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guybrush3pwoodParticipant
I will check that out when I get home. Thanks!
guybrush3pwoodParticipant[quote=92389]Its actually not that complicated
just add
input_player1_a_btn="" input_player1_b_btn="" input_player1_x_btn="" input_player1_y_btn=""
to your /opt/retropie/configs/%system%/retroarch.cfg
(for snes /opt/retropie/configs/snes/retroarch.cfg)That overwrites the button layout for the first player.
For the second player you have to obviously replace the 1 with a 2.And of course you have to add the corresponding button number in between the quotation marks.
[/quote]What numbers do I use? Can I make these edits via an FTP program?
guybrush3pwoodParticipant[quote=92365]It’s defined by the way the emulator executable is called (check the es_systems.cfg). For retroarch it loads the retroarch.cfg in the corresponding system folder. That retroarch.cfg includes the one in configs/all. So if you want to overwrite the button layout you can do it in the system specific config folder. The system specific config also has the variable
input_remapping_directory
which defines a folder with a new config cfg.If you want to do it for every retroarch core you can change the auto config file for your controller. Changing the retroarch.cfg in configs/all with a new button layout did nothing for me while the autoconfig was enabled.
[/quote]Sounds like I might be in over my head. Might be time to hang it up on this project.
guybrush3pwoodParticipantWell I guess my question would be, how does retropie determine which cfg file to use? I know you can set settings differently for each emulator, but you can also set one that applies to all emulators, so where would you change the setting for which cfg file to use?
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