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clownfish360Participant
I added this under the main all\retroarch.cfg file.
This is the joystick that I am using. Maybe yours is a different type. Also using Pie version B. Latest 2.6 install.
clownfish360ParticipantI used jstest to figure out my button numbers.
Looking at your config, I did not include input device or driver in my config.
input_device = “Xin-Mo Xin-Mo Dual Arcade”
input_driver = “udev”I also have my axis for player 1 and 2 reversed
This is what you have
input_player1_up_axis = “-2″
input_player1_down_axis = “-3″
input_player1_left_axis = “+3″
input_player1_right_axis = “+2″
input_player2_up_axis = “+0″
input_player2_down_axis = “-1″
input_player2_left_axis = “-0″
input_player2_right_axis = “+1″This is what I have
input_player1_up_axis = “-1″
input_player1_down_axis = “+1″
input_player1_left_axis = “-0″
input_player1_right_axis = “+0″
input_player2_joypad_index =”0″
input_player2_up_axis = “-3″
input_player2_down_axis = “+3″
input_player2_left_axis = “-2″
input_player2_right_axis = “+2″clownfish360ParticipantI think I fixed my own issue. I had my config.txt set to mode 1 and needed mode 4.
hdmi_group=1 (usually 1, for TV)
hdmi_mode=4 (720p)clownfish360ParticipantI can see the current mode with: /opt/vc/bin/tvservice -s
So when I boot up tv and pi at the same time I get 4:3, 640×480 but when I boot the pi after the tv is on I get 16:9, 1366×768.
How do I force 16:9 every time?
clownfish360ParticipantYes this fixes the 2nd player joystick not working.
clownfish360ParticipantI just updated with instruction listed as well and all is working with my xim mo dual. Awesome job guys.
clownfish360ParticipantSame issue here when I use Xin-Mo Dua. Not sure how to fix this.
clownfish360ParticipantWhen I try
input_player1_joypad_index =”0″
input_player2_joypad_index =”1″My 2nd player joystick and buttons do not work. when I use
input_player1_joypad_index =”0″
input_player2_joypad_index =”0″then my 2nd player buttons work but not my joysticks.
I also tried the following axis for player 2
input_player2_up_axis = “-3”
input_player2_down_axis = “+3”
input_player2_left_axis = “-2”
input_player2_right_axis = “+2”but that did not work either.
clownfish360ParticipantThanks for the suggestion. I removed the lines that you recommended but still not working. Here is my entire input config under /opt/retropie/configs/all/retroarch.cfg
#### Input
input_autodetect_enable = false# Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
# rather than relying on a default.
input_player1_a = x
input_player1_b = z
input_player1_y = a
input_player1_x = s
input_player1_start = enter
input_player1_select = rshift
input_player1_l = q
input_player1_r = w
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down
input_exit_emulator = escape# Applies next and previous shader in directory.
input_shader_next = m
input_shader_prev = ninput_player1_joypad_index = “0”
input_player1_a_btn = “1”
input_player1_b_btn = “0”
input_player1_y_btn = “2”
input_player1_x_btn = “3”
input_player1_start_btn = “4”
input_player1_select_btn = “5”
input_player1_up_axis = “-1”
input_player1_down_axis = “+1”
input_player1_left_axis = “-0”
input_player1_right_axis = “+0″input_player2_joypad_index =”0”
input_player2_a_btn = “11”
input_player2_b_btn = “10”
input_player2_y_btn = “12”
input_player2_x_btn = “13”
input_player2_up_axis = “-1”
input_player2_down_axis = “+1”
input_player2_left_axis = “-0”
input_player2_right_axis = “+0”input_enable_hotkey_btn = “4”
input_exit_emulator_btn = “5”clownfish360ParticipantI am running the Xin-Mo Dual Arcade and having the same issue with the joysticks. The buttons seem to work fine for payer 1 and player 2 respectively but my joysticks player 1 and 2 seem to work as the same joystick. Strange.
Here is my configuration of the two joysticks in retroarch.cnf. Should the index be 0 for both? Also should the axis be the same for both?
input_player1_joypad_index = “0”
input_player1_a_btn = “1”
input_player1_b_btn = “0”
input_player1_y_btn = “2”
input_player1_x_btn = “3”
input_player1_start_btn = “4”
input_player1_select_btn = “5”
input_player1_up_axis = “-1”
input_player1_down_axis = “+1”
input_player1_left_axis = “-0”
input_player1_right_axis = “+0″input_player2_joypad_index =”0”
input_player2_a_btn = “11”
input_player2_b_btn = “10”
input_player2_y_btn = “12”
input_player2_x_btn = “13”
input_player2_start_btn = “4”
input_player2_select_btn = “5”
input_player2_up_axis = “-1”
input_player2_down_axis = “+1”
input_player2_left_axis = “-0”
input_player2_right_axis = “+0”input_enable_hotkey_btn = “4”
input_exit_emulator_btn = “5”I tried the patch above for Pi-FBA and am testing on SNES emulator.
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