Forum Replies Created

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • in reply to: N64 GlideN64 Aspect Ratio #117687
    corn
    Participant

    As Gizmo said I made version which respect the aspect ration set in the ini file.

    Attached the lib file if anyone is interested to test it
    Note that this is compiled with NEON enabled so it will only work on Pi2

    The source can be found here
    https://github.com/CornN64/GLideN64
    Without the Pi2 optimizations

    in reply to: mupenplus 64 lag #114115
    corn
    Participant

    Fastest is the gl2n64 plugin but it will only work on some games. (MK64)
    Second is the rice plugin which work on most games but it has some slowdowns in some games which I believe is due to the texture handling (see SSB yoshi map).
    Third is GlideN64 which essentially only run well with VGA resolution 640×480 or possibly up to 800×600 and is one of the most accurate plugins with very few glitches.

    Last but not least you really need a Pi2 overclocked to CPU/1GHz SDRAM/483MHz and GPU/500Mhz to get a reasonably smooth experience on most games.

    in reply to: Mario kart and GPU settings #107355
    corn
    Participant

    Mupen64plus (non lr- version) works if you use the gles2n64 graphics plugin

    in reply to: REminiscence (Flashback) #106590
    corn
    Participant

    Thanks :)

    in reply to: New Port: xRick #105447
    corn
    Participant

    Cool
    I remember playing this quite a bit back then :)

    in reply to: MAME + Streetfighter II Card Corruption #104668
    corn
    Participant

    Are you over-clocking your PI2?
    Running 500MHz on the SDRAM is not stable on some PI2s and should be dropped to 483MHz (or possibly up the SDRAM over voltage). To high clock on SDRAM typically manifests itself with SDcard corruption.

    in reply to: N64 Compatibility List! #103443
    corn
    Participant

    For 2D games you should stay away from applying any frame skip (Yoshi story).
    Some games like Rayman2 and Donald duck renders stuff directly to the framebuffer and it will take a while before they show something on the screen. Once that happens start pressing the start button and you will get to the menu (unfortunately with scrambled fonts…).

    On a second note how do you go about installing mupen64plus (not libretro) for development?
    Compiling from source will wipe out the source once all is compiled…

Viewing 7 posts - 1 through 7 (of 7 total)