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Viewing 35 posts - 491 through 525 (of 1,586 total)
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  • in reply to: New version of sselph/scraper v0.9.0-beta #101396
    Floob
    Member

    Just had a major meltdown with some atarilynx rom scraping which seemed fine before. Can you see where the issue may be?

    github.com/sselph/scraper/ds.(*Hasher).Hash(0x1080aa90, 0x10f1d320, 0x23, 0x0, 0x0, 0x0, 0x0)
            /home/sselph/go/src/github.com/sselph/scraper/ds/hasher.go:32 +0x170 fp=0x1a462a4c sp=0x1a4629e0
    github.com/sselph/scraper/ds.(*Hasher).Hash(0x1080aa90, 0x10f1d320, 0x23, 0x0, 0x0, 0x0, 0x0)
            /home/sselph/go/src/github.com/sselph/scraper/ds/hasher.go:32 +0x170 fp=0x1a462ab8 sp=0x1a462a4c
    github.com/sselph/scraper/ds.(*Hasher).Hash(0x1080aa90, 0x10f1d320, 0x23, 0x0, 0x0, 0x0, 0x0)
            /home/sselph/go/src/github.com/sselph/scraper/ds/hasher.go:32 +0x170 fp=0x1a462b24 sp=0x1a462ab8
    ...additional frames elided...
    created by main.CrawlROMs
            /home/sselph/go/src/github.com/sselph/scraper/scraper.go:173 +0x5e4
    
    goroutine 1 [chan send]:
    main.CrawlROMs(0x11522cc0, 0x10a48010, 0x1, 0x1, 0x10810140, 0x1080aa88, 0x0, 0x0)
            /home/sselph/go/src/github.com/sselph/scraper/scraper.go:184 +0xf98
    main.Scrape(0x10a48010, 0x1, 0x1, 0x10810140, 0x1080aa88, 0x0, 0x0)
            /home/sselph/go/src/github.com/sselph/scraper/scraper.go:285 +0x194
    main.main()
            /home/sselph/go/src/github.com/sselph/scraper/scraper.go:414 +0xf54
    
    goroutine 5 [syscall]:
    os/signal.loop()
            /usr/local/go/src/os/signal/signal_unix.go:21 +0x1c
    created by os/signal.init·1
            /usr/local/go/src/os/signal/signal_unix.go:27 +0x40
    
    goroutine 15 [chan receive]:
    main.func·003()
            /home/sselph/go/src/github.com/sselph/scraper/scraper.go:187 +0x60
    created by main.CrawlROMs
            /home/sselph/go/src/github.com/sselph/scraper/scraper.go:184 +0x938
    
    goroutine 14 [chan receive]:
    main.func·002()
            /home/sselph/go/src/github.com/sselph/scraper/scraper.go:177 +0x94
    created by main.CrawlROMs
            /home/sselph/go/src/github.com/sselph/scraper/scraper.go:180 +0x6b8
    
    goroutine 10 [select]:
    net.func·019()
            /usr/local/go/src/net/dnsclient_unix.go:241 +0x310
    in reply to: New version of sselph/scraper v0.9.0-beta #101378
    Floob
    Member

    [quote=101375]Hmm those errors are from the mame scraper trying to parse the result of getting the URL and getting a response it can’t parse. Since it happens with different roms and in bursts might be some throttling or issues with the website.

    [/quote]

    Just tried it again, and its fine now. Must have been a temporary bottleneck like you said.

    in reply to: New version of sselph/scraper v0.9.0-beta #101376
    Floob
    Member

    Could a backupdb query work like this?

    http://www.progettoemma.net/gioco.php?game=wyvernf0

    with the image being:
    http://www.progettoemma.net/snap/wyvernf0/0000.png

    Just a thought. I’m more than impressed with what it does already!

    in reply to: New version of sselph/scraper v0.9.0-beta #101373
    Floob
    Member

    [quote=101371]It uses mamedb.com. It strips off the file extension and pulls the url http://www.mamedb.com/game/wyvernf0

    [/quote]

    Ah – ok, that explains it. Thanks.

    in reply to: New version of sselph/scraper v0.9.0-beta #101372
    Floob
    Member

    Also, when processing mame4all roms I seem to periodically get these errors

    I dont think its rom specific though, as its a consecutive batch, then next scrape they are fine and others complain?

    /07/05 01:47:12 INFO: Starting: bosco.zip
    2015/07/05 01:47:12 ERR: error processing bosco.zip: ILM Bad HTML
    2015/07/05 01:47:12 INFO: Starting: bouldash.zip
    2015/07/05 01:47:12 ERR: error processing bouldash.zip: ILM Bad HTML
    2015/07/05 01:47:12 INFO: Starting: bouldash.zip
    2015/07/05 01:47:12 ERR: error processing bouldash.zip: ILM Bad HTML
    2015/07/05 01:47:12 INFO: Starting: bouldash.zip
    2015/07/05 01:47:12 ERR: error processing bouldash.zip: ILM Bad HTML
    2015/07/05 01:47:12 INFO: Starting: brain.zip
    2015/07/05 01:47:13 ERR: error processing brain.zip: ILM Bad HTML
    2015/07/05 01:47:13 INFO: Starting: brain.zip
    2015/07/05 01:47:13 ERR: error processing brain.zip: ILM Bad HTML
    2015/07/05 01:47:13 INFO: Starting: brain.zip
    2015/07/05 01:47:13 ERR: error processing brain.zip: ILM Bad HTML
    2015/07/05 01:47:13 INFO: Starting: breakers.zip
    2015/07/05 01:47:13 ERR: error processing breakers.zip: ILM Bad HTML
    2015/07/05 01:47:13 INFO: Starting: breakers.zip
    2015/07/05 01:47:13 ERR: error processing breakers.zip: ILM Bad HTML
    2015/07/05 01:47:13 INFO: Starting: breakers.zip
    2015/07/05 01:47:14 ERR: error processing breakers.zip: ILM Bad HTML
    2015/07/05 01:47:14 INFO: Starting: brkthru.zip
    2015/07/05 01:47:14 ERR: error processing brkthru.zip: ILM Bad HTML
    2015/07/05 01:47:14 INFO: Starting: brkthru.zip
    2015/07/05 01:47:14 ERR: error processing brkthru.zip: ILM Bad HTML
    2015/07/05 01:47:14 INFO: Starting: brkthru.zip
    2015/07/05 01:47:14 ERR: error processing brkthru.zip: ILM Bad HTML
    2015/07/05 01:47:14 INFO: Starting: brubber.zip
    2015/07/05 01:47:15 ERR: error processing brubber.zip: ILM Bad HTML
    2015/07/05 01:47:15 INFO: Starting: brubber.zip
    
    in reply to: New version of sselph/scraper v0.9.0-beta #101370
    Floob
    Member

    Scrap that – it found it this time – just no image returned.

    One it didnt find was wyvernf0.zip
    http://www.progettoemma.net/index.php?gioco=wyvernf0&lang=en

    in reply to: New version of sselph/scraper v0.9.0-beta #101369
    Floob
    Member

    Ah I see – thats great. I’ll give it a go.

    Can you remind me how the mame lookup works – which database does it check?

    For example, I’ve got ddp2.zip which is:
    http://www.progettoemma.net/index.php?gioco=ddp2&lang=en

    but nothing scraped?

    in reply to: New version of sselph/scraper v0.9.0-beta #101360
    Floob
    Member

    Thanks very much for the update. Its great!
    Loving the extra description detail on mame roms.

    I’ve added an error I found on your issue list, it may just be me doing something odd though.

    I like the PSX support, although as I have very few PSX games, and I dont use a .cue for single track games I’ll probably still use the ad-hoc in built scraper for those.

    Thanks again for all the work you put into this, it makes Emulation Station so much nicer to use.

    I’ll try to sort a new video for all these updates!

    Floob
    Member

    Can you send the 3 files I listed above? I’ll see if its something straight forward.

    This output will also help me
    “ls /opt/retropie/configs/all/retroarch-joypads/”

    Floob
    Member

    Can you let me know which version of RetroPie you are running or how you built it?

    Floob
    Member

    @davidgourde

    Can you post the following files for me (using attachment or pastebin)

    /home/pi/.emulationstation/es_temporaryinput.cfg
    /home/pi/.emulationstation/es_input.cfg
    /opt/retropie/configs/all/retroarch-joypads/(the only file in here?)

    Make sure your retroarch.cfg files are untouched as they were when you built the image.

    in reply to: RetroArch 1.2 released #101329
    Floob
    Member

    Some interesting points

    – Built-in input mapping –
    It is now possible to bind your gamepad from within the program without having to go through the chores of previous versions. Go to Settings -> Input Settings and select ‘Bind All’ to bind each and every button one at a time, or bind the actions individually. If you are using a gamepad which is supported by us, it will be autodetected and autoconfigured to align with our gamepad abstraction, the RetroPad.

    – Ability to remap controls –
    An often-heard complaint of before was the inability to change the controls. We have made this possible now. Once a game is loaded, go to the ‘Quick Menu’ and select ‘Core Input Remapping Options’. From there you can change the controls per core, and you can also save these changes to a config fil

    in reply to: Did anyone get Metal Slug 5 to work in gngeopi? #101317
    Floob
    Member

    Ok, here is the makeup of the “mslug.zip” for fba-libretro.
    Does yours match this if you open up the zip?

    NOTE: The roms starting with 201 need to be in the mslug.zip, and the rest will need to be in your neogeo.zip that should be in the same directory.

    <game name="mslug" romof="neogeo">
    		<description>Metal Slug - Super Vehicle-001</description>
    		<year>1996</year>
    		<manufacturer>Nazca</manufacturer>
    		<rom name="201-p1.p1" size="2097152" crc="08d8daa5"/>
    		<rom name="201-s1.s1" size="131072" crc="2f55958d"/>
    		<rom name="201-c1.c1" size="4194304" crc="72813676"/>
    		<rom name="201-c2.c2" size="4194304" crc="96f62574"/>
    		<rom name="201-c3.c3" size="4194304" crc="5121456a"/>
    		<rom name="201-c4.c4" size="4194304" crc="f4ad59a3"/>
    		<rom name="201-m1.m1" size="131072" crc="c28b3253"/>
    		<rom name="201-v1.v1" size="4194304" crc="23d22ed1"/>
    		<rom name="201-v2.v2" size="4194304" crc="472cf9db"/>
    		<rom name="asia-s3.rom" merge="asia-s3.rom" size="131072" crc="91b64be3"/>
    		<rom name="sp-s2.sp1" merge="sp-s2.sp1" size="131072" crc="9036d879"/>
    		<rom name="sp-s.sp1" merge="sp-s.sp1" size="131072" crc="c7f2fa45"/>
    		<rom name="sp-u2.sp1" merge="sp-u2.sp1" size="131072" crc="e72943de"/>
    		<rom name="sp-e.sp1" merge="sp-e.sp1" size="131072" crc="2723a5b5"/>
    		<rom name="vs-bios.rom" merge="vs-bios.rom" size="131072" crc="f0e8f27d"/>
    		<rom name="sp-j2.sp1" merge="sp-j2.sp1" size="131072" crc="acede59c"/>
    		<rom name="sp1.jipan.1024" merge="sp1.jipan.1024" size="131072" crc="9fb0abe4"/>
    		<rom name="sp-45.sp1" merge="sp-45.sp1" size="524288" crc="03cc9f6a"/>
    		<rom name="japan-j3.bin" merge="japan-j3.bin" size="131072" crc="dff6d41f"/>
    		<rom name="neo-po.bin" merge="neo-po.bin" size="131072" crc="16d0c132"/>
    		<rom name="neo-epo.bin" merge="neo-epo.bin" size="131072" crc="d27a71f1"/>
    		<rom name="neodebug.bin" merge="neodebug.bin" size="131072" crc="698ebb7d"/>
    		<rom name="sp-1v1_3db8c.bin" merge="sp-1v1_3db8c.bin" size="131072" crc="162f0ebe"/>
    		<rom name="uni-bios_3_1.rom" merge="uni-bios_3_1.rom" size="131072" crc="0c58093f"/>
    		<rom name="uni-bios_3_0.rom" merge="uni-bios_3_0.rom" size="131072" crc="a97c89a9"/>
    		<rom name="uni-bios_2_3.rom" merge="uni-bios_2_3.rom" size="131072" crc="27664eb5"/>
    		<rom name="uni-bios_2_3o.rom" merge="uni-bios_2_3o.rom" size="131072" crc="601720ae"/>
    		<rom name="uni-bios_2_2.rom" merge="uni-bios_2_2.rom" size="131072" crc="2d50996a"/>
    		<rom name="uni-bios_2_1.rom" merge="uni-bios_2_1.rom" size="131072" crc="8dabf76b"/>
    		<rom name="uni-bios_2_0.rom" merge="uni-bios_2_0.rom" size="131072" crc="0c12c2ad"/>
    		<rom name="uni-bios_1_3.rom" merge="uni-bios_1_3.rom" size="131072" crc="b24b44a0"/>
    		<rom name="uni-bios_1_2.rom" merge="uni-bios_1_2.rom" size="131072" crc="4fa698e9"/>
    		<rom name="uni-bios_1_2o.rom" merge="uni-bios_1_2o.rom" size="131072" crc="e19d3ce9"/>
    		<rom name="uni-bios_1_1.rom" merge="uni-bios_1_1.rom" size="131072" crc="5dda0d84"/>
    		<rom name="uni-bios_1_0.rom" merge="uni-bios_1_0.rom" size="131072" crc="0ce453a0"/>
    		<rom name="neopen.sp1" merge="neopen.sp1" size="131072" crc="cb915e76"/>
    		<rom name="sm1.sm1" merge="sm1.sm1" size="131072" crc="94416d67"/>
    		<rom name="sfix.sfix" merge="sfix.sfix" size="131072" crc="c2ea0cfd"/>
    
    		<rom name="000-lo.lo" merge="000-lo.lo" size="131072" crc="5a86cff2"/>
    	</game>
    in reply to: Screenshots in EmulationStation #101314
    Floob
    Member
    in reply to: Did anyone get Metal Slug 5 to work in gngeopi? #101304
    Floob
    Member

    It looks like the romset isnt correct. Which game are you trying?

    in reply to: PSX Setup on Retropie Beta 3.0 #101296
    Floob
    Member

    Which beta version of RetroPie are you using? Did you write an image to the SD, or did you build from binaries?

    Does this not work for you?
    “cd /home/pi/RetroPie/BIOS/”

    in reply to: PSX Setup on Retropie Beta 3.0 #101294
    Floob
    Member

    I put my bios here:

    /home/pi/RetroPie/BIOS/

    Details here:
    https://github.com/RetroPie/RetroPie-Setup/wiki/Playstation-1

    I basically followed these steps as well as copying the BIOS file

    in reply to: Did anyone get Metal Slug 5 to work in gngeopi? #101284
    Floob
    Member

    The romsets needed for the arcade based emulators are here:

    MAME versions and romsets on RetroPie

    Dat files found here:
    http://smartretro.co.uk/forums/viewtopic.php?f=3&t=68

    Guide to create romsets here:
    https://github.com/RetroPie/RetroPie-Setup/wiki/Managing-ROMs

    in reply to: USB Arcadesticks & Retropie #101270
    Floob
    Member

    Which mame are you using – was it mame4all, or the libretro version. Or advance mame?

    Floob
    Member

    Maybe tomorrow unplug your keyboard and boot into ES again – then re-post that temp file as it should catch the teensy settings then.

    Floob
    Member

    You could put this file in:
    /opt/retropie/configs/all/retroarch-joypads

    I think you can call it anything – try “joypadtest.cfg”
    It may well need a different driver name

    input_device = "2 Serial/Keyboard/Mouse/Joystick"
    input_driver = "udev"
    input_up_axis = "-1"
    input_right_axis = "+0"
    input_down_axis = "+1"
    input_left_axis = "-0"
    input_a_btn = "13"
    input_b_btn = "14"
    input_x_btn = "15"
    input_y_btn = "999"
    input_l_btn = "3"
    input_r_btn = "4"
    input_start_btn = "7"
    input_exit_emulator_btn = "7"
    input_select_btn = "6"
    input_enable_hotkey_btn = "6"

    Although this implies you may be better outputting keyboard keys from the Teensy:
    https://forums.adafruit.com/viewtopic.php?f=8&t=58901

    What you want is yellow text at the bottom of the screen when you start a retroarch based game, indicating it has found the joypad.

    Yes, you could be right about the / marks in the name – do you have a file here?
    /home/pi/.emulationstation/es_temporaryinput.cfg ?

    Floob
    Member

    Ok, now try

    “sudo lsusb -D /dev/bus/usb/001/005″

    and look for the iProduct value.

    And can you screenshot the jstest output as well?

    Floob
    Member

    To test the principle lets just try the buttons first.

    whats your output when you type lsusb ?

    Floob
    Member

    Here is an example file that should be placed here:
    /opt/retropie/configs/all/retroarch-joypads

    http://pastebin.com/raw.php?i=vYP9xSeF

    You can get the input_device value by looking at the “iproduct” value.
    use “lsusb -v”
    Or for a specific device, like this
    “sudo lsusb -D /dev/bus/usb/001/004”

    because mine is the 4th device on the usb bus

    Anyway… not sure if it will work but you can try.

    Floob
    Member

    For lr-fba I get around the issue by using a different hotkey enable (left shoulder in my case)

    FBA Retroarch core – coin controls

    Maybe others have got around it a different way.

    in reply to: GPIO Controllers Cannot Exit RetroArch #101112
    Floob
    Member

    Maybe you pasted in the lines

    input_enable_hotkey_btn = “7”
    input_exit_emulator_btn = “6”

    if you fixed those and added
    input_enable_hotkey = alt

    it should work – but I dont know why your controls are set in there, these should be done in the auto config files, with overrides in the system version.
    A dull explanation of that is here:

    Floob
    Member

    Does the jstest output tell you the button mappings?

    Is it like this?
    http://www.instructables.com/id/SNES-Teensy-USBPS3-Gamepad/

    in reply to: Suggestion to get support with your problems #101108
    Floob
    Member

    Thanks dragonjarvis. Its really a case of describing as best you can what steps you took to make the problem happen. Especially including how you built the RetroPie installation, i.e. from source, binaries or just using an image.

    If others can replicate the issue its much easier to debug.

    in reply to: GPIO Controllers Cannot Exit RetroArch #101068
    Floob
    Member

    Theres quite a lot of edits in your file:
    /opt/retropie/configs/all/retroarch.cfg

    And some corrupted characters at the end as well. I wouldnt edit that file if I were you. Just use the stock one – if you want to tweak controls use the system based retroarch, or the controller auto file.

    Check my vids for an overview on how the configs work.

    Try this instead.
    – Write a clean RetroPie 3 beta 4 image
    (Dont update binaries, script, or anything else)
    – Boot it up and try just one rom and see how it goes.
    To test one rom you dont even need to expand the filesystem.

    Floob
    Member

    For RetroPie 3 beta 4, you just use the roms/fba folder – and press x as the game starts to make sure you choose lr-fba (as opposed to pifba).

    Sounds like you are sorted now though.
    Here is the full list of games that will work with fba-libretro
    https://github.com/libretro/fba-libretro/blob/master/svn-current/trunk/gamelist.txt

    in reply to: USB Arcadesticks & Retropie #101066
    Floob
    Member

    I’m going to look at mine soon (although mine are MadCatz Arcade SE and TE).
    I have to get the internals swapped out (although its fine in my PC if I use a VIA USB chipset).
    I’m not sure if the Qanba has the same issue. Does it work fine in your PC?

    in reply to: Mame Roms Version #101017
    Floob
    Member

    You can find version info here:

    MAME versions and romsets on RetroPie

    in reply to: GPIO Controllers Cannot Exit RetroArch #101008
    Floob
    Member

    Can you test this with a MegaDrive rom – or any libretro core really – just not mame or pifba ones that may not be using retroarch,

    Can you post as an attachment
    /opt/retropie/configs/all/retroarch.cfg
    and
    /opt/retropie/configs/{systemname}/retroarch.cfg

    Floob
    Member

    I dont see why not, I’m pretty sure Picodrive emulates the Mega-CD.

    Floob
    Member

    It won’t be read on boot up. I could find that setting when I’m back at a PC, but it’s what the video manager tool should sort for you as well.
    When you save settings from RGUI they aren’t saved in a file retroarch will automatically read – for good reason. Post your saved config file and I’ll happily rip out the setting for you tomorrow.

Viewing 35 posts - 491 through 525 (of 1,586 total)