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herbfargusMember
Well I would highly recommend giving retropie a go as we just released version 3.4
https://github.com/RetroPie/RetroPie-Setup/releases
When I have time I’d love to give your game a whirl. It’s always appreciated to have upstream development along with gpl at that. Opensource is the way to go.
01/21/2016 at 07:06 in reply to: XBox 360 Wired – EmulationStation not detecting the Right Trigger #11460801/21/2016 at 03:20 in reply to: XBox 360 Wired – EmulationStation not detecting the Right Trigger #114596herbfargusMemberDid you go back and change it after you finished configuring all your other buttons before your pressed ok?
herbfargusMemberUpdate your setup script and try again.
herbfargusMemberBTW you can use
ln -sf
to overwrite the file if it already exists.Glad you got it sorted. I appreciate the feedback as that was one setting I failed to note on the wiki.
01/20/2016 at 17:59 in reply to: displaying game picture (Fanart) before / while loading emulator. #114533herbfargusMemberYou’d have to custom code a call to omxplayer for each game in the runcommand menu. Not worth the effort imo as that’s what the scraper is for.
herbfargusMemberI fixed the link. Images are available from github now.
As far as the scraper if you use sselphs scraper from the setup script it places them in the same place as the built in scraper. Those files are now editable over samba shares so they are easy to copy over from the configs folder.
herbfargusMemberEach Linux command has a manual or “man” page for commands so for ln:
http://linuxcommand.org/man_pages/ln1.html
The -s stands for symbolic link which is described more here:
http://askubuntu.com/questions/108771/what-is-the-difference-between-a-hard-link-and-a-symbolic-link
Basically we are linking an essentially imaginary file to where wthe real file is installed for the configs for c64. We do it for a lot of configs to keep everything structured. (We also do it with the Genesis rom folder to the megadrive rom folder etc)
herbfargusMemberShould work on wheezy and Jessie. Of course performance on the rpi 1 isn’t as good as the rpi2. Perhaps we should start another thread with good love games that can be added to retropie (gpl licensed of course)
herbfargusMemberJust for reference its been added to the experimental section of the setup script:
https://github.com/RetroPie/RetroPie-Setup/commit/6b752d1f5cb162e96f519e74b26e70a803a94bae
herbfargusMemberLooking at your previous image its not symlinked (it should be). You can symlink it with
ln -s /home/pi/.vice /opt/retropie/configs/c64
What version of retropie are you on? Are you using the latest image? (If all else fails you can try with retropie 3.4)
herbfargusMemberIt’s a symlink to
/opt/retropie/configs/c64
so you can just add it there.You can use
sudo nano newfilename
Or
cat > newfilename
Or it’s editable over samba shares which may be an easier option.
But they should just be created when you save them from within the emulator.
herbfargusMemberApologies, alrighty here’s what I’ve come up with. I updated the wiki with saving settings (as there is an option to save settings in the f12 menu – see the aforementioned wiki page for the changes -note its still not complete, just a rough reference)
So I think you are correct with the following being the files for joypad configs:
JoyMapFile="/home/pi/.vice/sdl-joymap-C64.vjm" HotkeyFile="/home/pi/.vice/sdl-hotkey-C64.vkm"
when you save the settings from the f12 menu it will create these (if it doesnt create them, create them manually and then they will be populated when you save in the menu)
I personally couldnt get consistent results though that may have been due to conflicts with my xbox controllers/how I configured the controllers, which configs, etc.
But perhaps you may have better results with the information I’ve gleaned.
herbfargusMemberyes it is the mario portal game and its awesome
and no there is no joypad support (yet)
herbfargusMemberFor reference for others:
herbfargusMemberIn all your googling did you look at the official documentation?
https://github.com/retropie/retropie-setup/wiki/Commodore-64#controls
There were some similar issues with gpsp (that still aren’t quite resolved) where we had to change perimissions of the files in the /opt path. It’s possible there is something similar going on with VICE.
herbfargusMemberJust for reference I’ve logged a ticket here on GitHub with a working module to add Mari0 to ports. Eventually I’d like to have a game selector rather than coding it specific to one game.
herbfargusMemberis it zipped? retroarch unzips the file when you play it
herbfargusMemberIf you think its a bug I’d post it on github. I don’t have any experience with gpio or those drivers but that would be the place for discussion on solutions.
herbfargusMemberYou could always look at PetRockBlock’s controlblock
herbfargusMemberIt’s preliminary as it will be officially released today/tomorrow (pending bugs/fixes etc.) but you can just follow the aforementioned page to update your current build with the latest changes or wait for the image to be uploaded after we finish testing.
01/19/2016 at 16:52 in reply to: Raspbian installed through NOOBS, but RETROPIE image clears it #114385herbfargusMemberRetropie is built on raspbian. It just doesn’t have the desktop environment.
You can either do a full binary install after installing noobs:
https://github.com/retropie/retropie-setup/wiki/Updating-RetroPie
Or you can install the desktop environment after flashing the retropie image:
herbfargusMemberIts definitely worth pursuing if there will be dev support on the games. a module should be possible to code in if thats the case.
herbfargusMemberYou are a fantastic man and just validated all of my efforts. THANK YOU!
herbfargusMemberI have split your post as its own post as discussion is better separate from the sticky post.
You can add whatever you like to your theme:
Documentation is Here:
https://github.com/Aloshi/EmulationStation/blob/master/THEMES.md
though it would seem that colecovision is already part of your theme:
https://github.com/RetroPie/es-theme-simple-dark/tree/master/colecovision
Also I would be interested in knowing how you got final burn alpha to work with colecovision as I was never able to get successful results.
herbfargusMemberThis may be a much simpler method:
Would anyone be able to compile this for retropie?
byu/Matty_B90 inRetroPiebut I don’t know if it will work on jessie (nor do I think that it will work on newer versions of love) and I’m thinking its likely you’ll need some instance of xserver to make it work. in short it may be more trouble than its worth to try and integrate especially considering that there is no upstream development.
herbfargusMemberalright: very very basic steps:
This is assuming you are using the jessie image:
drop to terminal with f4
cd RetroPie-Setup sudo ./retropie_packages.sh sdl2
Will take a LONG time
cd
then create a script called love.sh with the contents:
apt-get install build-essential automake libtool libphysfs-dev libsdl-dev libopenal-dev liblua5.1-0-dev libdevil-dev libmodplug-dev libfreetype6-dev libmpg123-dev libvorbis-dev libmng-dev libxpm-dev devscripts debhelper dh-autoreconf libasound2-dev libudev-dev libdbus-1-dev libx11-dev libxcursor-dev libxext-dev libxi-dev libxinerama-dev libxrandr-dev libxss-dev libxt-dev libxxf86vm-dev wget https://bitbucket.org/rude/love/downloads/love-0.10.0-linux-src.tar.gz tar zxvf love-0.10.0-linux-src.tar.gz cd love-0.10.0 ./configure --with-lua=lua make
Make it executable:
sudo chmod +x love.sh
Run as sudo:
sudo ./love.sh
Takes a while and then you can open it with
./love-0.10.0/src/love
Now to see if I can actually get a game to run on it…
Just for reference: these are the two main posts:
http://forum.stabyourself.net/viewtopic.php?t=4356
https://www.raspberrypi.org/forums/viewtopic.php?f=91&t=90184
herbfargusMemberI’ve never used gpio pins (yet) for a controller. Would it make sense to have different profiles on the setup script (like one for SNES and one for NES etc?)
herbfargusMemberI’m playing with it right now. From what I understand (I could be wrong) but mari0 uses the love2d game engine. So I’m working on compiling that and then I will play with compiling the game itself.
If I can get it working I may look into adding a module for the love engine but as of right now it is taking over an hour with the sdl and lua dependencies.
Likelihood is that even if I get it working the game will be too slow to be playable enjoyably.
I haven’t looked at the synthesiser yet.
herbfargusMemberherbfargusMemberherbfargusMemberLearn how to use the resources available to you.
https://github.com/retropie/retropie-setup/wiki/Managing-ROMs
herbfargusMemberJust for reference it is linked on the download page…
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