Forum Replies Created
-
AuthorPosts
-
Floob
MemberI use the built in ES one – although it doesnt have a great coverage. Gets quite a few though.
Floob
MemberYes, the BIOS directory is correct, make sure you have the filename case correct.
Details here:
https://github.com/retropie/retropie-setup/wiki/AmigaFloob
MemberTo verify/convert romsets the guide, including a video, is here:
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMsYes, you cannot request where to find romsets here.
Floob
MemberPut this in the relevant system based retroarch.cfg
video_shader = /opt/retropie/emulators/retroarch/path.to.shader/crt-pi.glslp video_shader_enable = true
making sure you have copied the files to the folder indicated (and keeping the sub folder as per the zip file).
Or you could use this tool to do it for you. I’ll update it soon to include this updated versionFloob
MemberHere is a brief overview of gngeo config if it helps
Floob
MemberFrom memory its in:
/opt/retropie/configs/mame-libretro/cfgThe default.cfg is the main one (for all games), then you can have game specific .cfg as well if you want. If you delete the file it will be re-generated with defaults.
Floob
MemberHere is some info on the libretro ones:
Floob
Member@helpman – Please note it must match the exact version that is mentioned here:
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMsSo lr-fba must be fba 0.2.97.30
Yes, bios for neogeo seems to need to be in the roms folder.
Floob
MemberYes, I found it does stutter on Yoshis Island on a Pi 1.
These games tend to have an issue: https://en.wikipedia.org/wiki/Super_FXHere is a speed comparison of it:
Floob
Member@baxtex – Just the emulator specific ones, not the main retroarch.cfg. It will also overwrite your retroarch-core-options.cfg and videomodes.cfg depending on your selections.
Floob
MemberThanks very much for the work davej. Looking forward to testing it out.
Would you say this shader is suggested to be used in place of your original whether or not you have a Pi2? Or is the original better in any way for Pi2 users?Thanks again for your time.
Floob
MemberThis gives you a good overview on controller / player setup.
Remember you can have a config file per game if that helps.Floob
MemberIts difficult to say with certainty, as it seems to depend on the chipset the controller uses inside.
For example, I have one of these:
http://uk.ign.com/articles/2009/01/28/mad-catz-fightstick-reviewThe Raspberry Pi just didnt want to know, so I bought something very similar to this:
http://www.ebay.co.uk/itm/NO-Delay-USB-Encoder-PC-to-joystick-for-Arcade-Mame-5Pin-SANWA-Push-buttons-/191775734565and had it fitted in the arcade stick and I was away. No problems at all.
This forum may know more about the compatibility:
http://forums.shoryuken.com/If you want to splash out more cash you could get one of these:
Floob
MemberGreat, glad its sorted. Yes, the correct file is /opt/retropie/configs/all/retroarch.cfg unless you need to edit controller files as well.
Floob
MemberThis
input_enable_hotkey = qshould read
input_enable_hotkey = rshift
on the assumption your arcade stick sends a right shift single on the button you want to use as the enable hotkey.
Then pressing x on your arcade stick (The A button?) should save the game.
The hotkey enable for your usb PS3 controller will be held in the controller config file, so that parts separate. /opt/retropie/configs/all/retroarch-joypads/
Here is a (slightly outdated) video on hotkeys
Floob
MemberIf your PS3 controller says its not configured in yellow text at the bottom of the screen, it may be that you need to change this line in /opt/retropie/configs/all/retroarch.cfg
input_joypad_driver = udev
Then re-configure the PS3 controller in Emulation Station.
Floob
MemberThis line should only exist once in the whole file
input_enable_hotkey = rshiftCan you post your retroarch.cfg to pastebin.com and I’ll check it.
If possible, can you tell me what keyboard keys each of your buttons map to?
Floob
MemberThe lines you edited above can only have a single key.
The hotkey enable would be here:
input_enable_hotkey =So you hold your enable hotkey down then tap the hotkey
input_save_state = x
input_enable_hotkey = rshiftwould mean holding Right Shift and tapping x would save the game, assuming no other hotkeys or functions are mapped to x.
Floob
MemberYou can try hostname “RETROPIE” rather than using the IP.
Floob
MemberMaybe its the smooth option?
Lookk for this option
video_smooth =
in this file
/opt/retropie/configs/all/retroarch.cfgOr you may find it easier in Emulation Station to choose the RetroPie menu
– Edit RetroPie/Retroarch configurations
– Change common RetroArch options
– all/retroarch.cfg
– video_smoothAlthough you may want to investigate overlays and shaders
Floob
MemberYour controller file with the hotkeys set, for retroarch emulators, should be in
/opt/retropie/configs/all/retroarch-joypads/Floob
MemberIf you’ve done that in RGUI, this may help
Floob
MemberYes thats right, you start the roms via the GUI interface of uae4all/uae4arm
This video is a little out of date but it should give you an idea
Floob
MemberThis may help:
Floob
MemberCan you try Start and R to see if the MAC is different, or if the D pad is detected?
Floob
MemberI’ve just tried a clean install of 3.3.1 and there is a full config in /boot/config.txt
I’m using the RetroPie 2 image of 3.3.1 on Wheezy – maybe you can re-download to double check?Floob
MemberMost likely it needs to be started in a different mode. Which controller is it?
Floob
MemberI’ve had a very brief stab, and it seems to be expecting a GUI/X (for zenity) or at least for the menu options anyway.
It looks like this is core to it:
http://www.bennugd.org/node/4But when I try to run it manually I get syntax errors. So not sure if it likes the Wheezy distribution or not really. I dont know enough about linux to do much more unless I try again in X.
Floob
MemberThe Wiki shows you the correct file extensions for NES and SNES, do your files match these?
Floob
MemberThe first method uses .srm saves, these are made by the game itself. Try Super Mario World on the snes and finsih the first level – does an .srm file appear in the roms folder or your custom one at all?
Floob
MemberJust to make sure you have all the relevant info in the /boot directory, can you confirm you are using image 3.3.1?
Floob
MemberThe issue with arcade games is the wide range of resolutions, so a border is tricky unless you do something like this
or you just put an image with scanlines on that doesnt have a border. Thats what I tend to do.
12/24/2015 at 12:38 in reply to: Can't work out how to get Mame arcade roms to work with RetroPie #112432Floob
MemberAll MAME / FBA roms should be in a .zip file – it sounds like you have extracted the files.
This should help:
https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs12/20/2015 at 23:03 in reply to: Is it possible using background images to fill up black bars? #112160Floob
MemberYou could use this approach for a per rom solution
Floob
Member[quote=112131]Where do I store the rest of the files in the .zip? Do I create a new folder in /opt/retropie/emulators/retroarch/shader and if so what do I call it?
[/quote]
default.pal = place in /home/pi/RetroPie/BIOS/palettes/
gb1080p.png = optional overlay
gb1080p.psd = only needed if you want to create a new custom overlay yourself
preview.jpg = not neededIf you want to use the gb1080p.png overlay, put this in your /opt/retropie/configs/gb/retroarch.cfg
aspect_ratio_index = "22" video_scale_integer = true custom_viewport_width = "358" custom_viewport_height = "322" input_overlay = /path/to/your/gb1080p.png input_overlay_enable = true
-
AuthorPosts