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01/15/2016 at 19:47 in reply to: Bluetooth not connecting 8bitdo SFC30 (bluetoothctl – Bluez v5) #114063eightkillerParticipant
Still no one to help me ? :s
eightkillerParticipantHy,
Here is the holy grail for me, i’m sharing my config with you, I tried a lot of things :) I use a Wired Xbox360 controller and here are the values for the exact same use of buttons than with the original dreamcast controller:
[emulator] mapping_name = Xbox Gamepad (userspace driver) btn_escape = 0x13a [dreamcast] btn_a = 0x130h btn_b = 0x131h btn_c = btn_d = 0x139h btn_x = 0x133h btn_y = 0x134h btn_z = 0x138h btn_start = 0x13Bh axis_x = 0x00 axis_y = 0x01 axis_trigger_left = 0x0a axis_trigger_right = 0x09 [compat] axis_dpad1_x = 0x10 axis_dpad1_y = 0x11
Hoping this would help lost souls like i was ^^, pretty damn annoying finding the proper hexadecimal codes.
Select is used to leave Reicast, and all other buttons are properly linked.See you on the forum :)
eightkillerParticipantYes, it’s working this way , I’ll stick to this for now on, installing the game to get the game’s data on my PC, then copying it to the raspberry and using a .sh script to launch this from emulationstation :)
Thanks for your help.
eightkillerParticipantYes, i’ve followed this tutorial, but indeed they are telling go installer the games in order to extract game data, then create à launch script :), so if u have never installed à dosbox game it means that you only downloaded games already ‘ready to play’.
Problem is still running !
eightkillerParticipantHy, I read the whole thread and all the other ones on the forum, but i don’t manage to make my XBox 360 wired controller work.
I have the same problem of being stuck not being able to press the “select” button to validate the date.I copied the Hex values in my controller_XboxGamepad(userspacedriver).cfg:
[emulator] mapping_name = Xbox 360 Controller (xboxdrv userspace driver) btn_escape = 0x13a [dreamcast] btn_a = 0x130 btn_b = 0x131 btn_c = 0x136 btn_d = 0x137 btn_x = 0x133 btn_y = 0x134 btn_z = 0x13d btn_start = 0x13b axis_x = 0x00 axis_y = 0x01 axis_trigger_left = 0x0a axis_trigger_right = 0x09 [compat] axis_dpad1_x = 0x10 axis_dpad1_y = 0x11
And here is my emu.cfg:
[audio] backend = oss disable = 0 [config] Debug.SerialConsoleEnabled = 0 Dreamcast.Broadcast = 4 Dreamcast.Cable = 3 Dreamcast.RTC = 2082730217 Dreamcast.Region = 3 Dynarec.Enabled = 1 Dynarec.idleskip = 1 Dynarec.unstable-opt = 0 aica.LimitFPS = 1 aica.NoBatch = 0 aica.NoSound = 0 axis.0 = Axis_X axis.1 = Axis_Y bios.UseReios = 0 pvr.MaxThreads = 3 pvr.Subdivide = 0 pvr.SynchronousRendering = 0 pvr.rend = 0 rend.UseMipmaps = 1 rend.WideScreen = 0 ta.skip = 0 [input] evdev_device_id_1 = 0 evdev_device_id_2 = -1 evdev_device_id_3 = -1 evdev_device_id_4 = -1 evdev_mapping_1 = /opt/retropie/configs/dreamcast/mappings/controller_XboxGamepad(userspacedriver).cfg joystick_device_id = -1 [reios] ElfFile = [validate] OpenGlChecks = 0[input]
I also tried to add this to my emu.cfg:
[Xbox 360 Controller (xboxdrv userspace driver)] button.0=DPad_Up button.1=DPad_Down button.2=DPad_Left button.3=DPad_Right button.4=Btn_A button.5=Btn_B button.6=Btn_X button.7=Btn_Y button.10=Axis_LT button.11=Axis_RT button.12=Quit button.13=Btn_Start axis.0=Axis_X axis.1=Axis_Y
But it does nothing more, i was wondering if the evdev_device_id was correct set to 0 ? I have tagged my usb XBox controller on the top-left usb port on my Raspbery 2.
Thanks in advance for your help, i think i missed something or didn’t understand something !
eightkillerParticipantReally nice work guys, it works like a charm. I just have a question, i still don’t get quite right how u manage to calculate the proper “custom_viewport height and with” and the “x and y position”.
I read all the post on the forum about this for other overlays for other emulators like snes etc., which works well too. But i don’t get how u figure the proper numbers including your “gameboy painting around the gaming area” or not including it for example.
Natively, if i got it right, the GameBoy has a 160×144 resolution, so what have been ur process to end with a
custom_viewport_width = "358" custom_viewport_height = "323" custom_viewport_x = "248" custom_viewport_y = "79"
If u could explain it to me again because i read things about this already but it’s not cristal clear and i would like to try to create some customized overlays myself ! I would be grateful for your help !
See u soon on the forum :p
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