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Viewing 10 posts - 1 through 10 (of 10 total)
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  • in reply to: Autofire on the axis #88916
    daveireland20
    Participant

    I think that one may be a little different buddy. No worries though I think I’ll just have to wait until somebody patches the driver for this particular controller ! Cheers anyway

    in reply to: Autofire on the axis #88903
    daveireland20
    Participant

    Out of curiosity bud, are you hard coding the buttons within the retroarch.cfg file ? or doing it under /retropie/emulators/retroarch/configs/ Xin Mo config file?

    EDIT : tried it also using the global retroarch config file and the emulator local config file and still nothing. Also did a fresh 2.6 install and fresh kernel patch and still no joy. This thing will be the death of me

    in reply to: Autofire on the axis #88887
    daveireland20
    Participant

    Yea buddy, I tried it without player 2, also tried it just with the “player1” lines of code active, for some odd reason as soon as the prefix “player” is included in the lines of code, retroarch seems to refuse to acknowledge their input completely, I know the controller file is being passed to retroarch correctly as the hotkeys to exit the emulator remain working but not the controllers, in a bit of a pickle Haha !

    in reply to: Autofire on the axis #88878
    daveireland20
    Participant

    Cheers for the quick reply mate, just gave that a bash too, hoping that maybe I’d overlooked that option, sadly though it’s not worked for me, I very much appreciate the effort though !

    in reply to: Autofire on the axis #88869
    daveireland20
    Participant

    Having a similar issue myself still mate, cannot regardless of which combination I try get player 2 (or 1) to work in retroarch emulators. For some reason when I add in the prefix”player1″ or”player2″ retroarch then seems to ignore all input from these buttons and Joysticks, the only buttons that remain working are the hotkey enabled buttons. If i remove the player prefix from each line of code, for instance

    input_b_btn = “12” (Works perfectly)
    input_player1_b_btn = “12” (Stops working)
    I’ve pasted my config file for the Xin-Mo in retroarch incase anyone spots a glaring error that I’ve missed.

    Cheers

    input_device = “Xin-Mo Xin-Mo Dual Arcade”
    input_driver = “udev”
    input_player1_joypad_index= “0”
    input_player1_b_btn = “12”
    input_player1_y_btn = “13”
    input_player1_select_btn = “14”
    input_player1_start_btn = “15”
    input_player1_up_axis = “-2”
    input_player1_down_axis = “-3”
    input_player1_left_axis = “+3”
    input_player1_right_axis = “+2”
    input_player1_a_btn = “10”
    input_player1_x_btn = “11”
    input_player1_l_btn = “17”
    input_player1_r_btn = “16”
    #input_l2_axis = “”
    #input_l3_axis = “”
    #input_r3_axis = “”
    #input_l_x_plus_axis = “”
    #input_l_x_minus_axis = “”
    #input_l_y_plus_axis = “”
    #input_l_y_minus_axis = “”
    #input_r_x_plus_axis = “”
    #input_r_x_minus_axis = “”
    #input_r_y_plus_axis =
    #input_r_y_minus_axis = “”

    input_enable_hotkey_btn = “14”
    input_exit_emulator_btn = “15”
    #input_shader_next_btn = “17”
    #input_shader_prev_btn = “16”

    input_player2_joypad_index = “0”
    input_player2_b_btn = “1”
    input_player2_y_btn = “0”
    input_player2_select_btn = “4”
    input_player2_start_btn = “9”
    input_player2_up_axis = “+0”
    input_player2_down_axis = “-1”
    input_player2_left_axis = “-0”
    input_player2_right_axis = “+1”
    input_player2_a_btn = “2”
    input_player2_x_btn = “3”
    input_player2_l_btn = “7”
    input_player2_r_btn = “6”

    in reply to: Autofire on the axis #88019
    daveireland20
    Participant

    Just out of curiosity guys, are any of you experiencing any problems setting up the second player configuration in the controller file for the Xin Mo Dual ? I have searched high and low for the answer and tried everything I can think of and just cannot get it to work.

    Cheers

    in reply to: Xin-Mo 2 player set up #87877
    daveireland20
    Participant

    Hi guys. Having the exact same issue myself, the code above is identical to mine and I’ve had no joy with the two player configuration. Strange thing is anytime I add in either “player1” or “player2” into the commands both joysticks and all buttons cease to work. If the player commands are removed it all works again. I’ve checked every resource available about configuring the second controller and have yet to find anything that’s done the job. Should add that although the buttons and joystick fail to work retro arch is reading the correct file as the hotkey and select button setup I have to exit from the emulator works regardless of the “player” inserts. :S

    in reply to: Autofire on the axis #87792
    daveireland20
    Participant

    Worked perfect Mate, however It has developed a small problem on my XinMo after replacing it with the modded Kernel, the Autofire issues is gone, but now for some odd reason hotkeys aren’t working on the controller , any ideas at all ?

    EDIT: Please ignore me, It is intact working perfectly, thank you very much feeder !

    Cheers

    in reply to: Autofire on the axis #87751
    daveireland20
    Participant

    Having the exact same issue with a Xin-Mo Dual USB controller, my Pi knowledge is certainly lacking a little but this seems quite manageable, if it isn’t too much trouble and seeing only as it was mentioned would it be too much hassle for you to post the updated compiled Kernel feederchain?

    Cheers

    daveireland20
    Participant

    Hi Guys, exactly the same problem here, running the 2.5 Beta build of RetroPie as i have a RPi2, did you guys manage to find a solution at all ?

    Cheers

Viewing 10 posts - 1 through 10 (of 10 total)