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  • in reply to: PSX Castlevania Symphony of the Night issue #93487
    dddaaannnhhh
    Participant

    [quote=93485]Still on 2.6. I’ve got the save working – just had to get to the 1st in-game save point.
    [/quote]

    Yeah, if I recall correctly it doesn’t save right at the name entry-screen. Man, SOTN is such a great game though.

    in reply to: PSX Castlevania Symphony of the Night issue #93481
    dddaaannnhhh
    Participant

    Oh, sorry. I got tied up and forgot to answer. I’m using the 360 controller for psx games. Haven’t had any issues with saving either with a few hours in on the pal version. Have you upgraded to 3.0? My psx emulation kinda just works without any fiddling.

    in reply to: PSX Castlevania Symphony of the Night issue #93234
    dddaaannnhhh
    Participant

    I don’t think there’s anything inherently wrong with emulating SOTN, as I’ve played it on several occasions, both PAL and NTSC. Are you sure your controller is setup correctly?

    in reply to: Testers for new image with emulator selection #90759
    dddaaannnhhh
    Participant

    I don’t think I’m savvy enough to contribute, but this is beyond awesome. I’ll definitely give the image a go!

    in reply to: Pi2: PSX Sound issues #89285
    dddaaannnhhh
    Participant

    This is amazing news! I can’t seem to find the core options settings however. There’s no dynamic recompiler mentioned in my retroarch.cfg?

    Edit: Nevermind, I just added dynamic_recompiler = enabled to the retroarch.cfg in my retropie/configs/psx/ folder and it worked! No more sound stuttering. Castlevania Chronicles played great. I’m so happy for this! Thank your for finding this.

    in reply to: Fine Tuning Retropie #88608
    dddaaannnhhh
    Participant

    I’m currently on a RPI2 with the same issues so I wouldn’t flat out buy a RPI2 just for psx emulation as it stands now. I’m not very savvy when it comes to configuring though so someone else might’ve got it running without the garbled audio. I definitely hear you about it ruining the experience though and I really hope someone finds a solution.

    in reply to: PiFBA on Pi2 #88524
    dddaaannnhhh
    Participant

    This is great news! I’m really looking forward to hearing more about this.

    in reply to: PiFBA on Pi2 #88406
    dddaaannnhhh
    Participant

    This has me stoked! Is SF3 really being emulated at full speed? Is there a possibility that speed will be maintained if audio is introduced?

    in reply to: Crackling sound in PSX games, RPI2 #88164
    dddaaannnhhh
    Participant

    Save for dabbling with the audio settings, everything is stock 2.5 beta image with updated scripts / binaries through setup. This is mainly due to me being very new to both linux and RPI. My current config.txt in /boot says gpu_mem_1024=384, does that mean it is split at 384mb for gpu?

    I’m using HDMI out and the display reports 720p output.

    I’m glad you can run psx games well! Gave me some hope. Silent Hill is one game in particular I look forward to playing through again.

    Edit: I do not have sound issues in GBA. Not sure where I got that from, tested a lot of games now and not a single one has crackling sound. It’s just PSX. The two games I’ve tried are Einhander and Castlevania Chronicles

    in reply to: Supported Update Methods #88097
    dddaaannnhhh
    Participant

    I’m wondering this too!

Viewing 10 posts - 1 through 10 (of 10 total)