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deadherringParticipant
Thanks, I tried that, it works for some of the games! For some games (for example, NFL Blitz) they now open, but it says press start and none of the buttons seems to work to start the game.
Is there a special configuration I need to do in terms of buttons for the n64? According to the wiki,n64 uses retroarch?
I am using the xarcade joystick and buttons, here is my retroarch:
input_player1_a = z
input_player1_b = shift
input_player1_y = ctrl
input_player1_x = alt
input_player1_start = num5
input_player1_select = c
input_player1_l = space
input_player1_r = x
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down
# input_player1_l2 =
# input_player1_r2 =
# input_player1_l3 =
# input_player1_r3 =input_player2_a = e
input_player2_b = w
input_player2_y = q
input_player2_x = s
input_player2_start = num6
input_player2_select = ]
input_player2_l = a
input_player2_r = [
input_player2_left = d
input_player2_right = g
input_player2_up = r
input_player2_down = fAlso, I noticed some of the games don’t recognize a 2nd player–for example, mario tennis. Is there anything I can do about that?
Thanks,
Nathan
deadherringParticipantThanks for the info. I’ve tried both emulators as well as the experimental ones. I’m just confused about why some on youtube seem to be able to run many of the games without issues?
Is supporting n64 games something that could be addressed with future software updates or is it a limitation of the hardware?
Thanks,
Nathan
deadherringParticipantAlso, I should add that when I am booting using the n64mupenplus emulator I noticed it mentions an audio buffer under run error, not sure if it’s related.
Thanks,
Nathan
deadherringParticipantDisregard, I found the setting.
deadherringParticipantThanks, I got it all squared away. One thing I noticed is when I go to Ports: Quake 3 arena, I can navigated through the options (single player, multi player …etc), but none of the buttons start the game (when I’m on single player and press any of the buttons, none of them start the game).
Here’s what I have configured in retroarch:
input_player1_a = z
input_player1_b = shift
input_player1_y = ctrl
input_player1_x = alt
input_player1_start = num5
input_player1_select = c
input_player1_l = space
input_player1_r = x
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down
# input_player1_l2 =
# input_player1_r2 =
# input_player1_l3 =
# input_player1_r3 =Thanks,
Nathan
deadherringParticipantThanks for that. Sorry if I am unclear. I’m asking which keys (letters) on the keyboard correspond to player 1 X, and Y buttons based on the nintendo SNES controller: https://github.com/RetroPie/RetroPie-Setup/wiki/First-Installation
I was able to figure out all the other buttons for player 1 and player 2 except for these two. Or, if you have a suggestion for a game I might try to see if I currently have them mapped the right way?
Does that make sense?
deadherringParticipantAlso: Right I have the two bottom buttons configured to select and start. What would the player 1 and 2 buttons be configured to do? I don’t think they are configured to anything right now.
deadherringParticipantHi,
This process is working for me, I just ran into one problem: I dont know the keyboard key for some of the buttons and therefore can’t program them in the retroarch.cfg file.
I have 8 buttons and am attempting to configure the buttons to map to the snes controller. I was able to determine the keys and mapped them the way I wanted by using the retroarch keyboard config utility to see what key came up and then mapped it in the .cfg file. The problem is for some of the buttons, for some reason when I press the button nothing shows up in the keyboard config utility.
The ones I am missing are input_player1_y and input_player1_x. Any ideas how I would find out what key corresponds to the missing buttons?
Thanks.
input_player1_a = shift
input_player1_b = space
input_player1_y = ctrl
input_player1_x = alt
input_player1_start = num5
input_player1_select = c
input_player1_l = q
input_player1_r = w
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = downdeadherringParticipantThanks Buzz! I took a wild guess and thought that might be it, appreciate your confirming it for me. I’m trying that now, I’ll reply back and let you know if it works.
Nathan
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