Forum Replies Created

Viewing 35 posts - 631 through 665 (of 1,586 total)
  • Author
    Posts
  • Floob
    Member

    I’m assuming you are scraping with
    “scraper -thumb_only” ?

    Floob
    Member

    The functions look like they are defined at the end of this file
    /home/pi/RetroPie-Setup/scriptmodules/supplementary/retropiemenu.sh

    i.e.

    showip.rp)
                ip addr show
                sleep 5
                ;;
    in reply to: Specific config for RetroPie with a CRT TV ? #98828
    Floob
    Member

    Edit your /boot/config.txt to specify your CRT.
    http://elinux.org/RPiconfig#Video

    in reply to: Want to enable screenshots #98827
    Floob
    Member

    Press F8 to take a screenshot (or hold your hotkey enable button and press F8).

    Edit your gamelist.xml to use that image, or just replace the existing screenshot image with it.

    in reply to: Scaling, Aspect Ratio and Resolutions #98820
    Floob
    Member

    Could you let me know if this makes your settings as you would expect?
    https://mega.co.nz/#!mQAxBTZa!VRvzQZdQrmZ7suBBiBqh2Wy2L2PU0v82dwLKMXB2O5E

    Remember – either backup your settings or use a new sd card, as this will overwrite some files.
    It has a backup option in the tool, but best to do your own as well.

    When you have copied the zip file to your home directory (/home/pi), do the following

    unzip rp-video-manager.zip
    rm rp-video-manager.zip
    cd /home/pi/rp-video-manager
    chmod 755 videomode.sh
    ./videomode.sh

    Currently I’ve just set the 5x option in the tool, and just for snes, megadrive, nes and psx.

    Could you also post your
    /opt/retropie/configs/all/videomodes.cfg ?

    in reply to: Specify Controller per Emulator? #98816
    Floob
    Member
    in reply to: RetroPie Hotkeys not working #98814
    Floob
    Member

    Do you have a spare SD card to try a clean RetroPie 3 beta 2 image?
    Then you could make sure it is wholly standard and it’ll be easier to debug one step at a time?
    i.e. first step is to literally change
    input_enable_hotkey =
    to be a key your ipac sends (As well as add in your main ipac settings to the keyboard section

    then we can see exactly whats going on.

    Or just try remapping your ipac to not use any of
    Ctrl
    Alt
    Shift

    keys, as I’ve seen this could cause some issues before.

    Floob
    Member

    Is this happening even if you just put, say SNES roms, in place, and dont copy other systems roms yet.
    Just wondering if it locks up with one system?

    Floob
    Member

    Thats not quite right, and as punishment you should watch this:

    But in summary, the setup in RetroPie3 is (in terms of retroarch)
    – First reads this file
    /opt/retropie/configs/{systemname}/retroarch.cfg
    – Which pulls in this file at the point of the #include line
    /opt/retropie/configs/all/retroarch.cfg
    – That file, in turn applies the auto detected controller file from
    /opt/retropie/emulators/retroarch/configs/{yourcontoller}.cfg

    So in terms of controller settings, just edit what you want in the auto controller file. Then put your overrides as you have done in the system specific location.

    A good rule of thumb, is to never alter the /all/retroarch.cfg unless you know you always want the rules in there to always apply, regardless of system or controller used. To be honest I hardly edit that file at all.

    in reply to: Scaling, Aspect Ratio and Resolutions #98781
    Floob
    Member

    Ok, I could write profiles for 4x and 5x. Lets sort out the 5x settings first when you can check them and I’ll put that together.

    Do you mean this should also be added in your settings?
    # video_crop_overscan = true

    in reply to: MK ARCADE JOYSTICK RPI #98775
    Floob
    Member

    The global retroarch.cfg is at:
    /opt/retropie/configs/all/retroarch.cfg

    Check this section

    # Audio volume. Volume is expressed in dB.
    # 0 dB is normal volume. No gain will be applied.
    # Gain can be controlled in runtime with input_volume_up/input_volume_down.
    # audio_volume = 0.0
    in reply to: Scaling, Aspect Ratio and Resolutions #98773
    Floob
    Member

    I’m trying to boil down the differences between the two approaches from a retroarch config angle (as opposed to personal opinions).

    One element seems to be:
    video_scale_integer = “true” / “false”
    video_smooth = “false” / “true”

    and separately the pixels specified in:
    custom_viewport_width =
    custom_viewport_height =

    What else am I missing?

    Floob
    Member

    They are listed here (source db), so I guess it should be possible:
    http://thegamesdb.net/platforms/

    in reply to: Scaling, Aspect Ratio and Resolutions #98739
    Floob
    Member

    Just looking into integer scaling. Would you agree with this?
    http://emulation-general.wikia.com/wiki/Scaling

    Integer scaling is scaling by a factor of a whole number, so 2x, 3x, 4x, etc. In RetroArch, the option scales the image up to the greatest integer scale below the set resolution. So for instance, if you set your fullscreen resolution to 1920×1080 and enable integer scaling, it will only scale a 320×240 image up to 1280×960, and leave black borders all around.

    Just read the monster thread you started here:
    http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=135619

    To be honest, my conclusion at the moment is that you cant get exactly what a CRT would do, because 1) Many CRTs are different from eachother, and 2) Emulation is a compromise. Therefore whichever solution someone uses, will always be lacking a certain element of the original setup.

    Given that scanlines on overlays are a vast improvement over the default output, and I really cant tell much difference, I’m probably going to stick with what I have at the moment.

    in reply to: Scaling, Aspect Ratio and Resolutions #98735
    Floob
    Member

    Ok, so I’m no expert on the video output, but I’ve been trying the overscan view on the 240p test suite:
    http://junkerhq.net/xrgb/index.php/240p_test_suite#Grid

    Sticking with SNES as the example, you can get it here:
    http://sourceforge.net/projects/testsuite240p/files/SNES_SFC/?

    Here is a screenshot of the settings from you both, both of which seem to show pixels in the overscan area – personally I like that, as there is valid imagery there, it certainly doesnt bother me. But thats a personal thing.

    Again, I’m not sure about the validity of the test (Plus my TV has a slightly odd setup due to the 768 pixels and Elgato setup), but its an interesting one to run through.

    EDIT: hmm, not convinced about the way my TV scales this, be good to see someone elses opinion

    patl settings
    http://s3.postimg.org/c6asrung3/patl.png
    patl-settings

    patrickm settings (based on overlay-thread
    http://s8.postimg.org/ak933e1k5/patrickm.png
    patrickm-settings

    The overscan test in that tool is good as well:
    http://junkerhq.net/xrgb/index.php/240p_test_suite#Overscan

    Patrickm settings:
    Top: 11 pixels cut
    Bottom: 11 pixels cut
    Left: 0 pixels cut
    Right: 0 pixels cut

    patl settings:
    Top: 9 pixels cut
    Bottom: 10 pixels cut
    Left: 0 pixels cut
    Right: 0 pixels cut

    hmmm – thats on my TV anyway

    in reply to: Scanlines overlays and configs for a softer look #98734
    Floob
    Member

    [quote=98733]patl, could you please tell me how the config should look and which overlay to use for PC Engine, lr-mednafen-pce? I tried the NES setup but something seem to differ look odd.

    [/quote]

    Most seem to use 256×239, so a multiple of that would be needed.
    I think thats the same as the SNES

    in reply to: Scaling, Aspect Ratio and Resolutions #98732
    Floob
    Member

    I’ve rolled patl config settings into my auto video tool (as well as your shader tip for 720p), if we could get yours (preferred retroarch settings – see your main thread) as well I could do a side-by-side video comparison, then RetroPie users could pick and choose between which they prefer.
    After all, at the end of the day it a user preference based on a combination of what they remember and what they prefer now.
    Whatever gets closest to a 1990 Sony RGB CRT is probably best for me :)

    in reply to: ES White Screen with many emulators #98727
    Floob
    Member

    If you had 22 emulators with 1 rom in each, does it crash?
    If so, I guess the focus should be on the images its processing in the theme.

    I cant say I’ve had mine up and running with that many emulators yet.

    Floob
    Member

    Maybe its the way ES processes the gamelist.xml?
    May be worth asking in the ES forums as well.

    Floob
    Member
    Floob
    Member

    @patrickm

    If I can confirm your settings, I could add it as an option in my new tool here:
    https://github.com/biscuits99/rp-video-manager

    If we just focus on SNES for the moment, then I can apply it to others by largely just updating the resolution settings.

    Can you see if this content in your /opt/retropie/configs/snes/retroarch.cfg achieves what you expect?

    video_shader = /opt/retropie/emulators/retroarch/shader/crt/dotmask.glsl
    video_shader_enable = true
    video_smooth = false
    video_scale_integer = "true"
    aspect_ratio_index = "22"
    input_overlay = /opt/retropie/emulators/retroarch/overlays/effects/scanlines/scanlines1920x1080-5x.cfg
    
    input_overlay_opacity = "1.000000"
    custom_viewport_width = "1536"
    custom_viewport_height = "1120"
    custom_viewport_x = "0"
    custom_viewport_y = "0"
    #include "/opt/retropie/configs/all/retroarch.cfg"

    It would also help if you posted your videomode file:
    /opt/retropie/configs/all/videomodes.cfg

    in reply to: Hotkey #98714
    Floob
    Member

    It sounds like your keys are just acting with the hotkeys, so you need to make sure a line like this is in your /opt/retropie/configs/all/retroarch.cfg

    input_enable_hotkey = alt

    Floob
    Member

    I’m presuming you scrape when emulation station isnt running to ensure there wont be any corrupt gamelist files?

    in reply to: RetroPie Hotkeys not working #98709
    Floob
    Member

    Have you double checked your ipac has the latest firmware – that has caused issues before.

    If you unmap a save game button totally and only have it for the purpose of saving (to test) does it work?

    in reply to: RetroPie Hotkeys not working #98700
    Floob
    Member

    I’m also assuming your SNES specific retroarch.cfg is untouched.

    in reply to: RetroPie Hotkeys not working #98699
    Floob
    Member

    Lets come back to the restoration of save states when starting (its to do with the difference between srm and .state file usually – check out my 2 videos on youtube about saving games)

    Going back to your save games hotkeys:

    Are you saying when you have this (dont add extra lines, just use these)

    # Saves state.
    input_save_state = 5
    # Loads state.
    input_load_state = 6

    AND you hold your hotkey enbale key (so hold Start and press whatever 5 is, it doesnt work? Yellow text should appear at the bottom of the screen if it does work.
    If it doesnt, try putting the 5 in quotes “5”

    in reply to: RetroPie Hotkeys not working #98690
    Floob
    Member

    Ok, so based on your 08:52 post.
    (I’m presuming there is no joypad plugged in, and just the iPac)

    Are you able to verify the button you press for Num1 is definitely sending that signal and not Num2?

    What happens if you remove this line:
    input_exit_emulator_btn = num2

    For saves, you are on the right lines.
    Dont use the _btn variants. And hold your hotkey as you press the save function.

    in reply to: Auto Overlay tool – Anyone feeling reckless? #98655
    Floob
    Member

    New Version out. v0.2

    From your home directory (/home/pi)

    wget https://github.com/biscuits99/rp-video-manager/releases/download/v0.2/rp-video-manager.zip
    unzip rp-video-manager.zip
    rm rp-video-manager.zip
    cd /home/pi/rp-video-manager
    chmod 755 videomode.sh
    ./videomode.sh
    in reply to: Overlays makes games crash #98651
    Floob
    Member

    If you use the stock /all/retroarch.cfg and instead edit the system specific one, do you still get an issue?

    Floob
    Member

    It looks like this may be slightly bugged in the existing retroarch version in RetroPie:
    https://github.com/libretro/RetroArch/issues/1593
    http://blog.andressm.org/new-retroarch-features-2/

    You could do this with manual configs by the look of it (in first link above), but I’d be tempted to wait for an updated version.

    In the short term you could remap per system as opposed to per core?

    in reply to: RetroPie Hotkeys not working #98649
    Floob
    Member

    Hi ragnaer. To be honest given the amount of changes in your system I’d be tempted to set your retroarch.cfg back to the default and start from there.

    This one should be clean – or rewrite the image if thats feasible:
    http://pastebin.com/raw.php?i=5YN8wfE7

    Then edit the keyboard section to get your ipac working then we can get hotkeys working one step at a time.

    Which should largely be setting this value to be a keyboard key that is sent from the ipac:
    input_enable_hotkey = alt

    in reply to: RetroPie Hotkeys not working #98616
    Floob
    Member

    Yes the _btn refers to mapping a button on the joypad – without the btn its the keyboard equivalent.

    Maybe you could try a clean retroarch.cfg file and specify a hotkey for the keyboard then, pretty much as patl has mentioned above.

    in reply to: Video Settings after Emulator Launch #98585
    Floob
    Member

    Yes, press “x” as the game starts to set the resolution of the game/emulator.

    Floob
    Member

    Which NES emulator are you using? I’ll take a look later.

    in reply to: Auto Overlay tool – Anyone feeling reckless? #98583
    Floob
    Member

    Well, the overlays are designed for 1080p – and the shaders for 720p.
    But you could always try the overlays on a 720p and see if they look weird?

Viewing 35 posts - 631 through 665 (of 1,586 total)