Forum Replies Created
-
AuthorPosts
-
04/28/2015 at 21:54 in reply to: How to get scanlines and vastly improve picture quality: the best method #96385EkDorParticipant
Ahh found shaders converted for Arm here: Common Shaders for ARM
04/28/2015 at 21:23 in reply to: How to get scanlines and vastly improve picture quality: the best method #96383EkDorParticipantWhere can you get shaders? The crt directory you show doesn’t exist for me “RetroPie 2.6” I looked through the shaders and I didn’t see your recommendations either.
Just wanted to add that my
input_shader_prev
input_shader_next
tags often cause my emulator to exit. Only tried it with Sega MasterSystem so far. I checked for conflicts and tried different key-maps with no change. Anyone know what this is about?EkDorParticipantI got this issue fixed. The first part is identifying the USB Interface PCB which has not identification on it’s silk-screen. It turned out to be a THT Xin-Mo. Knowing that made it much easier to find information.
This is the thread that has the fix I used.
LINK => Autofire on the Axis
EkDorParticipantI got this issue fixed. The first part is identifying the USB Interface PCB which has not identification on it’s silk-screen. It turned out to be a THT Xin-Mo. Knowing that made it much easier to find information.
This is the thread that has the fix I used.
LINK => Autofire on the Axis
04/26/2015 at 22:43 in reply to: How to get scanlines and vastly improve picture quality: the best method #96256EkDorParticipantCan you get shaders like this for advanceMAME? I seem to be having better results with it over Mame4all
EkDorParticipant@ dip I just found a way to see what interface I’m using. I opened
//home/pi/.emulationstation/es_input.cfg
and it tells me
<inputconfig type="joystick" devicename="THT THT Arcade console 2P USB Player" deviceguid="03000000c0160000e105000001010000">
so it must have been there in evtest and I didn’t notice it since it was meaningless to me at the time.EkDorParticipant@ dpicc68 Thank you for putting me onto that article. feeder chain fixed it for me with his kernel mod. I’m indebted to you both! As far as I can tell my existing issues are all gone! I guess I won’t need to take a piss on the pcb now! :)
Now to work out what other issues are lurking about for me.
EkDorParticipant@ feederchain Once again you are a hero. You fixed that damn mess of a USB interface! Indebted to you mate!
EkDorParticipantThe latest kernel “custom_kernel_1.20150317-1.tar.gz” I could find here on downloaded 132kSorry my fault.
EkDorParticipantAnother weird thing I noticed. After setting my 4 stick directions in advMAME ignore config for input(general) and then opened input(this Game) the up assignment was none. The others had updated correctly. That’s a none issue compared to my other ones.
EkDorParticipantWill give this Kernal a shot. I’ll also try justest. I used evtest earlier, is that the same thing? How to you tell what model Xin-Mo you have. Mine has no markings on it and it wasn’t identified as a Xin-Mo in the evtest detection. Was listed as something like USB Controller Adaptor…
EkDorParticipantCool dpicc68, I’ll have a read of it now. I don’t know what PiFBA is?
Also. I don’t know what THT is. Is it a variant? My PCB has no markings on it to indicate what it is in any way. evtest didn’t call it a Xin-Mo or THT…
Just going to see about trying the updated kernel. I’m not sure if I have encountered the button limitation issue. But I had read about it in the article that led me to evtest. It did involve updating the kernel to fix no up or left stick movement. But mine seems to be just fine according to evtest.
EkDorParticipantOK, I’ve been doing some digging. The interface name finally came my way Xin-Mo. My assessment is that it’s complete rubbish. At least my board is.
I can assign up, down, left, right to the stick pins. But they jitter; so unusable. I can work around by putting them onto 4 of the button pins. But I am unable to assign any buttons to the stick pins. I was able to earlier; but it longer accepts it. Earlier when it did I was getting a slow rapid fire on those buttons. I could assign them to less used buttons, but now I can’t and it all feels unreliable. So that leaves me with basically two options.
1. Assign the stick buttons to 4 of the button pins and leave the stick pins empty. Unfortunately this leaves me with only 2 pins for service. I was hoping to have 5. I could double up but it all seems dodgy to me.
2. Ditch it and buy an I-Pac2 which looks like a nice bit of kit compared to this since it is reprogrammable. As far as I can figure the Xin-Mo isn’t. But the issue with this is that not only do I loose the $25 or so I paid for the Xin-Mo but I have to pay around $80-$90 Australian for the I-Pac2 because of stupid shipping cost to here. Beats me why that little board would cost $35 to send here. I did find one Australian supply for $63 but it’s all sold-out!
Having found the name of the board, since it was not printed on the PCB!, I was able to find an article here about issues with it posted last year. I installed “evtest” and as far as the terminal is concerned everything is fine!
I’m pretty much resigned to taking a piss on the xin-mo; but I guess it will have do for a short while till I find a reasonable price on the I-Pac2.
Anyone willing to help me out and investigate what it might cost you to send one to me privately? Willing to wait on slow shipping if it means I save a few bucks.
EkDorParticipantStill struggling to get my controls to work properly. Posted else where about it. But my stick pins are doing some rapid fire which is stuttering. If I swap it for some of the buttons I get a workable work around. but the buttons that get those 4 switches have rapid fire function. I guess I could put them on least used or unused pins. Also can’t get the mapping to work consistently in AdvMAME. Thinking I might have to toss the USB interface and get/try a iPac. I think I need to test it on a regular computer first. Guess that’s another job for today.
EkDorParticipantAlso. I have designed the console to fold up so I can easily access the joystick configuration gates without doing too much. More time playing and drinking. This is being built as a party attraction. Something to do when drinking with friends.
EkDorParticipantAhh of course. I forgot about the weight. When I did the flooring in my office I used some dense chip board. Was heavy lifting. It looks like I’ll get away with one sheet. I’ll see if I can place the parts so I can cut the sheet into smaller sections with straight cuts. Plan to use 16mm (about 5/8″) MDF.
I’ve allowed a tiny bit of wiggle room at the edges of my display.
Just finishing up on the structure today. Making sure I can actually assemble it. Designing it to have almost no screws on the outside of the cabinet.
How small did you do your cornering where t-molding was used? I’ve read it can be quite tight. But I have noticed on some YouTube stuff that it kinks a bit due to the crown in the extrusion. I think I read using a heat gun helps.
Any advise on doing customer decals? The thing I’m least sure about is the marquee. Want to put the decal on the inside and have light shine through it. It’s also going to be a curved acrylic. Worked with that before so I’m cool with it.
EkDorParticipantThanks! If it works out I’ll be willing to share plans with community. Presumably I won’t get away with needing to tweak the design.
I’m just about ready to layout my cut list on a sheet, digitally. Will share when done.
I should add some other thoughts. I’ve designed it to fit a 23″ display in it’s normal orientation. And can fit in vertical also so long as the service buttons are moved down a bit. Conditional to the thickness of the bezel of course. I have taken my display out of it’s case and it has a tidy steel frame with about 10-12mm bezel. Along with attachment points top and bottom I’ll use as location guides.
Also, I’m including a USB charger socket along with he service buttons. Charging phones and what not. Useful to have a small power supply right there.
EkDorParticipant– off topic. But doesn’t the reverent from Wallace & Gromit – The Curse of the Ware rabbit look a bit like the Sheev Palpatine “Emperor” from Star Wars.
Sorry!
EkDorParticipantJust a quick screenshot of the construction. Only showing half of the cabinet.
EkDorParticipantNice!
EkDorParticipantIs there a equivalent for the css tag display:none;
I haven’t started on my theme yet. I’m interested in simplifying these pages a bit too.
EkDorParticipantIncidentally these are my results. The far left column is the designation on the scrap of paper I was given with it; the middle column are the results from ES; and the far right column is from Mame4All. || indicates column break. Question marks are the 6 erroneous pins:
Player 1 (P0)
Right Side
btn 8 || button 7 || J1 JoyButton 7
btn 7 || button 6 || J1 JoyButton 6
btn 6 || button 5 || J1 JoyButton 5
btn 5 || button 4 || J1 JoyButton 4
btn 4 || button 3 || J1 JoyButton 3
btn 3 || button 2 || J1 JoyButton 2
btn 2 || button 1 || J1 JoyButton 1
btn 1 || button 0 || J1 JoyButton 0Left Side
up || axis 1- || J1 JoyAxit 1-
down || axis 1+ || J1 JoyAxit 1+
left || axis 0- || J1 JoyAxit 0-
right || axis 0+ || J1 JoyAxit 0+
btn 11 || button 8 || J1 JoyButton 8
btn 10 || button 9 || J1 JoyButton 9Player 2 (P1)
Right Side
btn 1 || button 10 || J1 JoyButton 10
btn 2 || button 11 || J1 JoyButton 11
btn 3 || button 12 || J1 JoyButton 12
btn 4 || button 13 || J1 JoyButton 13
btn 5 || button 14 || J1 JoyButton 14
btn 6 || button 15 || J1 JoyButton 15
btn 7 || button 16 || J1 JoyButton 16 ?
btn 8 || button 17 || J1 JoyButton 17 ?Left Side
right || axis 0+ || J1 JoyAxit 0+
left || axis 0- || J1 JoyAxit 0-
down || axis 1+ || J1 JoyAxit 1+
up || axis 1- || J1 JoyAxit 1-
btn 9 || button 18 || J1 JoyButton 18 ?
btn 10 || button 19 || J1 JoyButton 19 ?
btn 11 || button 20 || J1 JoyButton 20 ?
btn 12 || button 21 || J1 JoyButton 21 ?EkDorParticipantUpdate: I took one of the micro switches out to test my interface board as best I could and to get an accurate map.
1 Pin on ground and the other pin I moved from pin to pin mapping and recording the value that returned from the software. My first run I used the EmulationStation interface setup. All pins returned normal results with only one that needed a wiggle. I ran all again using the control mapping within Gyruss running in Mame4All and 6 pins refuse to map at all. I shifted back and forth from a working pin and the non-working ones to make sure all was still running. I tried mapping them onto different functions and function types. Checked my connections and all looks fine. They are all on the Player 2 side (p1 pinout). None of them were joystick designated pins.
Does anyone know what’s going on here? Am I missing something?
EkDorParticipantWell some small progress. If I configure 4 of the buttons e.g. non stick pins to the stick controls I get the desired movement. Same effect if I switch the pin headers over. Stick moves smooth. This I guess is a work around. It suggests to me that it’s the USB interface that’s responsible. If I could flash the chip I could make it all go away. Maybe…
Alternatively maybe the emulators are able to identify the 4 pins assigned to stick in the chip, through means of the signal from the interface card, and are applying rapid fire to them or something…
I just tested something else here on that thought. I noticed Gyruss on Mame4All TAB has rapid fire options. I assigned one to the fire button and it fires in small rapid bursts with pauses just like the stick moves.
This is the interface I’m using:
http://www.ultracabs.co.uk/ekmps/shops/ultracabs/images/arcade-usb-interface-%5B2%5D-71-p.jpgIs anyone else using this? If so how does it behave for you?
EkDorParticipantHmm Getting the bitter pausing with all my emulators! the games run smooth so it’s to do with the stick input.
Please help!
04/14/2015 at 09:02 in reply to: Mapping Keyboard to universal MAME settings for all emulators #94831EkDorParticipantI just discovered something. It looks as though the extremely fast repeat rate is causing the input to be ignored. A really really quick tap on the stick yields results.
EkDorParticipantI guess if this can be change or fixed it might be worth noting that on sega genesis (at least) the forward motion moves, pauses, moves, pauses etc… Can’t play like that.
04/13/2015 at 13:45 in reply to: Mapping Keyboard to universal MAME settings for all emulators #94723EkDorParticipantI’d like to add. Not sure if there is a connection. But some games where I can use my stick, it tends to move with little pauses. So if I push left and hold it there. The character moves, pauses, moves, pauses etc. The game itself is running smooth.
Using Hardware:
– RPi2b.
– http://www.ultracabs.co.uk/ekmps/shops/ultracabs/images/arcade-usb-interface-%5B2%5D-71-p.jpgTried Using Software:
– retropie-v2.6.0-rpi2
– retropie-v3.0beta2-rpi2I’d add logs but I don’t yet know how to extract them from this architecture. New to this one.
04/13/2015 at 13:39 in reply to: Mapping Keyboard to universal MAME settings for all emulators #94722EkDorParticipantYea seems to be happening to me. I tried to make a post earlier but it vanished into the either. I’ve noticed that, for me, it seems to be only the 4 direction slots that refuse to map. Works perfect for Keyboard but the controllers just won’t take. Tried other connectors and micros. It seems to be software related.
-
AuthorPosts