to be costly in terms of space. thats just how it is. I’ve only ever had my games in bin and cue format I don’t have any with standalone music files, but this guy seemed to sort it out:
herbfargusMemberJust for reference its also on the wiki:
https://github.com/RetroPie/RetroPie-Setup/wiki/Troubles-with-the-Xin-Mo-Controller
herbfargusMemberOnly way I know of is a capture card.
herbfargusMemberYou can submit missing images to thegamesdb so others can benefit if the gameadb doesn’t have an image.
You can also transfer over your image and then press shift (or select, I can’t remember) once you’ve navigated to the game and edit the image path manually to where you transferred your image over. Just note that you’ll have to select quit from the emulationstation start menu If you want those manual changes saved.
Otherwise you can manually edit the gamelist.xml for that system which accomplished the same thing.
herbfargusMemberBrilliant mate- thanks for doing that :)
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