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Viewing 35 posts - 1,296 through 1,330 (of 1,586 total)
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  • in reply to: Help Setting Up Keyboard as Controller #85272
    Floob
    Member

    It ran ok for me, my rom is in the directory (in RetroPie 2.4)
    /home/pi/RetroPie/roms/atari2600-libretro/

    Both my keyboard and joypad worked fine with up,down,left,right and the fire button.

    By default the retroarch keys are:

    input_player1_a = x
    input_player1_b = z
    input_player1_y = a
    input_player1_x = s
    input_player1_start = enter
    input_player1_select = rshift
    input_player1_l = q
    input_player1_r = w
    input_player1_left = left
    input_player1_right = right
    input_player1_up = up
    input_player1_down = down
    in reply to: 3 or more players? #85271
    Floob
    Member

    Have you tried editing this file:

    /opt/retropie/configs/all/retroarch-core-options.cfg
    multitap = “disabled”

    in reply to: Monitor Issue – any ideas? #85270
    Floob
    Member

    [quote=85267]Turns out the answer was in this blog:

    https://www.petrockblock.com/forums/topic/issues-on-new-43-display/

    [/quote]

    Yes, as above you can tweak the video mode for each system here (in RetroPie 2.4 you can do this as you run the game by pressing x): I should probably rename the video as overscan isnt very accurate.
    “this file
    /etc/emulationstation/es_systems.cfg”

    The list of 8 options in 2.3 is here:
    https://github.com/retropie/RetroPie-Setup/blob/5ce5f337199dd8fff16450d127b9c94855b55485/supplementary/runcommand.sh

    in reply to: Monitor Issue – any ideas? #85250
    Floob
    Member

    You could set the config.txt to VGA, and also the runcommand to VGA mode in this file
    /etc/emulationstation/es_systems.cfg

    (Easier in 2.4.1 as you can press x to configure this when you play the rom)

    This may help:

    in reply to: RetroArch not working in certain emulators #85249
    Floob
    Member

    Those emulators work outside of retroarch and have their own controller configs.

    For example pisnes config is at
    /opt/retropie/emulators/pisnes/snes9x.cfg

    in reply to: Setup procedure? New to this. #85247
    Floob
    Member

    You can just write the image and use it as is without updating source or binaries. Version 2.4.1 is very new so you wouldnt miss much/anything by not updating it.

    But in answer to your questions

    1) Yes (No, to the binaries)
    2) Just update the script
    3) Try this

    in reply to: File extensions #85243
    Floob
    Member

    Yes, RetroPie 2.4.1 is working well for me, I do most of my tests on that now.

    .gen work fine in it. I think it should be fine in 2.3 as well though, but I dont have a card to check at the moment.

    in reply to: File extensions #85214
    Floob
    Member

    Here is an example es_systems.cfg that has most of the examples in it.
    RetroPie 2.4 has an updated RetroArch version that also supports .zip

    http://www.raspberrypi.org/forums/viewtopic.php?p=355250&sid=3fa3e90495f6a3987a0fd8fde25c0893#p355250

    in reply to: Moving files to a new microsd #85207
    Floob
    Member

    You could use gparted to shrink the partition size slightly
    http://gparted.org/

    Then image the SD with: http://sourceforge.net/projects/win32diskimager/

    Write the image file back to a new card.

    The resize the filesystem using “raspi-config”

    in reply to: Buffalo controller not working on retro pie #85206
    Floob
    Member

    You could use the auto files like this?

    in reply to: how to get multiple save slot in nes game #85162
    Floob
    Member

    Depending on how you use it, you may also want to change this in your retroarch.cfg

    # When saving a savestate, save state index is automatically increased before
    # it is saved.
    # Also, when loading content, the index will be set to the highest existing index.
    # There is no upper bound on the index.
    # savestate_auto_index = false

    Floob
    Member

    [quote=85118]

    <div class=”d4p-bbt-quote-title”>Floob wrote:</div>
    Yep – worked ok for me. Is there a specific test I should try?

    Which game in all stars do you play?

    Ok try this: Boot up system with both controllers plugged in. Using player 1 controller, navigate to Super Mario All Stars – play Super Mario Bros. 3. Once the game starts, the controls no longer work… you have to switch over to player 2 controller (which is actually acting as player 1). However, the “select”+”start”, “select”+”R”, “select”+”L” controls don’t work on this controller, but they do work on the original player 1 controller (this is the only controls that do work on this controller).
    [/quote]

    Well to start with, I dont think EmulationStation has a concept of player1 and player2, it just has controllers it will let navigate menus.

    Have you entered the hotkeys on the auto config file for your second player joypad – that should then exit without issue. I wouldnt hardcode them in the retroarch.cfg – unless you have a reason to?

    in reply to: What controllers are you using? #85159
    Floob
    Member

    Have you posted your issue in the main forum? We could debug there.

    in reply to: What controllers are you using? #85157
    Floob
    Member

    [quote=85130]

    As far as getting it configured for Mame4all, the issues I am having seems to be that I can’t configure the D-Pad and can’t find an option in the input menu for an emulator exit hotkey. I have to hit ESC on the keyboard. Would like it to be like the Retroarch emulators with Select/Start exit out.

    If anyone can help, that’d be great.

    Thanks very much to all the programmers and people involved on the RetroPie project. It rocks!
    [/quote]

    This shows how to set an exit button in mame4all.

    in reply to: Snes USB controller start button not working #85156
    Floob
    Member

    If you rename a copy to be .txt it should work.

    in reply to: Next and Previous Shader key assignment #85105
    Floob
    Member

    Thats great! Could you mark this one as resolved?

    Floob
    Member

    Yep – worked ok for me. Is there a specific test I should try?

    Which game in all stars do you play?

    in reply to: Next and Previous Shader key assignment #85075
    Floob
    Member

    Could you post your retroarch.cfg as an attachment? You’d need to rename it .txt.

    Does it work fine if you set your hotkey to alt instead of n?

    in reply to: Next and Previous Shader key assignment #85073
    Floob
    Member

    If you remove the input_shader_prev value altogether it may well default to its ‘n’ value.
    Have you tried setting input_shader_prev to a value other than ‘n’?

    Although I would just be tempted to have “alt” as my hotkey.

    in reply to: Next and Previous Shader key assignment #85071
    Floob
    Member

    What is this value in your main retroarch.cfg
    input_enable_hotkey

    I’m thinking it reads “nul” as that would mean it would kick in.
    If you changed it to read “alt” then you would have to press “alt” to make that hotkey function work.

    The video above should cover the different hotkey configs.

    Floob
    Member

    The video above explains why one controller might not work as player one when using auto files. It also confirms that player 1 has control of the hotkeys when using auto files.

    I’ll try All Stars in a moment, but I’m pretty sure it works fine with 2 controllers

    in reply to: Next and Previous Shader key assignment #85068
    Floob
    Member

    When you start a game, is there yellow text at the bottom of the screen briefly?
    This means you are using a controller file in
    /opt/retropie/emulators/RetroArch/configs
    Check the dates on the files, as a more recent date would indicate that is your file.

    You may want to check the contents of the retroarch.cfg in
    /opt/retropie/configs/{systemname}/retroarch.cfg as well, as that can override the main one at:
    /opt/retropie/configs/all/retroarch.cfg

    in reply to: scraper for NES and SNES using ROM hashes #85064
    Floob
    Member

    Great! I’ll give it a go. Thanks :)

    in reply to: Next and Previous Shader key assignment #85063
    Floob
    Member

    Is there a reference in your controller file to the next shader – the controller file in

    /opt/retropie/emulators/RetroArch/configs/

    My hotkey video may help:

    in reply to: fba2x.cfg controls question #85061
    Floob
    Member

    As far as I’m aware its only one set of controls for all games in fba pi.

    https://code.google.com/p/pifba/

    Floob
    Member

    Does this help?

    in reply to: Snes USB controller start button not working #85059
    Floob
    Member

    Do you have your controller file you could post?
    Are you hardcoding them in the retroarch.cfg file?

    Floob
    Member

    Not that it will help much, but mine (based on iBufflao USB is)

    <?xml version=”1.0″?>
    <inputList>
    <inputConfig type=”joystick” deviceName=”USB,2-axis 8-button gamepad ” deviceGUID=”03000000830500006020000010010000″>
    <input name=”a” type=”button” id=”0″ value=”1″ />
    <input name=”b” type=”button” id=”1″ value=”1″ />
    <input name=”down” type=”axis” id=”1″ value=”1″ />
    <input name=”left” type=”axis” id=”0″ value=”-1″ />
    <input name=”pagedown” type=”button” id=”5″ value=”1″ />
    <input name=”pageup” type=”button” id=”4″ value=”1″ />
    <input name=”right” type=”axis” id=”0″ value=”1″ />
    <input name=”select” type=”button” id=”6″ value=”1″ />
    <input name=”start” type=”button” id=”7″ value=”1″ />
    <input name=”up” type=”axis” id=”1″ value=”-1″ />
    </inputConfig>
    </inputList>

    in reply to: scraper for NES and SNES using ROM hashes #85057
    Floob
    Member

    Is there anyway it could deal with Atari Lynx games in the future?

    in reply to: 2 Player controller advice #84982
    Floob
    Member

    This may help a little. Although I really need to get some PS3 controllers to try out.

    in reply to: emulator or game specific configuration files #84961
    Floob
    Member

    As far as I know, the default and game specific controller files for mame4all-pi have to be edited via the GUI.

    in reply to: RetroPie 2.4 Beta – Overview #84960
    Floob
    Member

    [quote=84958]Whenever I run apt-get update or update the retropie-setup script, I see the following at various points:

    “sudo: unable to resolve host retropie”

    [/quote]

    Thats resolved in the video above.
    Edit your hostnames file to replace raspberrypi with retropie

    in reply to: Change Rom Listing Font Size? #84956
    Floob
    Member
    in reply to: RetroPie 2.4 Beta – Overview #84944
    Floob
    Member

    Does anyone know why some controller configs are marked as executable here and some arent?

    /opt/retropie/emulators/retroarch/configs

    in reply to: emulator or game specific configuration files #84942
    Floob
    Member

    In RetroPie 2.4 beta, the config file is held here (for mame4all)
    /opt/retropie/configs/mame4all/cfg

    but this is not editable with a text editor.

    To edit mame controls you do it in the GUI like this

Viewing 35 posts - 1,296 through 1,330 (of 1,586 total)