Forum Replies Created
-
AuthorPosts
-
FloobMember
I use the built in ES one – although it doesnt have a great coverage. Gets quite a few though.
FloobMemberYes, the BIOS directory is correct, make sure you have the filename case correct.
Details here:
https://github.com/retropie/retropie-setup/wiki/AmigaFloobMemberTo verify/convert romsets the guide, including a video, is here:
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMsYes, you cannot request where to find romsets here.
FloobMemberPut this in the relevant system based retroarch.cfg
video_shader = /opt/retropie/emulators/retroarch/path.to.shader/crt-pi.glslp video_shader_enable = true
making sure you have copied the files to the folder indicated (and keeping the sub folder as per the zip file).
Or you could use this tool to do it for you. I’ll update it soon to include this updated versionFloobMemberHere is a brief overview of gngeo config if it helps
FloobMemberFrom memory its in:
/opt/retropie/configs/mame-libretro/cfgThe default.cfg is the main one (for all games), then you can have game specific .cfg as well if you want. If you delete the file it will be re-generated with defaults.
FloobMemberHere is some info on the libretro ones:
FloobMember@helpman – Please note it must match the exact version that is mentioned here:
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMsSo lr-fba must be fba 0.2.97.30
Yes, bios for neogeo seems to need to be in the roms folder.
FloobMemberYes, I found it does stutter on Yoshis Island on a Pi 1.
These games tend to have an issue: https://en.wikipedia.org/wiki/Super_FXHere is a speed comparison of it:
FloobMember@baxtex – Just the emulator specific ones, not the main retroarch.cfg. It will also overwrite your retroarch-core-options.cfg and videomodes.cfg depending on your selections.
FloobMemberThanks very much for the work davej. Looking forward to testing it out.
Would you say this shader is suggested to be used in place of your original whether or not you have a Pi2? Or is the original better in any way for Pi2 users?Thanks again for your time.
FloobMemberThis gives you a good overview on controller / player setup.
Remember you can have a config file per game if that helps.FloobMemberIts difficult to say with certainty, as it seems to depend on the chipset the controller uses inside.
For example, I have one of these:
http://uk.ign.com/articles/2009/01/28/mad-catz-fightstick-reviewThe Raspberry Pi just didnt want to know, so I bought something very similar to this:
http://www.ebay.co.uk/itm/NO-Delay-USB-Encoder-PC-to-joystick-for-Arcade-Mame-5Pin-SANWA-Push-buttons-/191775734565and had it fitted in the arcade stick and I was away. No problems at all.
This forum may know more about the compatibility:
http://forums.shoryuken.com/If you want to splash out more cash you could get one of these:
FloobMemberGreat, glad its sorted. Yes, the correct file is /opt/retropie/configs/all/retroarch.cfg unless you need to edit controller files as well.
FloobMemberThis
input_enable_hotkey = qshould read
input_enable_hotkey = rshift
on the assumption your arcade stick sends a right shift single on the button you want to use as the enable hotkey.
Then pressing x on your arcade stick (The A button?) should save the game.
The hotkey enable for your usb PS3 controller will be held in the controller config file, so that parts separate. /opt/retropie/configs/all/retroarch-joypads/
Here is a (slightly outdated) video on hotkeys
FloobMemberIf your PS3 controller says its not configured in yellow text at the bottom of the screen, it may be that you need to change this line in /opt/retropie/configs/all/retroarch.cfg
input_joypad_driver = udev
Then re-configure the PS3 controller in Emulation Station.
FloobMemberThis line should only exist once in the whole file
input_enable_hotkey = rshiftCan you post your retroarch.cfg to pastebin.com and I’ll check it.
If possible, can you tell me what keyboard keys each of your buttons map to?
FloobMemberThe lines you edited above can only have a single key.
The hotkey enable would be here:
input_enable_hotkey =So you hold your enable hotkey down then tap the hotkey
input_save_state = x
input_enable_hotkey = rshiftwould mean holding Right Shift and tapping x would save the game, assuming no other hotkeys or functions are mapped to x.
FloobMemberYou can try hostname “RETROPIE” rather than using the IP.
FloobMemberMaybe its the smooth option?
Lookk for this option
video_smooth =
in this file
/opt/retropie/configs/all/retroarch.cfgOr you may find it easier in Emulation Station to choose the RetroPie menu
– Edit RetroPie/Retroarch configurations
– Change common RetroArch options
– all/retroarch.cfg
– video_smoothAlthough you may want to investigate overlays and shaders
FloobMemberYour controller file with the hotkeys set, for retroarch emulators, should be in
/opt/retropie/configs/all/retroarch-joypads/FloobMemberIf you’ve done that in RGUI, this may help
FloobMemberYes thats right, you start the roms via the GUI interface of uae4all/uae4arm
This video is a little out of date but it should give you an idea
FloobMemberThis may help:
FloobMemberCan you try Start and R to see if the MAC is different, or if the D pad is detected?
FloobMemberI’ve just tried a clean install of 3.3.1 and there is a full config in /boot/config.txt
I’m using the RetroPie 2 image of 3.3.1 on Wheezy – maybe you can re-download to double check?FloobMemberMost likely it needs to be started in a different mode. Which controller is it?
FloobMemberI’ve had a very brief stab, and it seems to be expecting a GUI/X (for zenity) or at least for the menu options anyway.
It looks like this is core to it:
http://www.bennugd.org/node/4But when I try to run it manually I get syntax errors. So not sure if it likes the Wheezy distribution or not really. I dont know enough about linux to do much more unless I try again in X.
FloobMemberThe Wiki shows you the correct file extensions for NES and SNES, do your files match these?
FloobMemberThe first method uses .srm saves, these are made by the game itself. Try Super Mario World on the snes and finsih the first level – does an .srm file appear in the roms folder or your custom one at all?
FloobMemberJust to make sure you have all the relevant info in the /boot directory, can you confirm you are using image 3.3.1?
FloobMemberThe issue with arcade games is the wide range of resolutions, so a border is tricky unless you do something like this
or you just put an image with scanlines on that doesnt have a border. Thats what I tend to do.
12/24/2015 at 12:38 in reply to: Can't work out how to get Mame arcade roms to work with RetroPie #112432FloobMemberAll MAME / FBA roms should be in a .zip file – it sounds like you have extracted the files.
This should help:
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs12/20/2015 at 23:03 in reply to: Is it possible using background images to fill up black bars? #112160FloobMemberYou could use this approach for a per rom solution
FloobMember[quote=112131]Where do I store the rest of the files in the .zip? Do I create a new folder in /opt/retropie/emulators/retroarch/shader and if so what do I call it?
[/quote]
default.pal = place in /home/pi/RetroPie/BIOS/palettes/
gb1080p.png = optional overlay
gb1080p.psd = only needed if you want to create a new custom overlay yourself
preview.jpg = not neededIf you want to use the gb1080p.png overlay, put this in your /opt/retropie/configs/gb/retroarch.cfg
aspect_ratio_index = "22" video_scale_integer = true custom_viewport_width = "358" custom_viewport_height = "322" input_overlay = /path/to/your/gb1080p.png input_overlay_enable = true
-
AuthorPosts