Forum Replies Created
-
AuthorPosts
-
dishinsParticipant
i’m interested in this also.
dishinsParticipantThx for looking at this, as stated @github issue tracker the problem is sorted out. I’m now struggling with dpad over analog config for my PS3 Controller and widescreen.
dishinsParticipantI got it working fine here, thanks zerojay, you saved the day!
Only a couple issues though:
– The settings aren’t saving upon exit, i have to plug a keyboard and remap my PS3 controller everytime i launch the game, and i can’t map the UP-DOWN-LEFT-RIGHT buttons to d-pad, for some reason i can only use the analog sticks.
– I cannot seem to make the game working in widescreen.
any clues on these?
thx in advancedishinsParticipanttried on a 2B 3.6 RetroPie install, but sadly no success.
dishinsParticipanti’m getting this also on 3.5 on a Pi 2, my ps3 controller is genuine, on boot the bluetooth service fails, i have to start it manually to make it work.
dishinsParticipantUnfortunately it its closed source so its very unlikely.
dishinsParticipantits RPI2 only, compiled for ARMv7 with NEON support. Got it from the author itself.
dishinsParticipantdoes this kodi 15 build works on Rpi1?
dishinsParticipantOutstanding theme mate, its definitely my default theme now.
Any chance on making a Kodi entry in the theme’s pattern?dishinsParticipantstill no go :(
dishinsParticipantcan you explain which file is this m1_encrypted? it comes with the romsets?
dishinsParticipantall these games play on my PiFBA on Raspberry Pi Model B, but without sound…
dishinsParticipanthold your PS button for 5 seconds, the controller will shut off and the bluetooth dongle will get back to pscan state.
dishinsParticipanti tried that but NES is still slow, very strange cause all other systems runs nicely. I tried lr-nestopia and lr-fceumm.
my pi is overclocked to medium. Model B.
dishinsParticipanti wonder if there is any harsh in compiling kodi with joypad support, since mostly build for Rpi doesn’t get it.
dishinsParticipant[quote=104432]
I ve managed to boot straight into kodi, install hdmi-cec, but not shut down my system through kodi..:(
[/quote]
The shortest way for you to do this is installing RetroPie over OSMC, the system boots straight to kodi with CEC support, with a entry on the Main Menu to E.Station. And yes you can reboot or shut down the system through Kodi.
dishinsParticipanti’m trying this right now, but im struggling to build.
dishinsParticipantsome say that rpix86 is faster than dosbox but i couldn’t run most of my games with it so i stick with dosbox.
dishinsParticipantdid you managed to actually run any game? got no luck here, shows up a white screen and gets back to ES game screen
dishinsParticipanti don’t have that much games, but some of they are (all very playable, some close to full speed)
Pagan Ultima VIII
Warcraft
Warcraft 2
Theme Hospital
Constructor
Death Rally
Wolfstein 3Dall of them have a single .exe that my script launches directly, so i really don’t have to do nothing but launch it from ES
dishinsParticipanti’m using a .sh script that auto mounts and launches the games directly (1 for each game)
dishinsParticipantFloob, since i moved to 3.0 my “x” and “m” options when launching a game never applies, resolution always stays the same no matter what, do you know what can be happening?
thx
dishinsParticipant[quote]
So, you might want to give it a go manually, without the help of the RetroPie-Setup scripts. Or actually, you might just need to update your RetroPie-Setup repo! Trysudo ~/RetroPie-Setup/retropie_setup.sh
and select theU Update RetroPie-Setup script
option and then restart the Pi, and try building the Dreamcast emulator again.[/quote]
i’ll definitely try this out later, i think the problem is that im on top of an OSMC install (which is based no straight debian instead of raspbian) so it probably has some wrong or uninstalled dependencies, i had to compile your build in my other SD card with 2.6 Retropie and then move the binaries to my newest OSMC install but hey, dreamcast is worth the effort :)
trying MVC1 now!
dishinsParticipantjust managed to compile and everything went golden with my PS3 button map! thx Free5style, awesome work mate!
can you post your overclock/gpu Pi configurations? i think if i can improve the performance a little bit it will be perfect, i still have a little sluttering in some games like Marvel vs Capcom 2.
dishinsParticipantno luck here :(
tried to compile using your newest script but it doesn’t compile saying that reicast.elf is missing.
dishinsParticipanthow about the performance on this? does it run smooth?
dishinsParticipant[quote=99155]Good news, everyone!
[/quote]Very good news indeed! looking forward to test the new build :)
dishinsParticipanti can confirm this work, goodbye black screen! :)
dishinsParticipantMaybe this is a bit off topic but how can i update my kodi build to the 15x beta? i installed it within the Retropie Script.
dishinsParticipantHere is it:
deviceName="PLAYSTATION(R)3 Controller
dishinsParticipant[quote=98884]Hmm, I should mention I am using a genuine PS3 controller over bluetooth. Haven’t tried over USB yet, it might show up a bit differently there. I’ll have to figure out how to bring the control mappings out to an ini file.
[/quote]
i’m using the PS3 controller over bluetooth too, however the key mapping didn’t worked fine for me :(
dishinsParticipantwow, awesome work mate!
i just tried using your script and got it to work in a very playable way! however the button mapping went all funny to me, i’m using a genuine PS3 controller.
The PS button exit trick didn’t work and only the analog sticks are working for me. Any clues on how can i set a correct mapping in source to match my configuration?
dishinsParticipanthello,
here is what you need to do:
sudo nano /etc/fstab
put a line like this:
//192.168.1.17/Airdisk/ROMS /home/pi/RetroPie/roms cifs sec=ntlm,username=youruser,password=yourpassword,_netdev,dir_mode=0777,file_mode=0777 0 0
replace my IP and path, user and password to your config.
then type:
sudo mount -a
and finally:
df -h
you should see your NAS mounted to Retropie roms folder now.
dishinsParticipantJust to know, is there any good reason to update from a nice working 2.6 image to a 3.0 beta or its just better to wait for 3.0 final?
-
AuthorPosts