Forum Replies Created
-
AuthorPosts
-
g0nz0ukParticipant
I’ve hit F1 and that is not in the options, where is this?
g0nz0ukParticipantWill take a look, thanks.
g0nz0ukParticipantI think I have too convert that games to cartridge.
g0nz0ukParticipantSorry, fired up my old laptop which had lots of tabs open and I hit on some old posts, without reading.
I didn’t have any luck with the load times in thethe end, it’s not there yet for the c64 on retropie if you ask me, once loaded its OK though.
g0nz0ukParticipantThanks, but where is this:
If you just want simple bilinear filtering, this is enabled in the RGUI under settings -> video settings -> scroll to where it says point filtering and change it to bilinear
g0nz0ukParticipantNo but I could back the current one up and format it.
At what point do I use the F1 + x keys to set the graphics options up for all the games?
g0nz0ukParticipantMight be worth a go if you think it should all work straight from the word go using the defaults.
I do have a backup of the retropie configs, maybe I could just copy over the current files with the originals? If so which ones?
g0nz0ukParticipantThanks, I’m getting further now.
2 things left. In ir-fba I can’t quit a game, I dont see the line to edit?
# Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
# rather than relying on a default.
input_player1_a = z
input_player1_b = x
input_player1_y = a
input_player1_x = s
input_player1_start = w
input_player1_select = q
input_player1_l = c
input_player1_r = v
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down
# input_player1_l2 =
# input_player1_r2 =
# input_player1_l3 =
# input_player1_r3 =And you mention I need to I need to use a hotkey to add a filter to my graphics like bilinear, how do I do this as I don’t have a hotkey?
g0nz0ukParticipantRight I can see pifba which uses /opt/retropie/configs/fba/fba2x.cfg has to use codes from /usr/include/SDL/SDL_keysym.h
So that is better now, what is the hot key?
Still not luck with if-fba’s keybord controls though
g0nz0ukParticipantThanks for the link.
Main goals are to get the keyboard to work in fba pifba and if-fba and then use hot key + f1 to try the filters.
So I try and configure a game using FBA (pifba) which according to the link uses /opt/retropie/configs/fba/fba2x.cfg
under the keyboard section I have these controls, and none of them work and I don’t even see a link to the hot key:
[Keyboard]
# Get codes from /usr/include/SDL/SDL_keysym.h
A_1=a
B_1=b
X_1=z
Y_1=x
L_1=c
R_1=v
START_1=q
SELECT_1=w
LEFT_1=276
RIGHT_1=275
UP_1=273
DOWN_1=274
QUIT=27I start a game and keyboard doesn’t work, just the tab key to insert a coin.
I then try a game in If-fba which uses /opt/retropie/configs/fba/retroarch.cfg
in the file it just shows:
#include “/opt/retropie/configs/all/retroarch.cfg”
# All settings made here will override the global settings for the current emulator core
input_remapping_directory = /opt/retropie/configs/fba/So I think it uses the global settings in /opt/retropie/configs/all/retroarch.cfg
So I head there:
# Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
# rather than relying on a default.
input_player1_a = x
input_player1_b = z
input_player1_y = a
input_player1_x = s
input_player1_start = enter
input_player1_select = lshift
input_player1_l = q
input_player1_r = w
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down
# input_player1_l2 =
# input_player1_r2 =
# input_player1_l3 =
# input_player1_r3 =I then try a game and not one key works.
What am I doing wrong??
g0nz0ukParticipantI thought that was the file for ir-fba, so what are the 2 locations one for ir-fba and pifba?
Once they keyboard is set do I then hit x as the game boots up to set the bilinear filter as I have yet to find rgui – settings –
Thanks
g0nz0ukParticipantIn the file:
/opt/retropie/emulators/retroarch/retroarch.cfg I have this, ingamer no controls work but the retropie menu works:
# Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
# rather than relying on a default.
# input_player1_a = x
# input_player1_b = z
# input_player1_y = a
# input_player1_x = s
# input_player1_start = enter
# input_player1_select = rshift
# input_player1_l = q
# input_player1_r = w
# input_player1_left = left
# input_player1_right = right
# input_player1_up = up
# input_player1_down = down
# input_player1_l2 =
# input_player1_r2 =
# input_player1_l3 =
# input_player1_r3 =g0nz0ukParticipantGuys I can’t locate this RGUI
You can set the option in RGUI:
Seetings – Video Settings – Use Bilinear filteringplease help
g0nz0ukParticipantHmm I can’t find this, I’m on the retropie menu and I can’t see the settings option?
g0nz0ukParticipantThanks guys, I’m trying to change the filters in the game (like in the video) using my keyboard but nothing works, I tried to edit the /opt/retropie/configs/fba/fba2x.cfg file like below, but nothing works. How do you configure the controls for the keyboard and what does yours look like?
Then I can try the the filter settings
[Keyboard]
# Get codes from /usr/include/SDL/SDL_keysym.h
A_1=a
B_1=b
X_1=z
Y_1=x
L_1=c
R_1=v
START_1=q
SELECT_1=w
LEFT_1=276
RIGHT_1=275
UP_1=273
DOWN_1=274
QUIT=27
#player 2 keyboard controls, disabled by default
A_2=999
B_2=999
X_2=999
Y_2=999
L_2=999
R_2=999
START_2=999
SELECT_2=999
LEFT_2=999
RIGHT_2=999
UP_2=999
DOWN_2=99905/12/2015 at 22:26 in reply to: Xbox controller works in FBA, but can't exit games, can I assign a button? #97344g0nz0ukParticipantStill nothing in FBA or Neogeo, I changed them to your recommended settings too.
Maybe it doesn’t like the wireless part eventhough it works in Emulation Station and in ir-fba?
05/12/2015 at 20:46 in reply to: Xbox controller works in FBA, but can't exit games, can I assign a button? #97325g0nz0ukParticipantHello,
But it is configured (/opt/retropie/configs/fba/fba2x.cfg)
[Joystick]
# Get codes from “jstest /dev/input/js0”
# from package “joystick”
A_1=0
B_1=1
X_1=2
Y_1=3
L_1=4
R_1=6
START_1=9
SELECT_1=8
#Joystick axis
JA_LR=0
JA_UD=105/12/2015 at 19:16 in reply to: Xbox controller works in FBA, but can't exit games, can I assign a button? #97316g0nz0ukParticipantI have Street Fighter 3 runnning using ir-fba and works fine all other roms are using pi-fba and no controls work.
Where do I configure this, someone must know?
Thanks
05/11/2015 at 22:26 in reply to: Xbox controller works in FBA, but can't exit games, can I assign a button? #97269g0nz0ukParticipantSpoke to soon Xbox controller only works on Street Fighter 3 (CPS3) and not other FBA games. All the other games are CPS2, not sure if that coudl be it.
g0nz0ukParticipantyes found the right rom and used lr-fba and it works.
I have a rom roms that don’t work in mame, so do I use Clrmamepro to fix this?
g0nz0ukParticipantSo as long as you use the right romset for fba-libretro it will run fine. (So obviously dont run fba, run fba-libretro)
I think this is where I’m getting confused, I have all the roms and copied them to the roms\fba folder, none of them worked. Upon boot up I hit x and there seems to be only 2 emualtors to choose from, pifba and ir-fba and again neither worked for me.
What am I doing wrong?
g0nz0ukParticipantI am toalking about SF3 Third Strike too, I’ve tried everything and can’t get it to work.
g0nz0ukParticipantSo I have to change the standard emulator, but how?
g0nz0ukParticipant05/10/2015 at 10:34 in reply to: Xbox controller works in Emulationstaion, but not fba, mame, snes. #97180g0nz0ukParticipantsudo nano XboxGamepad\(userspacedriver\).cfg
Shows this
input_device = “Xbox Gamepad (userspace driver)”
input_driver = “udev”
input_b_btn = “1”
input_y_btn = “3”
input_select_btn = “8”
input_start_btn = “9”
input_up_btn = “h0up”
input_down_btn = “h0down”
input_left_btn = “h0left”
input_right_btn = “h0right”
input_a_btn = “0”
input_x_btn = “2”
input_l_btn = “4”
input_r_btn = “5”
input_l2_btn = “6”
input_r2_btn = “7”
input_l3_btn = “11”
input_r3_btn = “12”
input_l_x_plus_axis = “+0”
input_l_x_minus_axis = “-0”
input_l_y_plus_axis = “+1”
input_l_y_minus_axis = “-1”
input_r_x_plus_axis = “+2”
input_r_x_minus_axis = “-2”
input_r_y_plus_axis = “+3”
input_r_y_minus_axis = “-3”
input_enable_hotkey_btn = “8”
input_exit_emulator_btn = “9”
input_menu_toggle_btn = “2”
input_load_state_btn = “4”
input_save_state_btn = “5”
input_reset_btn = “1”
input_state_slot_increase_btn = “h0right”
input_state_slot_decrease_btn = “h0left”
input_enable_hotkey_btn = “8”
input_exit_emulator_btn = “9”In fba2x.cfg it matches….??
[Joystick]
# Get codes from “jstest /dev/input/js0”
# from package “joystick”
A_1=0
B_1=1
X_1=2
Y_1=3
L_1=4
R_1=6
START_1=9
SELECT_1=8
#Joystick axis
JA_LR=0
JA_UD=1Confused now
g0nz0ukParticipantIs there a way to have the games listed as their snapshot then, as this will be for a bartop? So I just select a game and it instantly loads by using the snapshot.
g0nz0ukParticipantA reboot fixed the sound, where do I configure the controls?
g0nz0ukParticipantManaged to change it and what a difference, no sound though after changing.
g0nz0ukParticipantThe shaders are from opt/retropie/emulators/retroarch/shaders
g0nz0ukParticipantIf I press x and m I just get a load of shaders that don’t make much difference.
g0nz0ukParticipantThanks that is very useful, but how can I exit a game with just a joystick and buttons?
g0nz0ukParticipantYeah Miggi03 that is what I changed along with some herrs like you said.
Can play full screen now.
g0nz0ukParticipantMany thanks for this info.
I don’t have access to my Pi2 at the moment but will later, so I just as you say run Mario Kart 64, Press x/m at game startup, then choose a different plugin?
Can you make one the default?
g0nz0ukParticipantIt is seems to be mainly Capcom games, I’ve found a fix (thanks Miggi03), use fba and all works great now and full screen.
04/29/2015 at 08:10 in reply to: XBOX360 wireless controller works in emulationstation but not in retroarch etc #96412g0nz0ukParticipantHow did it go?
I have an xbox360 wireless controller with the Windows USB WiFi lead, so I can use this in Retropie or is it better to use one with the USB lead attached?
-
AuthorPosts